Replace Kiss3d by Bevy for the testbed renderer.
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@@ -46,7 +46,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let collider = ColliderBuilder::cuboid(rad, rad, rad).build();
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colliders.insert(collider, handle, &mut bodies);
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testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0));
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testbed.set_initial_body_color(handle, Point3::new(0.5, 0.5, 1.0));
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}
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}
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@@ -70,10 +70,10 @@ pub fn init_world(testbed: &mut Testbed) {
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let sensor_collider = ColliderBuilder::ball(rad * 5.0).sensor(true).build();
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colliders.insert(sensor_collider, sensor_handle, &mut bodies);
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testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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testbed.set_initial_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
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// Callback that will be executed on the main loop to handle proximities.
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testbed.add_callback(move |_, mut graphics, physics, events, _| {
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testbed.add_callback(move |mut graphics, physics, events, _| {
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while let Ok(prox) = events.intersection_events.try_recv() {
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let color = if prox.intersecting {
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Point3::new(1.0, 1.0, 0.0)
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@@ -101,8 +101,3 @@ pub fn init_world(testbed: &mut Testbed) {
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(-6.0, 4.0, -6.0), Point3::new(0.0, 1.0, 0.0));
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Sensor", init_world)]);
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testbed.run()
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}
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