Replace Kiss3d by Bevy for the testbed renderer.
This commit is contained in:
@@ -30,9 +30,15 @@ fn create_wall(
|
||||
colliders.insert(collider, handle, bodies);
|
||||
k += 1;
|
||||
if k % 2 == 0 {
|
||||
testbed.set_body_color(handle, Point3::new(255. / 255., 131. / 255., 244.0 / 255.));
|
||||
testbed.set_initial_body_color(
|
||||
handle,
|
||||
Point3::new(255. / 255., 131. / 255., 244.0 / 255.),
|
||||
);
|
||||
} else {
|
||||
testbed.set_body_color(handle, Point3::new(131. / 255., 255. / 255., 244.0 / 255.));
|
||||
testbed.set_initial_body_color(
|
||||
handle,
|
||||
Point3::new(131. / 255., 255. / 255., 244.0 / 255.),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,10 +120,10 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
.build();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
colliders.insert(collider.clone(), handle, &mut bodies);
|
||||
testbed.set_body_color(handle, Point3::new(0.2, 0.2, 1.0));
|
||||
testbed.set_initial_body_color(handle, Point3::new(0.2, 0.2, 1.0));
|
||||
|
||||
// Callback that will be executed on the main loop to handle proximities.
|
||||
testbed.add_callback(move |_, mut graphics, physics, events, _| {
|
||||
testbed.add_callback(move |mut graphics, physics, events, _| {
|
||||
while let Ok(prox) = events.intersection_events.try_recv() {
|
||||
let color = if prox.intersecting {
|
||||
Point3::new(1.0, 1.0, 0.0)
|
||||
@@ -145,8 +151,3 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
testbed.set_world(bodies, colliders, joints);
|
||||
testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
|
||||
testbed.run()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user