Use WReal instead of SimdRealField everywhere
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@@ -1,10 +1,9 @@
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use super::DeltaVel;
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use crate::math::{AngVector, Vector, DIM};
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use crate::utils::{WBasis, WDot};
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use na::SimdRealField;
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use crate::utils::{WBasis, WDot, WReal};
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraintTangentPart<N: SimdRealField + Copy> {
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pub(crate) struct VelocityGroundConstraintTangentPart<N: WReal> {
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pub gcross2: [AngVector<N>; DIM - 1],
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pub rhs: [N; DIM - 1],
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#[cfg(feature = "dim2")]
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@@ -17,7 +16,7 @@ pub(crate) struct VelocityGroundConstraintTangentPart<N: SimdRealField + Copy> {
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pub r: [N; DIM],
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}
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impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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impl<N: WReal> VelocityGroundConstraintTangentPart<N> {
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fn zero() -> Self {
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Self {
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gcross2: [na::zero(); DIM - 1],
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@@ -39,7 +38,6 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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mj_lambda2: &mut DeltaVel<N>,
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) where
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AngVector<N>: WDot<AngVector<N>, Result = N>,
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N::Element: SimdRealField + Copy,
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{
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#[cfg(feature = "dim2")]
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{
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@@ -89,7 +87,7 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintTangentPart<N> {
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}
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraintNormalPart<N: SimdRealField + Copy> {
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pub(crate) struct VelocityGroundConstraintNormalPart<N: WReal> {
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pub gcross2: AngVector<N>,
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pub rhs: N,
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pub rhs_wo_bias: N,
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@@ -97,7 +95,7 @@ pub(crate) struct VelocityGroundConstraintNormalPart<N: SimdRealField + Copy> {
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pub r: N,
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}
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impl<N: SimdRealField + Copy> VelocityGroundConstraintNormalPart<N> {
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impl<N: WReal> VelocityGroundConstraintNormalPart<N> {
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fn zero() -> Self {
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Self {
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gcross2: na::zero(),
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@@ -129,12 +127,12 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintNormalPart<N> {
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}
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct VelocityGroundConstraintElement<N: SimdRealField + Copy> {
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pub(crate) struct VelocityGroundConstraintElement<N: WReal> {
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pub normal_part: VelocityGroundConstraintNormalPart<N>,
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pub tangent_part: VelocityGroundConstraintTangentPart<N>,
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}
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impl<N: SimdRealField + Copy> VelocityGroundConstraintElement<N> {
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impl<N: WReal> VelocityGroundConstraintElement<N> {
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pub fn zero() -> Self {
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Self {
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normal_part: VelocityGroundConstraintNormalPart::zero(),
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@@ -156,7 +154,6 @@ impl<N: SimdRealField + Copy> VelocityGroundConstraintElement<N> {
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) where
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Vector<N>: WBasis,
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AngVector<N>: WDot<AngVector<N>, Result = N>,
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N::Element: SimdRealField + Copy,
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{
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// Solve penetration.
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if solve_normal {
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