Adding a Rope Joint
This commit is contained in:
@@ -26,6 +26,7 @@ mod pyramid2;
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mod restitution2;
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mod sensor2;
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mod trimesh2;
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mod rope_joints2;
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fn demo_name_from_command_line() -> Option<String> {
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let mut args = std::env::args();
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@@ -69,6 +70,7 @@ pub fn main() {
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("Drum", drum2::init_world),
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("Heightfield", heightfield2::init_world),
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("Joints", joints2::init_world),
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("DistanceJoints", rope_joints2::init_world),
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("Locked rotations", locked_rotations2::init_world),
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("One-way platforms", one_way_platforms2::init_world),
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("Platform", platform2::init_world),
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62
examples2d/rope_joints2.rs
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62
examples2d/rope_joints2.rs
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@@ -0,0 +1,62 @@
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use rapier2d::prelude::*;
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use rapier_testbed2d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let mut impulse_joints = ImpulseJointSet::new();
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let multibody_joints = MultibodyJointSet::new();
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/*
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* Ground
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*/
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let ground_size = 0.75;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]);
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_height, ground_size);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]);
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_height, ground_size);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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/*
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* Character we will control manually.
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*/
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let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
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let character_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(0.15, 0.3);
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colliders.insert_with_parent(collider, character_handle, &mut bodies);
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/*
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* Tethered Ball
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*/
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let rad = 0.04;
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let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, child_handle, &mut bodies);
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let joint = RopeJointBuilder::new().local_anchor2(point![0.0, 0.0]).limits([2.0, 2.0]);
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impulse_joints.insert(character_handle, child_handle, joint, true);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.set_character_body(character_handle);
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testbed.look_at(point![0.0, 1.0], 100.0);
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}
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@@ -1,5 +1,5 @@
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use crate::dynamics::solver::MotorParameters;
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use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint};
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use crate::dynamics::{FixedJoint, MotorModel, PrismaticJoint, RevoluteJoint, RopeJoint};
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use crate::math::{Isometry, Point, Real, Rotation, UnitVector, Vector, SPATIAL_DIM};
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use crate::utils::{WBasis, WReal};
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@@ -484,6 +484,12 @@ impl GenericJoint {
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PrismaticJoint,
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JointAxesMask::LOCKED_PRISMATIC_AXES
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);
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joint_conversion_methods!(
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as_rope,
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as_rope_mut,
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RopeJoint,
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JointAxesMask::FREE_FIXED_AXES
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);
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#[cfg(feature = "dim3")]
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joint_conversion_methods!(
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@@ -5,6 +5,7 @@ pub use self::motor_model::MotorModel;
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pub use self::multibody_joint::*;
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pub use self::prismatic_joint::*;
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pub use self::revolute_joint::*;
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pub use self::rope_joint::*;
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#[cfg(feature = "dim3")]
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pub use self::spherical_joint::*;
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@@ -16,6 +17,7 @@ mod motor_model;
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mod multibody_joint;
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mod prismatic_joint;
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mod revolute_joint;
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mod rope_joint;
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#[cfg(feature = "dim3")]
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mod spherical_joint;
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268
src/dynamics/joint/rope_joint.rs
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268
src/dynamics/joint/rope_joint.rs
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@@ -0,0 +1,268 @@
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use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask};
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use crate::dynamics::{JointAxis, MotorModel};
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use crate::math::{Point, Real, UnitVector};
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use super::{JointLimits, JointMotor};
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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#[repr(transparent)]
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/// A rope joint, limits the maximum distance between two bodies
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pub struct RopeJoint {
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/// The underlying joint data.
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pub data: GenericJoint,
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}
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impl RopeJoint {
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/// Creates a new rope joint limiting the max distance between to bodies
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pub fn new() -> Self {
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let data = GenericJointBuilder::new(JointAxesMask::FREE_FIXED_AXES)
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.coupled_axes(JointAxesMask::LIN_AXES)
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.build();
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Self { data }
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}
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/// The underlying generic joint.
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pub fn data(&self) -> &GenericJoint {
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&self.data
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}
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/// Are contacts between the attached rigid-bodies enabled?
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pub fn contacts_enabled(&self) -> bool {
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self.data.contacts_enabled
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}
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/// Sets whether contacts between the attached rigid-bodies are enabled.
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pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
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self.data.set_contacts_enabled(enabled);
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self
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}
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/// The joint’s anchor, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_anchor1(&self) -> Point<Real> {
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self.data.local_anchor1()
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}
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/// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
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pub fn set_local_anchor1(&mut self, anchor1: Point<Real>) -> &mut Self {
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self.data.set_local_anchor1(anchor1);
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self
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}
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/// The joint’s anchor, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_anchor2(&self) -> Point<Real> {
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self.data.local_anchor2()
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}
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/// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
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pub fn set_local_anchor2(&mut self, anchor2: Point<Real>) -> &mut Self {
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self.data.set_local_anchor2(anchor2);
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self
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}
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/// The principal axis of the joint, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_axis1(&self) -> UnitVector<Real> {
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self.data.local_axis1()
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the first rigid-body.
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pub fn set_local_axis1(&mut self, axis1: UnitVector<Real>) -> &mut Self {
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self.data.set_local_axis1(axis1);
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self
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}
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/// The principal axis of the joint, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_axis2(&self) -> UnitVector<Real> {
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self.data.local_axis2()
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the second rigid-body.
