Add prelude + use vectors for setting linvel/translation in builders

This commit is contained in:
Crozet Sébastien
2021-05-25 11:00:13 +02:00
parent 47139323e0
commit 1bef66fea9
93 changed files with 1528 additions and 1259 deletions

View File

@@ -1,6 +1,4 @@
use na::Point2;
use rapier2d::dynamics::{BallJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -15,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Create the balls
*/
// Build the rigid body.
// NOTE: a smaller radius (e.g. 0.1) breaks Box2D so
// NOTE: a smaller radius (e.g. 0.1) breaks Box2D so
// in order to be able to compare rapier with Box2D,
// we set it to 0.4.
let rad = 0.4;
@@ -37,16 +35,16 @@ pub fn init_world(testbed: &mut Testbed) {
};
let rigid_body = RigidBodyBuilder::new(status)
.translation(fk * shift, -fi * shift)
.translation(vector![fk * shift, -fi * shift])
.build();
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).build();
colliders.insert(collider, child_handle, &mut bodies);
colliders.insert_with_parent(collider, child_handle, &mut bodies);
// Vertical joint.
if i > 0 {
let parent_handle = *body_handles.last().unwrap();
let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift));
let joint = BallJoint::new(Point::origin(), point![0.0, shift]);
joints.insert(&mut bodies, parent_handle, child_handle, joint);
}
@@ -54,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) {
if k > 0 {
let parent_index = body_handles.len() - numi;
let parent_handle = body_handles[parent_index];
let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0));
let joint = BallJoint::new(Point::origin(), point![-shift, 0.0]);
joints.insert(&mut bodies, parent_handle, child_handle, joint);
}
@@ -66,5 +64,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 20.0);
testbed.look_at(point![numk as f32 * rad, numi as f32 * -rad], 20.0);
}