Merge pull request #83 from rezural/harness-testbed-integration

Harness testbed integration
This commit is contained in:
Sébastien Crozet
2021-01-08 18:26:30 +01:00
committed by GitHub
14 changed files with 300 additions and 296 deletions

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@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5; let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, physics, _, graphics, _| { testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0) .translation(0.0, 10.0)
.build(); .build();
@@ -19,7 +19,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics physics
.colliders .colliders
.insert(collider, handle, &mut physics.bodies); .insert(collider, handle, &mut physics.bodies);
graphics.add(window, handle, &physics.bodies, &physics.colliders);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add(*window, handle, &physics.bodies, &physics.colliders);
}
let to_remove: Vec<_> = physics let to_remove: Vec<_> = physics
.bodies .bodies
@@ -31,7 +34,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics physics
.bodies .bodies
.remove(handle, &mut physics.colliders, &mut physics.joints); .remove(handle, &mut physics.colliders, &mut physics.joints);
graphics.remove_body_nodes(window, handle);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(*window, handle);
}
} }
}); });

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@@ -60,13 +60,13 @@ pub fn init_world(testbed: &mut Testbed) {
/* /*
* Setup a callback to control the platform. * Setup a callback to control the platform.
*/ */
testbed.add_callback(move |_, physics, _, _, time| { testbed.add_callback(move |_, _, physics, _, run_state| {
let platform = physics.bodies.get_mut(platform_handle).unwrap(); let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position(); let mut next_pos = *platform.position();
let dt = 0.016; let dt = 0.016;
next_pos.translation.vector.y += (time * 5.0).sin() * dt; next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.x += time.sin() * 5.0 * dt; next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.x >= rad * 10.0 { if next_pos.translation.vector.x >= rad * 10.0 {
next_pos.translation.vector.x -= dt; next_pos.translation.vector.x -= dt;

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@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |_, physics, events, graphics, _| { testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() { while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status { let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -78,7 +78,7 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color); graphics.set_body_color(parent_handle1, color);
} }
@@ -86,6 +86,7 @@ pub fn init_world(testbed: &mut Testbed) {
graphics.set_body_color(parent_handle2, color); graphics.set_body_color(parent_handle2, color);
} }
} }
}
}); });
/* /*

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@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies); colliders.insert(collider, ball_handle, &mut bodies);
testbed.add_callback(move |window, physics, _, graphics, _| { testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
// Remove then re-add the ground collider. // Remove then re-add the ground collider.
let coll = physics let coll = physics
.colliders .colliders
@@ -43,7 +43,10 @@ pub fn init_world(testbed: &mut Testbed) {
ground_collider_handle = physics ground_collider_handle = physics
.colliders .colliders
.insert(coll, ground_handle, &mut physics.bodies); .insert(coll, ground_handle, &mut physics.bodies);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, ground_collider_handle, &physics.colliders); graphics.add_collider(window, ground_collider_handle, &physics.colliders);
}
}); });
/* /*

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@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new(); let mut extra_colliders = Vec::new();
let snapped_frame = 51; let snapped_frame = 51;
testbed.add_callback(move |window, physics, _, graphics, _| { testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
step += 1; step += 1;
// Add a bigger ball collider // Add a bigger ball collider
@@ -56,7 +56,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics physics
.colliders .colliders
.insert(collider, ball_handle, &mut physics.bodies); .insert(collider, ball_handle, &mut physics.bodies);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, new_ball_collider_handle, &physics.colliders); graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
}
extra_colliders.push(new_ball_collider_handle); extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it. // Snap the ball velocity or restore it.
@@ -95,7 +99,11 @@ pub fn init_world(testbed: &mut Testbed) {
physics physics
.colliders .colliders
.insert(coll, ground_handle, &mut physics.bodies); .insert(coll, ground_handle, &mut physics.bodies);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add_collider(window, new_ground_collider_handle, &physics.colliders); graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
}
extra_colliders.push(new_ground_collider_handle); extra_colliders.push(new_ground_collider_handle);
}); });

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@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0; let mut step = 0;
let snapped_frame = 51; let snapped_frame = 51;
testbed.add_callback(move |_, physics, _, _, _| { testbed.add_callback(move |_, _, physics, _, _| {
step += 1; step += 1;
// Snap the ball velocity or restore it. // Snap the ball velocity or restore it.

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@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0; let mut k = 0;
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |window, physics, _, graphics, _| { testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
k += 1; k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0) .translation(0.0, 10.0, 0.0)
@@ -41,7 +41,10 @@ pub fn init_world(testbed: &mut Testbed) {
physics physics
.colliders .colliders
.insert(collider, handle, &mut physics.bodies); .insert(collider, handle, &mut physics.bodies);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.add(window, handle, &physics.bodies, &physics.colliders); graphics.add(window, handle, &physics.bodies, &physics.colliders);
}
if physics.bodies.len() > MAX_NUMBER_OF_BODIES { if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics let mut to_remove: Vec<_> = physics
@@ -67,9 +70,12 @@ pub fn init_world(testbed: &mut Testbed) {
physics physics
.narrow_phase .narrow_phase
.maintain(&mut physics.colliders, &mut physics.bodies); .maintain(&mut physics.colliders, &mut physics.bodies);
if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
graphics.remove_body_nodes(window, *handle); graphics.remove_body_nodes(window, *handle);
} }
} }
}
}); });
/* /*

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@@ -65,7 +65,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform. * Setup a callback to control the platform.
*/ */
let mut count = 0; let mut count = 0;
testbed.add_callback(move |_, physics, _, _, time| { testbed.add_callback(move |_, _, physics, _, run_state| {
count += 1; count += 1;
if count % 100 > 50 { if count % 100 > 50 {
return; return;
@@ -75,8 +75,8 @@ pub fn init_world(testbed: &mut Testbed) {
let mut next_pos = *platform.position(); let mut next_pos = *platform.position();
let dt = 0.016; let dt = 0.016;
next_pos.translation.vector.y += (time * 5.0).sin() * dt; next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
next_pos.translation.vector.z += time.sin() * 5.0 * dt; next_pos.translation.vector.z += run_state.time.sin() * 5.0 * dt;
if next_pos.translation.vector.z >= rad * 10.0 { if next_pos.translation.vector.z >= rad * 10.0 {
next_pos.translation.vector.z -= dt; next_pos.translation.vector.z -= dt;

