Add prelude + use vectors for setting linvel/translation in builders
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@@ -1,6 +1,4 @@
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use na::{Isometry3, Point3, Vector3};
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use rapier3d::dynamics::{JointSet, RevoluteJoint, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier3d::prelude::*;
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -22,20 +20,20 @@ pub fn init_world(testbed: &mut Testbed) {
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let x = j as f32 * shift * 4.0;
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let ground = RigidBodyBuilder::new_static()
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.translation(x, y, 0.0)
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.translation(vector![x, y, 0.0])
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.build();
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let mut curr_parent = bodies.insert(ground);
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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colliders.insert(collider, curr_parent, &mut bodies);
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colliders.insert_with_parent(collider, curr_parent, &mut bodies);
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for i in 0..num {
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// Create four bodies.
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let z = i as f32 * shift * 2.0 + shift;
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let positions = [
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Isometry3::translation(x, y, z),
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Isometry3::translation(x + shift, y, z),
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Isometry3::translation(x + shift, y, z + shift),
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Isometry3::translation(x, y, z + shift),
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Isometry::translation(x, y, z),
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Isometry::translation(x + shift, y, z),
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Isometry::translation(x + shift, y, z + shift),
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Isometry::translation(x, y, z + shift),
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];
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let mut handles = [curr_parent; 4];
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@@ -48,19 +46,19 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(rad, rad, rad)
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.density(density)
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.build();
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colliders.insert(collider, handles[k], &mut bodies);
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colliders.insert_with_parent(collider, handles[k], &mut bodies);
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}
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// Setup four joints.
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let o = Point3::origin();
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let x = Vector3::x_axis();
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let z = Vector3::z_axis();
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let o = Point::origin();
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let x = Vector::x_axis();
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let z = Vector::z_axis();
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let revs = [
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RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z),
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RevoluteJoint::new(o, x, Point3::new(-shift, 0.0, 0.0), x),
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RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z),
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RevoluteJoint::new(o, x, Point3::new(shift, 0.0, 0.0), x),
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RevoluteJoint::new(o, z, point![0.0, 0.0, -shift], z),
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RevoluteJoint::new(o, x, point![-shift, 0.0, 0.0], x),
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RevoluteJoint::new(o, z, point![0.0, 0.0, -shift], z),
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RevoluteJoint::new(o, x, point![shift, 0.0, 0.0], x),
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];
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joints.insert(&mut bodies, curr_parent, handles[0], revs[0]);
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@@ -77,8 +75,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(
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Point3::new(478.0, 83.0, 228.0),
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Point3::new(134.0, 83.0, -116.0),
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);
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testbed.look_at(point![478.0, 83.0, 228.0], point![134.0, 83.0, -116.0]);
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}
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