Rename some RigidBodyBuilder mass-related setters to include "additional".

This commit is contained in:
Crozet Sébastien
2021-03-31 10:55:36 +02:00
parent e9f6384081
commit 1187ef796d

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@@ -24,7 +24,7 @@ pub enum BodyStatus {
/// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be /// cannot be pushed by anything. In other words, the trajectory of a kinematic body can only be
/// modified by the user and is independent from any contact or joint it is involved in. /// modified by the user and is independent from any contact or joint it is involved in.
Kinematic, Kinematic,
// Semikinematic, // A kinematic that performs automatic CCD with the static environment toi avoid traversing it? // Semikinematic, // A kinematic that performs automatic CCD with the static environment to avoid traversing it?
// Disabled, // Disabled,
} }
@@ -45,10 +45,11 @@ bitflags::bitflags! {
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))] #[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// Flags describing how the rigid-body has been modified by the user. /// Flags describing how the rigid-body has been modified by the user.
pub(crate) struct RigidBodyChanges: u32 { pub(crate) struct RigidBodyChanges: u32 {
const MODIFIED = 1 << 0; const MODIFIED = 1 << 0;
const POSITION = 1 << 1; const POSITION = 1 << 1;
const SLEEP = 1 << 2; const SLEEP = 1 << 2;
const COLLIDERS = 1 << 3; const COLLIDERS = 1 << 3;
const BODY_STATUS = 1 << 4;
} }
} }
@@ -107,7 +108,7 @@ pub struct RigidBody {
flags: RigidBodyFlags, flags: RigidBodyFlags,
pub(crate) changes: RigidBodyChanges, pub(crate) changes: RigidBodyChanges,
/// The status of the body, governing how it is affected by external forces. /// The status of the body, governing how it is affected by external forces.
pub body_status: BodyStatus, body_status: BodyStatus,
/// The dominance group this rigid-body is part of. /// The dominance group this rigid-body is part of.
dominance_group: i8, dominance_group: i8,
/// User-defined data associated to this rigid-body. /// User-defined data associated to this rigid-body.
@@ -176,6 +177,16 @@ impl RigidBody {
self.angvel += angular_acc * dt; self.angvel += angular_acc * dt;
} }
/// The status of this rigid-body.
pub fn body_status(&self) -> BodyStatus {
self.body_status
}
// pub fn set_body_status(&mut self, status: BodyStatus) {
// self.changes.insert(RigidBodyChanges::BODY_STATUS);
// self.body_status = status;
// }
/// The mass properties of this rigid-body. /// The mass properties of this rigid-body.
#[inline] #[inline]
pub fn mass_properties(&self) -> &MassProperties { pub fn mass_properties(&self) -> &MassProperties {
@@ -260,7 +271,7 @@ impl RigidBody {
return self.linvel.norm() + self.angvel.norm() * self.ccd_max_dist; return self.linvel.norm() + self.angvel.norm() * self.ccd_max_dist;
} }
/// Sets the rigid-body's mass properties. /// Sets the rigid-body's initial mass properties.
/// ///
/// If `wake_up` is `true` then the rigid-body will be woken up if it was /// If `wake_up` is `true` then the rigid-body will be woken up if it was
/// put to sleep because it did not move for a while. /// put to sleep because it did not move for a while.
@@ -875,9 +886,9 @@ impl RigidBodyBuilder {
self self
} }
/// Sets the mass properties of the rigid-body being built. /// Sets the additional mass properties of the rigid-body being built.
/// ///
/// Note that the final mass properties of the rigid-bodies depends /// Note that "additional" means that the final mass properties of the rigid-bodies depends
/// on the initial mass-properties of the rigid-body (set by this method) /// on the initial mass-properties of the rigid-body (set by this method)
/// to which is added the contributions of all the colliders with non-zero density /// to which is added the contributions of all the colliders with non-zero density
/// attached to this rigid-body. /// attached to this rigid-body.
@@ -885,7 +896,7 @@ impl RigidBodyBuilder {
/// Therefore, if you want your provided mass properties to be the final /// Therefore, if you want your provided mass properties to be the final
/// mass properties of your rigid-body, don't attach colliders to it, or /// mass properties of your rigid-body, don't attach colliders to it, or
/// only attach colliders with densities equal to zero. /// only attach colliders with densities equal to zero.
pub fn mass_properties(mut self, props: MassProperties) -> Self { pub fn additional_mass_properties(mut self, props: MassProperties) -> Self {
self.mass_properties = props; self.mass_properties = props;
self self
} }
@@ -921,50 +932,76 @@ impl RigidBodyBuilder {
self self
} }
/// Sets the mass of the rigid-body being built. /// Sets the additional mass of the rigid-body being built.
pub fn mass(mut self, mass: Real) -> Self { ///
self.mass_properties.inv_mass = utils::inv(mass); /// This is only the "additional" mass because the total mass of the rigid-body is
/// equal to the sum of this additional mass and the mass computed from the colliders
/// (with non-zero densities) attached to this rigid-body.
pub fn additional_mass(mut self, mass: Real) -> Self {
self.mass_properties.set_mass(mass, false);
self self
} }
/// Sets the angular inertia of this rigid-body.