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@@ -73,7 +73,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |_, physics, events, graphics, _| { testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() { while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status { let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -83,6 +83,7 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent(); let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent(); let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
if let Some(graphics) = &mut graphics {
if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
graphics.set_body_color(parent_handle1, color); graphics.set_body_color(parent_handle1, color);
} }
@@ -90,6 +91,7 @@ pub fn init_world(testbed: &mut Testbed) {
graphics.set_body_color(parent_handle2, color); graphics.set_body_color(parent_handle2, color);
} }
} }
}
}); });
/* /*

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@@ -1,4 +1,8 @@
use crate::physics::{PhysicsEvents, PhysicsState}; use crate::{
physics::{PhysicsEvents, PhysicsState},
GraphicsManager,
};
use kiss3d::window::Window;
use plugin::HarnessPlugin; use plugin::HarnessPlugin;
use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet}; use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase}; use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
@@ -7,24 +11,58 @@ use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
pub mod plugin; pub mod plugin;
pub struct HarnessState { pub struct RunState {
#[cfg(feature = "parallel")] #[cfg(feature = "parallel")]
pub thread_pool: rapier::rayon::ThreadPool, pub thread_pool: rapier::rayon::ThreadPool,
#[cfg(feature = "parallel")]
pub num_threads: usize,
pub timestep_id: usize, pub timestep_id: usize,
pub time: f32,
}
impl RunState {
pub fn new() -> Self {
#[cfg(feature = "parallel")]
let num_threads = num_cpus::get_physical();
#[cfg(feature = "parallel")]
let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(num_threads)
.build()
.unwrap();
Self {
#[cfg(feature = "parallel")]
thread_pool: thread_pool,
#[cfg(feature = "parallel")]
num_threads,
timestep_id: 0,
time: 0.0,
}
}
} }
pub struct Harness { pub struct Harness {
physics: PhysicsState, pub physics: PhysicsState,
max_steps: usize, max_steps: usize,
callbacks: Callbacks, callbacks: Callbacks,
plugins: Vec<Box<dyn HarnessPlugin>>, plugins: Vec<Box<dyn HarnessPlugin>>,
time: f32,
events: PhysicsEvents, events: PhysicsEvents,
event_handler: ChannelEventCollector, event_handler: ChannelEventCollector,
pub state: HarnessState, pub state: RunState,
} }
type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, &HarnessState, f32)>>; type Callbacks = Vec<
Box<
dyn FnMut(
Option<&mut Window>,
Option<&mut GraphicsManager>,
&mut PhysicsState,
&PhysicsEvents,
&RunState,
),
>,
>;
#[allow(dead_code)] #[allow(dead_code)]
impl Harness { impl Harness {
@@ -46,18 +84,13 @@ impl Harness {
proximity_events: proximity_channel.1, proximity_events: proximity_channel.1,
}; };
let physics = PhysicsState::new(); let physics = PhysicsState::new();
let state = HarnessState { let state = RunState::new();
#[cfg(feature = "parallel")]
thread_pool,
timestep_id: 0,
};
Self { Self {
physics, physics,
max_steps: 1000, max_steps: 1000,
callbacks: Vec::new(), callbacks: Vec::new(),
plugins: Vec::new(), plugins: Vec::new(),
time: 0.0,
events, events,
event_handler, event_handler,
state, state,
@@ -101,7 +134,6 @@ impl Harness {
self.physics.joints = joints; self.physics.joints = joints;
self.physics.broad_phase = BroadPhase::new(); self.physics.broad_phase = BroadPhase::new();
self.physics.narrow_phase = NarrowPhase::new(); self.physics.narrow_phase = NarrowPhase::new();
self.time = 0.0;
self.state.timestep_id = 0; self.state.timestep_id = 0;
self.physics.query_pipeline = QueryPipeline::new(); self.physics.query_pipeline = QueryPipeline::new();
self.physics.pipeline = PhysicsPipeline::new(); self.physics.pipeline = PhysicsPipeline::new();
@@ -113,7 +145,13 @@ impl Harness {
} }
pub fn add_callback< pub fn add_callback<
F: FnMut(&mut PhysicsState, &PhysicsEvents, &HarnessState, f32) + 'static, F: FnMut(
Option<&mut Window>,
Option<&mut GraphicsManager>,
&mut PhysicsState,
&PhysicsEvents,
&RunState,
) + 'static,
>( >(
&mut self, &mut self,
callback: F, callback: F,
@@ -122,6 +160,14 @@ impl Harness {
} }
pub fn step(&mut self) { pub fn step(&mut self) {
self.step_with_graphics(None, None);
}
pub fn step_with_graphics(
&mut self,
window: Option<&mut Window>,
graphics: Option<&mut GraphicsManager>,
) {
#[cfg(feature = "parallel")] #[cfg(feature = "parallel")]
{ {
let physics = &mut self.physics; let physics = &mut self.physics;
@@ -161,26 +207,44 @@ impl Harness {
.update(&self.physics.bodies, &self.physics.colliders); .update(&self.physics.bodies, &self.physics.colliders);
for plugin in &mut self.plugins { for plugin in &mut self.plugins {
plugin.step(&mut self.physics) plugin.step(&mut self.physics, &self.state)
} }
// FIXME: This assumes either window & graphics are Some, or they are all None
// this is required as we cannot pass Option<&mut Window> & Option<&mut GraphicsManager directly in a loop
// there must be a better way of doing this?
match (window, graphics) {
(Some(window), Some(graphics)) => {
for f in &mut self.callbacks { for f in &mut self.callbacks {
f(&mut self.physics, &self.events, &self.state, self.time) f(
Some(window),
Some(graphics),
&mut self.physics,
&self.events,
&self.state,
);
}
}
_ => {
for f in &mut self.callbacks {
f(None, None, &mut self.physics, &self.events, &self.state);
}
}
} }
for plugin in &mut self.plugins { for plugin in &mut self.plugins {
plugin.run_callbacks(&mut self.physics, &self.events, &self.state, self.time) plugin.run_callbacks(&mut self.physics, &self.events, &self.state)
} }
self.events.poll_all(); self.events.poll_all();
self.time += self.physics.integration_parameters.dt(); self.state.time += self.physics.integration_parameters.dt();
self.state.timestep_id += 1;
} }
pub fn run(&mut self) { pub fn run(&mut self) {
for _ in 0..self.max_steps { for _ in 0..self.max_steps {
self.step(); self.step();
self.state.timestep_id += 1;
} }
} }
} }

