Fix missing sqrt when setting the angular inertia of a rigid-body.
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@@ -6,6 +6,7 @@ use crate::math::{
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AngVector, AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector,
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AngVector, AngularInertia, Isometry, Point, Real, Rotation, Translation, Vector,
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};
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};
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use crate::utils::{self, WCross, WDot};
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use crate::utils::{self, WCross, WDot};
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use na::ComplexField;
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use num::Zero;
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use num::Zero;
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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@@ -804,7 +805,8 @@ impl RigidBodyBuilder {
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/// Sets the angular inertia of this rigid-body.
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/// Sets the angular inertia of this rigid-body.
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#[cfg(feature = "dim2")]
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#[cfg(feature = "dim2")]
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pub fn principal_angular_inertia(mut self, inertia: Real) -> Self {
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pub fn principal_angular_inertia(mut self, inertia: Real) -> Self {
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self.mass_properties.inv_principal_inertia_sqrt = utils::inv(inertia);
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self.mass_properties.inv_principal_inertia_sqrt =
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utils::inv(ComplexField::sqrt(inertia.max(0.0)));
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self
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self
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}
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}
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@@ -829,7 +831,8 @@ impl RigidBodyBuilder {
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/// attached to this rigid-body.
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/// attached to this rigid-body.
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#[cfg(feature = "dim3")]
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#[cfg(feature = "dim3")]
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pub fn principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
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pub fn principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
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self.mass_properties.inv_principal_inertia_sqrt = inertia.map(utils::inv);
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self.mass_properties.inv_principal_inertia_sqrt =
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inertia.map(|e| utils::inv(ComplexField::sqrt(e.max(0.0))));
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self
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self
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}
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}
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