/// Sets the additional mass of the rigid-body being built.
///
/// This is only the "additional" mass because the total mass of the rigid-body is
/// equal to the sum of this additional mass and the mass computed from the colliders
/// (with non-zero densities) attached to this rigid-body.
#[deprecated(note = "renamed to `additional_mass`.")]
pub fn mass(mut self, mass: Real) -> Self {
self.additional_mass(mass)
}
/// Sets the additional angular inertia of this rigid-body.
///
/// This is only the "additional" angular inertia because the total angular inertia of
/// the rigid-body is equal to the sum of this additional value and the angular inertia
/// computed from the colliders (with non-zero densities) attached to this rigid-body.
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
pub fn principal_angular_inertia(mut self, inertia: Real) -> Self { pub fn additional_principal_angular_inertia(mut self, inertia: Real) -> Self {
self.mass_properties.inv_principal_inertia_sqrt = self.mass_properties.inv_principal_inertia_sqrt =
utils::inv(ComplexField::sqrt(inertia.max(0.0))); utils::inv(ComplexField::sqrt(inertia.max(0.0)));
self self
} }
/// Use `self.principal_angular_inertia` instead. /// Sets the angular inertia of this rigid-body.
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
#[deprecated(note = "renamed to `principal_angular_inertia`.")] #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
pub fn principal_inertia(self, inertia: Real) -> Self { pub fn principal_angular_inertia(mut self, inertia: Real) -> Self {
self.principal_angular_inertia(inertia) self.additional_principal_angular_inertia(inertia)
} }
/// Sets the principal angular inertia of this rigid-body. /// Use `self.principal_angular_inertia` instead.
#[cfg(feature = "dim2")]
#[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
pub fn principal_inertia(self, inertia: Real) -> Self {
self.additional_principal_angular_inertia(inertia)
}
/// Sets the additional principal angular inertia of this rigid-body.
/// ///
/// In order to lock the rotations of this rigid-body (by /// This is only the "additional" angular inertia because the total angular inertia of
/// making them kinematic), call `.principal_inertia(Vector3::zeros(), Vector3::repeat(false))`. /// the rigid-body is equal to the sum of this additional value and the angular inertia
/// /// computed from the colliders (with non-zero densities) attached to this rigid-body.
/// If `colliders_contribution_enabled[i]` is `false`, then the principal inertia specified here
/// along the `i`-th local axis of the rigid-body, will be the final principal inertia along
/// the `i`-th local axis of the rigid-body created by this builder.
/// If `colliders_contribution_enabled[i]` is `true`, then the final principal of the rigid-body
/// along its `i`-th local axis will depend on the initial principal inertia set by this method
/// to which is added the contributions of all the colliders with non-zero density
/// attached to this rigid-body.
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub fn principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self { pub fn additional_principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
self.mass_properties.inv_principal_inertia_sqrt = self.mass_properties.inv_principal_inertia_sqrt =
inertia.map(|e| utils::inv(ComplexField::sqrt(e.max(0.0)))); inertia.map(|e| utils::inv(ComplexField::sqrt(e.max(0.0))));
self self
} }
/// Sets the principal angular inertia of this rigid-body.
#[cfg(feature = "dim3")]
#[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
pub fn principal_angular_inertia(mut self, inertia: AngVector<Real>) -> Self {
self.additional_principal_angular_inertia(inertia)
}
/// Use `self.principal_angular_inertia` instead. /// Use `self.principal_angular_inertia` instead.
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
#[deprecated(note = "renamed to `principal_angular_inertia`.")] #[deprecated(note = "renamed to `additional_principal_angular_inertia`.")]
pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self { pub fn principal_inertia(self, inertia: AngVector<Real>) -> Self {
self.principal_angular_inertia(inertia) self.additional_principal_angular_inertia(inertia)
} }
/// Sets the damping factor for the linear part of the rigid-body motion. /// Sets the damping factor for the linear part of the rigid-body motion.