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@@ -1,4 +1,4 @@
use crate::harness::HarnessState; use crate::harness::RunState;
use crate::physics::PhysicsEvents; use crate::physics::PhysicsEvents;
use crate::PhysicsState; use crate::PhysicsState;
@@ -7,9 +7,8 @@ pub trait HarnessPlugin {
&mut self, &mut self,
physics: &mut PhysicsState, physics: &mut PhysicsState,
events: &PhysicsEvents, events: &PhysicsEvents,
harness_state: &HarnessState, harness_state: &RunState,
t: f32,
); );
fn step(&mut self, physics: &mut PhysicsState); fn step(&mut self, physics: &mut PhysicsState, run_state: &RunState);
fn profiling_string(&self) -> String; fn profiling_string(&self) -> String;
} }

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@@ -1,3 +1,4 @@
use crate::harness::RunState;
use crate::physics::PhysicsState; use crate::physics::PhysicsState;
use kiss3d::window::Window; use kiss3d::window::Window;
use na::Point3; use na::Point3;
@@ -5,7 +6,12 @@ use na::Point3;
pub trait TestbedPlugin { pub trait TestbedPlugin {
fn init_graphics(&mut self, window: &mut Window, gen_color: &mut dyn FnMut() -> Point3<f32>); fn init_graphics(&mut self, window: &mut Window, gen_color: &mut dyn FnMut() -> Point3<f32>);
fn clear_graphics(&mut self, window: &mut Window); fn clear_graphics(&mut self, window: &mut Window);
fn run_callbacks(&mut self, window: &mut Window, physics: &mut PhysicsState, t: f32); fn run_callbacks(
&mut self,
window: &mut Window,
physics: &mut PhysicsState,
run_state: &RunState,
);
fn step(&mut self, physics: &mut PhysicsState); fn step(&mut self, physics: &mut PhysicsState);
fn draw(&mut self); fn draw(&mut self);
fn profiling_string(&self) -> String; fn profiling_string(&self) -> String;