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pub fn set_local_axis2(&mut self, axis2: UnitVector<Real>) -> &mut Self {
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self.data.set_local_axis2(axis2);
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self
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}
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/// The motor affecting the joint’s translational degree of freedom.
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#[must_use]
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pub fn motor(&self) -> Option<&JointMotor> {
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self.data.motor(JointAxis::X)
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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pub fn set_motor_model(&mut self, model: MotorModel) -> &mut Self {
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self.data.set_motor_model(JointAxis::X, model);
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self
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}
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/// Sets the target velocity this motor needs to reach.
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pub fn set_motor_velocity(&mut self, target_vel: Real, factor: Real) -> &mut Self {
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self.data
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.set_motor_velocity(JointAxis::X, target_vel, factor);
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self
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}
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/// Sets the target angle this motor needs to reach.
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pub fn set_motor_position(
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&mut self,
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target_pos: Real,
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stiffness: Real,
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damping: Real,
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) -> &mut Self {
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self.data
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.set_motor_position(JointAxis::X, target_pos, stiffness, damping);
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self
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}
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/// Configure both the target angle and target velocity of the motor.
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pub fn set_motor(
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&mut self,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) -> &mut Self {
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self.data
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.set_motor(JointAxis::X, target_pos, target_vel, stiffness, damping);
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self
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}
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/// Sets the maximum force the motor can deliver.
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pub fn set_motor_max_force(&mut self, max_force: Real) -> &mut Self {
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self.data.set_motor_max_force(JointAxis::X, max_force);
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self
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}
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/// The limit maximum distance attached bodies can translate.
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#[must_use]
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pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {
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self.data.limits(axis)
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}
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/// Sets the `[min,max]` limit distances attached bodies can translate.
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pub fn set_limits(&mut self, limits: [Real; 2]) -> &mut Self {
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self.data.set_limits(JointAxis::X, limits);
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self.data.set_limits(JointAxis::Y, limits);
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self
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}
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}
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impl Into<GenericJoint> for RopeJoint {
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fn into(self) -> GenericJoint {
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self.data
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}
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}
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/// Create rope joints using the builder pattern.
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///
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/// A rope joint, limits the maximum distance between two bodies.
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#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct RopeJointBuilder(pub RopeJoint);
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impl RopeJointBuilder {
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/// Creates a new builder for rope joints.
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///
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/// This axis is expressed in the local-space of both rigid-bodies.
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pub fn new() -> Self {
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Self(RopeJoint::new())
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}
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/// Sets whether contacts between the attached rigid-bodies are enabled.
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#[must_use]
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pub fn contacts_enabled(mut self, enabled: bool) -> Self {
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self.0.set_contacts_enabled(enabled);
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self
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}
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/// Sets the joint’s anchor, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_anchor1(mut self, anchor1: Point<Real>) -> Self {
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self.0.set_local_anchor1(anchor1);
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self
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}
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/// Sets the joint’s anchor, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_anchor2(mut self, anchor2: Point<Real>) -> Self {
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self.0.set_local_anchor2(anchor2);
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self
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the first rigid-body.
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#[must_use]
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pub fn local_axis1(mut self, axis1: UnitVector<Real>) -> Self {
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self.0.set_local_axis1(axis1);
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self
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}
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/// Sets the principal axis of the joint, expressed in the local-space of the second rigid-body.
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#[must_use]
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pub fn local_axis2(mut self, axis2: UnitVector<Real>) -> Self {
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self.0.set_local_axis2(axis2);
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self
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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#[must_use]
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pub fn motor_model(mut self, model: MotorModel) -> Self {
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self.0.set_motor_model(model);
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self
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}
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/// Sets the target velocity this motor needs to reach.
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#[must_use]
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pub fn motor_velocity(mut self, target_vel: Real, factor: Real) -> Self {
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self.0.set_motor_velocity(target_vel, factor);
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self
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}
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/// Sets the target angle this motor needs to reach.
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#[must_use]
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pub fn motor_position(mut self, target_pos: Real, stiffness: Real, damping: Real) -> Self {
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self.0.set_motor_position(target_pos, stiffness, damping);
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self
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}
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/// Configure both the target angle and target velocity of the motor.
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#[must_use]
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pub fn set_motor(
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mut self,
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target_pos: Real,
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target_vel: Real,
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stiffness: Real,
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damping: Real,
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) -> Self {
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self.0.set_motor(target_pos, target_vel, stiffness, damping);
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self
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}
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/// Sets the maximum force the motor can deliver.
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#[must_use]
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pub fn motor_max_force(mut self, max_force: Real) -> Self {
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self.0.set_motor_max_force(max_force);
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self
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}
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/// Sets the `[min,max]` limit distances attached bodies can translate.
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#[must_use]
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pub fn limits(mut self, limits: [Real; 2]) -> Self {
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self.0.set_limits(limits);
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self
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}
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/// Builds the rope joint.
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#[must_use]
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pub fn build(self) -> RopeJoint {
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self.0
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}
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}
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impl Into<GenericJoint> for RopeJointBuilder {
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fn into(self) -> GenericJoint {
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self.0.into()
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}
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}
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