Replace Kiss3d by Bevy for the testbed renderer.
This commit is contained in:
@@ -25,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
colliders.insert(collider, handle, &mut bodies);
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |mut window, mut graphics, physics, _, run_state| {
|
||||
testbed.add_callback(move |mut graphics, physics, _, run_state| {
|
||||
let rigid_body = RigidBodyBuilder::new_dynamic()
|
||||
.translation(0.0, 10.0, 0.0)
|
||||
.build();
|
||||
@@ -40,8 +40,8 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.colliders
|
||||
.insert(collider, handle, &mut physics.bodies);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.add(window, handle, &physics.bodies, &physics.colliders);
|
||||
if let Some(graphics) = &mut graphics {
|
||||
graphics.add_body(handle, &physics.bodies, &physics.colliders);
|
||||
}
|
||||
|
||||
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
|
||||
@@ -68,8 +68,8 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
&mut physics.joints,
|
||||
);
|
||||
|
||||
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
|
||||
graphics.remove_body_nodes(window, *handle);
|
||||
if let Some(graphics) = &mut graphics {
|
||||
graphics.remove_body(*handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,8 +85,3 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
// .velocity_based_erp = 0.2;
|
||||
testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0));
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Add-remove", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user