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@@ -3,10 +3,10 @@ use std::mem;
use std::path::Path; use std::path::Path;
use std::rc::Rc; use std::rc::Rc;
use crate::engine::GraphicsManager;
use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState}; use crate::physics::{PhysicsEvents, PhysicsSnapshot, PhysicsState};
use crate::plugin::TestbedPlugin; use crate::plugin::TestbedPlugin;
use crate::ui::TestbedUi; use crate::ui::TestbedUi;
use crate::{engine::GraphicsManager, harness::RunState};
use kiss3d::camera::Camera; use kiss3d::camera::Camera;
use kiss3d::event::Event; use kiss3d::event::Event;
@@ -21,14 +21,14 @@ use na::{self, Point2, Point3, Vector3};
use rapier::dynamics::{ use rapier::dynamics::{
ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet, ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet,
}; };
use rapier::geometry::{BroadPhase, ColliderHandle, ColliderSet, NarrowPhase}; use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
use rapier::geometry::{InteractionGroups, Ray}; use rapier::geometry::{InteractionGroups, Ray};
use rapier::math::Vector; use rapier::math::Vector;
use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};
#[cfg(all(feature = "dim2", feature = "other-backends"))] #[cfg(all(feature = "dim2", feature = "other-backends"))]
use crate::box2d_backend::Box2dWorld; use crate::box2d_backend::Box2dWorld;
use crate::harness::Harness;
#[cfg(feature = "other-backends")] #[cfg(feature = "other-backends")]
use crate::nphysics_backend::NPhysicsWorld; use crate::nphysics_backend::NPhysicsWorld;
#[cfg(all(feature = "dim3", feature = "other-backends"))] #[cfg(all(feature = "dim3", feature = "other-backends"))]
@@ -114,30 +114,22 @@ pub struct TestbedState {
pub selected_example: usize, pub selected_example: usize,
pub selected_backend: usize, pub selected_backend: usize,
pub physx_use_two_friction_directions: bool, pub physx_use_two_friction_directions: bool,
pub num_threads: usize,
pub snapshot: Option<PhysicsSnapshot>, pub snapshot: Option<PhysicsSnapshot>,
#[cfg(feature = "parallel")]
pub thread_pool: rapier::rayon::ThreadPool,
pub timestep_id: usize,
} }
pub struct Testbed { pub struct Testbed {
builders: Vec<(&'static str, fn(&mut Testbed))>, builders: Vec<(&'static str, fn(&mut Testbed))>,
physics: PhysicsState,
graphics: GraphicsManager, graphics: GraphicsManager,
nsteps: usize, nsteps: usize,
camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button. camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
callbacks: Callbacks,
plugins: Vec<Box<dyn TestbedPlugin>>, plugins: Vec<Box<dyn TestbedPlugin>>,
time: f32,
hide_counters: bool, hide_counters: bool,
// persistant_contacts: HashMap<ContactId, bool>, // persistant_contacts: HashMap<ContactId, bool>,
font: Rc<Font>, font: Rc<Font>,
cursor_pos: Point2<f32>, cursor_pos: Point2<f32>,
events: PhysicsEvents,
event_handler: ChannelEventCollector,
ui: Option<TestbedUi>, ui: Option<TestbedUi>,
state: TestbedState, state: TestbedState,
harness: Harness,
#[cfg(all(feature = "dim2", feature = "other-backends"))] #[cfg(all(feature = "dim2", feature = "other-backends"))]
box2d: Option<Box2dWorld>, box2d: Option<Box2dWorld>,
#[cfg(all(feature = "dim3", feature = "other-backends"))] #[cfg(all(feature = "dim3", feature = "other-backends"))]
@@ -146,9 +138,6 @@ pub struct Testbed {
nphysics: Option<NPhysicsWorld>, nphysics: Option<NPhysicsWorld>,
} }
type Callbacks =
Vec<Box<dyn FnMut(&mut Window, &mut PhysicsState, &PhysicsEvents, &mut GraphicsManager, f32)>>;
impl Testbed { impl Testbed {
pub fn new_empty() -> Testbed { pub fn new_empty() -> Testbed {
let graphics = GraphicsManager::new(); let graphics = GraphicsManager::new();
@@ -166,17 +155,6 @@ impl Testbed {
#[cfg(all(feature = "dim3", feature = "other-backends"))] #[cfg(all(feature = "dim3", feature = "other-backends"))]
backend_names.push("physx (two friction dir)"); backend_names.push("physx (two friction dir)");
#[cfg(feature = "parallel")]
let num_threads = num_cpus::get_physical();
#[cfg(not(feature = "parallel"))]
let num_threads = 1;
#[cfg(feature = "parallel")]
let thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(num_threads)
.build()
.unwrap();
let state = TestbedState { let state = TestbedState {
running: RunMode::Running, running: RunMode::Running,
draw_colls: false, draw_colls: false,
@@ -193,40 +171,25 @@ impl Testbed {
backend_names, backend_names,
example_names: Vec::new(), example_names: Vec::new(),
selected_example: 0, selected_example: 0,
timestep_id: 0,
selected_backend: RAPIER_BACKEND, selected_backend: RAPIER_BACKEND,
physx_use_two_friction_directions: true, physx_use_two_friction_directions: true,
num_threads,
#[cfg(feature = "parallel")]
thread_pool,
}; };
let contact_channel = crossbeam::channel::unbounded(); let harness = Harness::new_empty();
let proximity_channel = crossbeam::channel::unbounded();
let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
let events = PhysicsEvents {
contact_events: contact_channel.1,
proximity_events: proximity_channel.1,
};
let physics = PhysicsState::new();
Testbed { Testbed {
builders: Vec::new(), builders: Vec::new(),
physics,
callbacks: Vec::new(),
plugins: Vec::new(), plugins: Vec::new(),
graphics, graphics,
nsteps: 1, nsteps: 1,
camera_locked: false, camera_locked: false,
time: 0.0,
hide_counters: true, hide_counters: true,
// persistant_contacts: HashMap::new(), // persistant_contacts: HashMap::new(),
font: Font::default(), font: Font::default(),
cursor_pos: Point2::new(0.0f32, 0.0), cursor_pos: Point2::new(0.0f32, 0.0),
ui, ui,
event_handler,
events,
state, state,
harness,
#[cfg(all(feature = "dim2", feature = "other-backends"))] #[cfg(all(feature = "dim2", feature = "other-backends"))]
box2d: None, box2d: None,
#[cfg(all(feature = "dim3", feature = "other-backends"))] #[cfg(all(feature = "dim3", feature = "other-backends"))]
@@ -238,7 +201,7 @@ impl Testbed {
pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self { pub fn new(bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) -> Self {
let mut res = Self::new_empty(); let mut res = Self::new_empty();
res.set_world(bodies, colliders, joints); res.harness.set_world(bodies, colliders, joints);
res res
} }
@@ -269,11 +232,15 @@ impl Testbed {
} }
pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters { pub fn integration_parameters_mut(&mut self) -> &mut IntegrationParameters {
&mut self.physics.integration_parameters &mut self.harness.physics.integration_parameters
} }
pub fn physics_state_mut(&mut self) -> &mut PhysicsState { pub fn physics_state_mut(&mut self) -> &mut PhysicsState {
&mut self.physics &mut self.harness.physics
}
pub fn harness_mut(&mut self) -> &mut Harness {
&mut self.harness
} }
pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) { pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
@@ -289,30 +256,23 @@ impl Testbed {
) { ) {
println!("Num bodies: {}", bodies.len()); println!("Num bodies: {}", bodies.len());
println!("Num joints: {}", joints.len()); println!("Num joints: {}", joints.len());
