Rename modify_contacts -> modify_solver_contacts.

This commit is contained in:
Crozet Sébastien
2021-02-23 16:02:19 +01:00
parent babcab0bed
commit 0f0f2c344f
4 changed files with 13 additions and 10 deletions

View File

@@ -162,7 +162,7 @@ pub struct ColliderBuilder {
pub is_sensor: bool,
/// Do we have to always call the contact modifier
/// on this collider?
pub modify_contacts: bool,
pub modify_solver_contacts: bool,
/// The user-data of the collider being built.
pub user_data: u128,
/// The collision groups for the collider being built.
@@ -186,7 +186,7 @@ impl ColliderBuilder {
solver_groups: InteractionGroups::all(),
friction_combine_rule: CoefficientCombineRule::Average,
restitution_combine_rule: CoefficientCombineRule::Average,
modify_contacts: false,
modify_solver_contacts: false,
}
}
@@ -463,8 +463,8 @@ impl ColliderBuilder {
/// If set to `true` then the physics hooks will always run to modify
/// contacts involving this collider.
pub fn modify_contacts(mut self, modify_contacts: bool) -> Self {
self.modify_contacts = modify_contacts;
pub fn modify_solver_contacts(mut self, modify_solver_contacts: bool) -> Self {
self.modify_solver_contacts = modify_solver_contacts;
self
}
@@ -547,7 +547,10 @@ impl ColliderBuilder {
.with_friction_combine_rule(self.friction_combine_rule)
.with_restitution_combine_rule(self.restitution_combine_rule);
let mut solver_flags = SolverFlags::default();
solver_flags.set(SolverFlags::MODIFY_SOLVER_CONTACTS, self.modify_contacts);
solver_flags.set(
SolverFlags::MODIFY_SOLVER_CONTACTS,
self.modify_solver_contacts,
);
Collider {
shape: self.shape.clone(),