self.physics.gravity = gravity; self.harness
self.physics.bodies = bodies; .set_world_with_gravity(bodies, colliders, joints, gravity);
self.physics.colliders = colliders;
self.physics.joints = joints;
self.physics.broad_phase = BroadPhase::new();
self.physics.narrow_phase = NarrowPhase::new();
self.state self.state
.action_flags .action_flags
.set(TestbedActionFlags::RESET_WORLD_GRAPHICS, true); .set(TestbedActionFlags::RESET_WORLD_GRAPHICS, true);
self.time = 0.0;
self.state.timestep_id = 0;
self.state.highlighted_body = None; self.state.highlighted_body = None;
self.physics.query_pipeline = QueryPipeline::new();
self.physics.pipeline = PhysicsPipeline::new();
self.physics.pipeline.counters.enable();
#[cfg(all(feature = "dim2", feature = "other-backends"))] #[cfg(all(feature = "dim2", feature = "other-backends"))]
{ {
if self.state.selected_backend == BOX2D_BACKEND { if self.state.selected_backend == BOX2D_BACKEND {
self.box2d = Some(Box2dWorld::from_rapier( self.box2d = Some(Box2dWorld::from_rapier(
self.physics.gravity, physics.gravity,
&self.physics.bodies, &physics.bodies,
&self.physics.colliders, &physics.colliders,
&self.physics.joints, &physics.joints,
)); ));
} }
} }
@@ -323,13 +283,13 @@ impl Testbed {
|| self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR || self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR
{ {
self.physx = Some(PhysxWorld::from_rapier( self.physx = Some(PhysxWorld::from_rapier(
self.physics.gravity, physics.gravity,
&self.physics.integration_parameters, &physics.integration_parameters,
&self.physics.bodies, &physics.bodies,
&self.physics.colliders, &physics.colliders,
&self.physics.joints, &physics.joints,
self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR, self.state.selected_backend == PHYSX_BACKEND_TWO_FRICTION_DIR,
self.state.num_threads, self.harness.state.num_threads,
)); ));
} }
} }
@@ -338,10 +298,10 @@ impl Testbed {
{ {
if self.state.selected_backend == NPHYSICS_BACKEND { if self.state.selected_backend == NPHYSICS_BACKEND {
self.nphysics = Some(NPhysicsWorld::from_rapier( self.nphysics = Some(NPhysicsWorld::from_rapier(
self.physics.gravity, physics.gravity,
&self.physics.bodies, &physics.bodies,
&self.physics.colliders, &physics.colliders,
&self.physics.joints, &physics.joints,
)); ));
} }
} }
@@ -419,7 +379,6 @@ impl Testbed {
} }
fn clear(&mut self, window: &mut Window) { fn clear(&mut self, window: &mut Window) {
self.callbacks.clear();
// self.persistant_contacts.clear(); // self.persistant_contacts.clear();
// self.state.grabbed_object = None; // self.state.grabbed_object = None;
// self.state.grabbed_object_constraint = None; // self.state.grabbed_object_constraint = None;
@@ -433,17 +392,23 @@ impl Testbed {
self.plugins.clear(); self.plugins.clear();
} }
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
self.plugins.push(Box::new(plugin));
}
pub fn add_callback< pub fn add_callback<
F: FnMut(&mut Window, &mut PhysicsState, &PhysicsEvents, &mut GraphicsManager, f32) + 'static, F: FnMut(
Option<&mut Window>,
Option<&mut GraphicsManager>,
&mut PhysicsState,
&PhysicsEvents,
&RunState,
) + 'static,
>( >(
&mut self, &mut self,
callback: F, callback: F,
) { ) {
self.callbacks.push(Box::new(callback)); self.harness.add_callback(callback);
}
pub fn add_plugin(&mut self, plugin: impl TestbedPlugin + 'static) {
self.plugins.push(Box::new(plugin));
} }
pub fn run(mut self) { pub fn run(mut self) {
@@ -464,6 +429,7 @@ impl Testbed {
} }
} }
// TODO: move this to dedicated benchmarking code
if benchmark_mode { if benchmark_mode {
use std::fs::File; use std::fs::File;
use std::io::{BufWriter, Write}; use std::io::{BufWriter, Write};
@@ -484,11 +450,23 @@ impl Testbed {
&& (backend_id == PHYSX_BACKEND_PATCH_FRICTION && (backend_id == PHYSX_BACKEND_PATCH_FRICTION
|| backend_id == PHYSX_BACKEND_TWO_FRICTION_DIR) || backend_id == PHYSX_BACKEND_TWO_FRICTION_DIR)
{ {
self.physics.integration_parameters.max_velocity_iterations = 1; self.harness
self.physics.integration_parameters.max_position_iterations = 4; .physics
.integration_parameters
.max_velocity_iterations = 1;
self.harness
.physics
.integration_parameters
.max_position_iterations = 4;
} else { } else {
self.physics.integration_parameters.max_velocity_iterations = 4; self.harness
self.physics.integration_parameters.max_position_iterations = 1; .physics
.integration_parameters
.max_velocity_iterations = 4;
self.harness
.physics
.integration_parameters
.max_position_iterations = 1;
} }
// Init world. // Init world.
(builder.1)(&mut self); (builder.1)(&mut self);
@@ -496,57 +474,20 @@ impl Testbed {
let mut timings = Vec::new(); let mut timings = Vec::new();
for k in 0..=NUM_ITERS { for k in 0..=NUM_ITERS {
{ {
// FIXME: code duplicated from self.step()
if self.state.selected_backend == RAPIER_BACKEND { if self.state.selected_backend == RAPIER_BACKEND {
#[cfg(feature = "parallel")] self.harness.step();
{
let physics = &mut self.physics;
let event_handler = &self.event_handler;
self.state.thread_pool.install(|| {
physics.pipeline.step(
&physics.gravity,
&physics.integration_parameters,
&mut physics.broad_phase,
&mut physics.narrow_phase,
&mut physics.bodies,
&mut physics.colliders,
&mut physics.joints,
None,
None,
event_handler,
);
});
}
#[cfg(not(feature = "parallel"))]
self.physics.pipeline.step(
&self.physics.gravity,
&self.physics.integration_parameters,
&mut self.physics.broad_phase,
&mut self.physics.narrow_phase,
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.physics.joints,
None,
None,
&self.event_handler,
);
self.physics
.query_pipeline
.update(&self.physics.bodies, &self.physics.colliders);
} }
#[cfg(all(feature = "dim2", feature = "other-backends"))] #[cfg(all(feature = "dim2", feature = "other-backends"))]
{ {
if self.state.selected_backend == BOX2D_BACKEND { if self.state.selected_backend == BOX2D_BACKEND {
self.box2d.as_mut().unwrap().step( self.box2d.as_mut().unwrap().step(
&mut self.physics.pipeline.counters, &mut self.harness.physics.pipeline.counters,
&self.physics.integration_parameters, &physics.integration_parameters,
); );
self.box2d.as_mut().unwrap().sync( self.box2d.as_mut().unwrap().sync(
&mut self.physics.bodies, &mut self.harness.physics.bodies,
&mut self.physics.colliders, &mut self.harness.physics.colliders,
); );
} }
} }
@@ -558,12 +499,12 @@ impl Testbed {
{ {
// println!("Step"); // println!("Step");
self.physx.as_mut().unwrap().step( self.physx.as_mut().unwrap().step(
&mut self.physics.pipeline.counters, &mut self.harness.physics.pipeline.counters,
&self.physics.integration_parameters, &physics.integration_parameters,
); );
self.physx.as_mut().unwrap().sync( self.physx.as_mut().unwrap().sync(
&mut self.physics.bodies, &mut self.harness.physics.bodies,
&mut self.physics.colliders, &mut self.harness.physics.colliders,
); );
} }
} }
@@ -572,12 +513,12 @@ impl Testbed {
{ {
if self.state.selected_backend == NPHYSICS_BACKEND { if self.state.selected_backend == NPHYSICS_BACKEND {
self.nphysics.as_mut().unwrap().step( self.nphysics.as_mut().unwrap().step(
&mut self.physics.pipeline.counters, &mut self.harness.physics.pipeline.counters,
&self.physics.integration_parameters, &physics.integration_parameters,
); );
self.nphysics.as_mut().unwrap().sync( self.nphysics.as_mut().unwrap().sync(
&mut self.physics.bodies, &mut self.harness.physics.bodies,
&mut self.physics.colliders, &mut self.harness.physics.colliders,
); );
} }
} }
@@ -585,7 +526,7 @@ impl Testbed {
// Skip the first update. // Skip the first update.
if k > 0 { if k > 0 {
timings.push(self.physics.pipeline.counters.step_time.time()); timings.push(self.harness.physics.pipeline.counters.step_time.time());
} }
} }
results.push(timings); results.push(timings);
@@ -640,6 +581,7 @@ impl Testbed {
WindowEvent::Key(Key::C, Action::Release, _) => { WindowEvent::Key(Key::C, Action::Release, _) => {
// Delete 1 collider of 10% of the remaining dynamic bodies. // Delete 1 collider of 10% of the remaining dynamic bodies.
let mut colliders: Vec<_> = self let mut colliders: Vec<_> = self
.harness
.physics .physics
.bodies .bodies
.iter() .iter()
@@ -651,14 +593,17 @@ impl Testbed {
let num_to_delete = (colliders.len() / 10).max(1); let num_to_delete = (colliders.len() / 10).max(1);
for to_delete in &colliders[..num_to_delete] { for to_delete in &colliders[..num_to_delete] {
self.physics self.harness.physics.colliders.remove(
.colliders to_delete[0],
.remove(to_delete[0], &mut self.physics.bodies, true); &mut self.harness.physics.bodies,
true,
);
} }
} }
WindowEvent::Key(Key::D, Action::Release, _) => { WindowEvent::Key(Key::D, Action::Release, _) => {
// Delete 10% of the remaining dynamic bodies. // Delete 10% of the remaining dynamic bodies.
let dynamic_bodies: Vec<_> = self let dynamic_bodies: Vec<_> = self
.harness
.physics .physics
.bodies .bodies
.iter() .iter()
@@ -667,21 +612,23 @@ impl Testbed {
.collect(); .collect();
let num_to_delete = (dynamic_bodies.len() / 10).max(1); let num_to_delete = (dynamic_bodies.len() / 10).max(1);
for to_delete in &dynamic_bodies[..num_to_delete] { for to_delete in &dynamic_bodies[..num_to_delete] {
self.physics.bodies.remove( self.harness.physics.bodies.remove(
*to_delete, *to_delete,
&mut self.physics.colliders, &mut self.harness.physics.colliders,
&mut self.physics.joints, &mut self.harness.physics.joints,
); );
} }
} }
WindowEvent::Key(Key::J, Action::Release, _) => { WindowEvent::Key(Key::J, Action::Release, _) => {
// Delete 10% of the remaining joints. // Delete 10% of the remaining joints.
let joints: Vec<_> = self.physics.joints.iter().map(|e| e.0).collect(); let joints: Vec<_> = self.harness.physics.joints.iter().map(|e| e.0).collect();
let num_to_delete = (joints.len() / 10).max(1); let num_to_delete = (joints.len() / 10).max(1);
for to_delete in &joints[..num_to_delete] { for to_delete in &joints[..num_to_delete] {
self.physics self.harness.physics.joints.remove(
.joints *to_delete,
.remove(*to_delete, &mut self.physics.bodies, true); &mut self.harness.physics.bodies,
true,
);
} }
} }
WindowEvent::CursorPos(x, y, _) => { WindowEvent::CursorPos(x, y, _) => {
@@ -1028,15 +975,16 @@ impl Testbed {
.camera() .camera()
.unproject(&self.cursor_pos, &na::convert(size)); .unproject(&self.cursor_pos, &na::convert(size));
let ray = Ray::new(pos, dir); let ray = Ray::new(pos, dir);
let hit = self.physics.query_pipeline.cast_ray( let physics = &self.harness.physics;
&self.physics.colliders, let hit = physics.query_pipeline.cast_ray(
&physics.colliders,
&ray, &ray,
f32::MAX, f32::MAX,
InteractionGroups::all(), InteractionGroups::all(),
); );
if let Some((_, collider, _)) = hit { if let Some((_, collider, _)) = hit {
if self.physics.bodies[collider.parent()].is_dynamic() { if physics.bodies[collider.parent()].is_dynamic() {
self.state.highlighted_body = Some(collider.parent()); self.state.highlighted_body = Some(collider.parent());
for node in self.graphics.body_nodes_mut(collider.parent()).unwrap() { for node in self.graphics.body_nodes_mut(collider.parent()).unwrap() {
node.select() node.select()
@@ -1075,8 +1023,9 @@ impl State for Testbed {
if let Some(ui) = &mut self.ui { if let Some(ui) = &mut self.ui {
ui.update( ui.update(
window, window,
&mut self.physics.integration_parameters, &mut self.harness.physics.integration_parameters,
&mut self.state, &mut self.state,
&mut self.harness.state,
); );
} }
@@ -1123,7 +1072,7 @@ impl State for Testbed {
self.clear(window); self.clear(window);
if self.state.selected_example != prev_example { if self.state.selected_example != prev_example {
self.physics.integration_parameters = IntegrationParameters::default(); self.harness.physics.integration_parameters = IntegrationParameters::default();
} }
self.builders[self.state.selected_example].1(self); self.builders[self.state.selected_example].1(self);
@@ -1140,12 +1089,12 @@ impl State for Testbed {
.action_flags .action_flags
.set(TestbedActionFlags::TAKE_SNAPSHOT, false); .set(TestbedActionFlags::TAKE_SNAPSHOT, false);
self.state.snapshot = PhysicsSnapshot::new( self.state.snapshot = PhysicsSnapshot::new(
self.state.timestep_id, self.harness.state.timestep_id,
&self.physics.broad_phase, &self.harness.physics.broad_phase,
&self.physics.narrow_phase, &self.harness.physics.narrow_phase,
&self.physics.bodies, &self.harness.physics.bodies,
&self.physics.colliders, &self.harness.physics.colliders,
&self.physics.joints, &self.harness.physics.joints,
) )
.ok(); .ok();
@@ -1172,9 +1121,9 @@ impl State for Testbed {
} }
self.set_world(w.3, w.4, w.5); self.set_world(w.3, w.4, w.5);
self.physics.broad_phase = w.1; self.harness.physics.broad_phase = w.1;
self.physics.narrow_phase = w.2; self.harness.physics.narrow_phase = w.2;
self.state.timestep_id = w.0; self.harness.state.timestep_id = w.0;
} }
} }
} }
@@ -1187,12 +1136,12 @@ impl State for Testbed {
self.state self.state
.action_flags .action_flags
.set(TestbedActionFlags::RESET_WORLD_GRAPHICS, false); .set(TestbedActionFlags::RESET_WORLD_GRAPHICS, false);
for (handle, _) in self.physics.bodies.iter() { for (handle, _) in self.harness.physics.bodies.iter() {
self.graphics.add( self.graphics.add(
window, window,
handle, handle,
&self.physics.bodies, &self.harness.physics.bodies,
&self.physics.colliders, &self.harness.physics.colliders,
); );
} }
@@ -1207,7 +1156,7 @@ impl State for Testbed {
!= self.state.flags.contains(TestbedStateFlags::WIREFRAME) != self.state.flags.contains(TestbedStateFlags::WIREFRAME)
{ {
self.graphics.toggle_wireframe_mode( self.graphics.toggle_wireframe_mode(
&self.physics.colliders, &self.harness.physics.colliders,
self.state.flags.contains(TestbedStateFlags::WIREFRAME), self.state.flags.contains(TestbedStateFlags::WIREFRAME),
) )
} }
@@ -1216,11 +1165,11 @@ impl State for Testbed {
!= self.state.flags.contains(TestbedStateFlags::SLEEP) != self.state.flags.contains(TestbedStateFlags::SLEEP)
{ {
if self.state.flags.contains(TestbedStateFlags::SLEEP) { if self.state.flags.contains(TestbedStateFlags::SLEEP) {
for (_, mut body) in self.physics.bodies.iter_mut() { for (_, mut body) in self.harness.physics.bodies.iter_mut() {
body.activation.threshold = ActivationStatus::default_threshold(); body.activation.threshold = ActivationStatus::default_threshold();
} }
} else { } else {
for (_, mut body) in self.physics.bodies.iter_mut() { for (_, mut body) in self.harness.physics.bodies.iter_mut() {
body.wake_up(true); body.wake_up(true);
body.activation.threshold = -1.0; body.activation.threshold = -1.0;
} }
@@ -1233,7 +1182,10 @@ impl State for Testbed {
.contains(TestbedStateFlags::SUB_STEPPING) .contains(TestbedStateFlags::SUB_STEPPING)
!= self.state.flags.contains(TestbedStateFlags::SUB_STEPPING) != self.state.flags.contains(TestbedStateFlags::SUB_STEPPING)
{ {
self.physics.integration_parameters.return_after_ccd_substep = self.harness
.physics
.integration_parameters
.return_after_ccd_substep =
self.state.flags.contains(TestbedStateFlags::SUB_STEPPING); self.state.flags.contains(TestbedStateFlags::SUB_STEPPING);
} }
@@ -1283,48 +1235,13 @@ impl State for Testbed {
if self.state.running != RunMode::Stop { if self.state.running != RunMode::Stop {
for _ in 0..self.nsteps { for _ in 0..self.nsteps {
self.state.timestep_id += 1;
if self.state.selected_backend == RAPIER_BACKEND { if self.state.selected_backend == RAPIER_BACKEND {
#[cfg(feature = "parallel")] let graphics = &mut self.graphics;
{ self.harness
let physics = &mut self.physics; .step_with_graphics(Some(window), Some(graphics));
let event_handler = &self.event_handler;
self.state.thread_pool.install(|| {
physics.pipeline.step(
&physics.gravity,
&physics.integration_parameters,
&mut physics.broad_phase,
&mut physics.narrow_phase,
&mut physics.bodies,
&mut physics.colliders,
&mut physics.joints,
None,
None,
event_handler,
);
});
}
#[cfg(not(feature = "parallel"))]
self.physics.pipeline.step(
&self.physics.gravity,
&self.physics.integration_parameters,
&mut self.physics.broad_phase,
&mut self.physics.narrow_phase,
&mut self.physics.bodies,
&mut self.physics.colliders,
&mut self.physics.joints,
None,
None,
&self.event_handler,
);
self.physics
.query_pipeline
.update(&self.physics.bodies, &self.physics.colliders);
for plugin in &mut self.plugins { for plugin in &mut self.plugins {
plugin.step(&mut self.physics) plugin.step(&mut self.harness.physics)
} }
} }
@@ -1332,13 +1249,13 @@ impl State for Testbed {
{ {
if self.state.selected_backend == BOX2D_BACKEND { if self.state.selected_backend == BOX2D_BACKEND {
self.box2d.as_mut().unwrap().step( self.box2d.as_mut().unwrap().step(
&mut self.physics.pipeline.counters, &mut physics.pipeline.counters,
&self.physics.integration_parameters, &physics.integration_parameters,
); );
self.box2d self.box2d
.as_mut() .as_mut()
.unwrap() .unwrap()
.sync(&mut self.physics.bodies, &mut self.physics.colliders); .sync(&mut physics.bodies, &mut physics.colliders);
} }
} }
@@ -1349,13 +1266,13 @@ impl State for Testbed {
{ {
// println!("Step"); // println!("Step");
self.physx.as_mut().unwrap().step( self.physx.as_mut().unwrap().step(
&mut self.physics.pipeline.counters, &mut physics.pipeline.counters,
&self.physics.integration_parameters, &physics.integration_parameters,
); );
self.physx self.physx
.as_mut() .as_mut()
.unwrap() .unwrap()
.sync(&mut self.physics.bodies, &mut self.physics.colliders); .sync(&mut physics.bodies, &mut physics.colliders);
} }
} }
@@ -1363,32 +1280,20 @@ impl State for Testbed {
{ {
if self.state.selected_backend == NPHYSICS_BACKEND { if self.state.selected_backend == NPHYSICS_BACKEND {
self.nphysics.as_mut().unwrap().step( self.nphysics.as_mut().unwrap().step(
&mut self.physics.pipeline.counters, &mut physics.pipeline.counters,
&self.physics.integration_parameters, &physics.integration_parameters,
); );
self.nphysics self.nphysics
.as_mut() .as_mut()
.unwrap() .unwrap()
.sync(&mut self.physics.bodies, &mut self.physics.colliders); .sync(&mut physics.bodies, &mut physics.colliders);
} }
} }
for f in &mut self.callbacks {
f(
window,
&mut self.physics,
&self.events,
&mut self.graphics,
self.time,
)
}
for plugin in &mut self.plugins { for plugin in &mut self.plugins {
plugin.run_callbacks(window, &mut self.physics, self.time) plugin.run_callbacks(window, &mut self.harness.physics, &self.harness.state);
} }
self.events.poll_all();
// if true { // if true {
// // !self.hide_counters { // // !self.hide_counters {
// #[cfg(not(feature = "log"))] // #[cfg(not(feature = "log"))]
@@ -1396,20 +1301,21 @@ impl State for Testbed {
// #[cfg(feature = "log")] // #[cfg(feature = "log")]
// debug!("{}", self.world.counters); // debug!("{}", self.world.counters);
// } // }
self.time += self.physics.integration_parameters.dt();
} }
} }
self.highlight_hovered_body(window); self.highlight_hovered_body(window);
let physics = &self.harness.physics;
self.graphics self.graphics
.draw(&self.physics.bodies, &self.physics.colliders, window); .draw(&physics.bodies, &physics.colliders, window);
for plugin in &mut self.plugins { for plugin in &mut self.plugins {
plugin.draw(); plugin.draw();
} }
if self.state.flags.contains(TestbedStateFlags::CONTACT_POINTS) { if self.state.flags.contains(TestbedStateFlags::CONTACT_POINTS) {
draw_contacts(window, &self.physics.narrow_phase, &self.physics.colliders); draw_contacts(window, &physics.narrow_phase, &physics.colliders);
} }
if self.state.running == RunMode::Step { if self.state.running == RunMode::Step {
@@ -1421,7 +1327,7 @@ impl State for Testbed {
} }
let color = Point3::new(0.0, 0.0, 0.0); let color = Point3::new(0.0, 0.0, 0.0);
let counters = self.physics.pipeline.counters; let counters = physics.pipeline.counters;
let mut profile = String::new(); let mut profile = String::new();
if self.state.flags.contains(TestbedStateFlags::PROFILE) { if self.state.flags.contains(TestbedStateFlags::PROFILE) {
@@ -1472,11 +1378,12 @@ CCD: {:.2}ms
if self.state.flags.contains(TestbedStateFlags::DEBUG) { if self.state.flags.contains(TestbedStateFlags::DEBUG) {
let t = instant::now(); let t = instant::now();
let bf = bincode::serialize(&self.physics.broad_phase).unwrap(); let physics = &self.harness.physics;
let nf = bincode::serialize(&self.physics.narrow_phase).unwrap(); let bf = bincode::serialize(&physics.broad_phase).unwrap();
let bs = bincode::serialize(&self.physics.bodies).unwrap(); let nf = bincode::serialize(&physics.narrow_phase).unwrap();
let cs = bincode::serialize(&self.physics.colliders).unwrap(); let bs = bincode::serialize(&physics.bodies).unwrap();
let js = bincode::serialize(&self.physics.joints).unwrap(); let cs = bincode::serialize(&physics.colliders).unwrap();
let js = bincode::serialize(&physics.joints).unwrap();
let serialization_time = instant::now() - t; let serialization_time = instant::now() - t;
let hash_bf = md5::compute(&bf); let hash_bf = md5::compute(&bf);
let hash_nf = md5::compute(&nf); let hash_nf = md5::compute(&nf);
@@ -1494,7 +1401,7 @@ Hashes at frame: {}
|_ Joints [{:.1}KB]: {:?}"#, |_ Joints [{:.1}KB]: {:?}"#,
profile, profile,
serialization_time, serialization_time,
self.state.timestep_id, self.harness.state.timestep_id,
bf.len() as f32 / 1000.0, bf.len() as f32 / 1000.0,
hash_bf, hash_bf,
nf.len() as f32 / 1000.0, nf.len() as f32 / 1000.0,

View File

@@ -2,6 +2,7 @@ use kiss3d::conrod::{self, Borderable, Colorable, Labelable, Positionable, Sizea
use kiss3d::window::Window; use kiss3d::window::Window;
use rapier::dynamics::IntegrationParameters; use rapier::dynamics::IntegrationParameters;
use crate::harness::RunState;
use crate::testbed::{RunMode, TestbedActionFlags, TestbedState, TestbedStateFlags}; use crate::testbed::{RunMode, TestbedActionFlags, TestbedState, TestbedStateFlags};
const SIDEBAR_W: f64 = 200.0; const SIDEBAR_W: f64 = 200.0;
@@ -98,6 +99,7 @@ impl TestbedUi {
window: &mut Window, window: &mut Window,
integration_parameters: &mut IntegrationParameters, integration_parameters: &mut IntegrationParameters,
state: &mut TestbedState, state: &mut TestbedState,
run_state: &mut RunState,
) { ) {
let ui_root = window.conrod_ui().window; let ui_root = window.conrod_ui().window;
let mut ui = window.conrod_ui_mut().set_widgets(); let mut ui = window.conrod_ui_mut().set_widgets();
@@ -254,7 +256,7 @@ impl TestbedUi {
let curr_vel_iters = integration_parameters.max_velocity_iterations; let curr_vel_iters = integration_parameters.max_velocity_iterations;
let curr_pos_iters = integration_parameters.max_position_iterations; let curr_pos_iters = integration_parameters.max_position_iterations;
#[cfg(feature = "parallel")] #[cfg(feature = "parallel")]
let curr_num_threads = state.num_threads; let curr_num_threads = run_state.num_threads;
let curr_max_ccd_substeps = integration_parameters.max_ccd_substeps; let curr_max_ccd_substeps = integration_parameters.max_ccd_substeps;
let curr_min_island_size = integration_parameters.min_island_size; let curr_min_island_size = integration_parameters.min_island_size;
let curr_warmstart_coeff = integration_parameters.warmstart_coeff; let curr_warmstart_coeff = integration_parameters.warmstart_coeff;
@@ -305,10 +307,10 @@ impl TestbedUi {
.w_h(ELEMENT_W, ELEMENT_H) .w_h(ELEMENT_W, ELEMENT_H)
.set(self.ids.slider_num_threads, &mut ui) .set(self.ids.slider_num_threads, &mut ui)
{ {
if state.num_threads != val as usize { if run_state.num_threads != val as usize {
state.num_threads = val as usize; run_state.num_threads = val as usize;
state.thread_pool = rapier::rayon::ThreadPoolBuilder::new() run_state.thread_pool = rapier::rayon::ThreadPoolBuilder::new()
.num_threads(state.num_threads) .num_threads(run_state.num_threads)
.build() .build()
.unwrap(); .unwrap();
} }