Reduce code duplication between the SIMD and non-SIMD contact solve and warmstart.

This commit is contained in:
Crozet Sébastien
2021-03-07 17:15:32 +01:00
parent 4cb1f5c692
commit 0e4393ba9e
8 changed files with 576 additions and 625 deletions

View File

@@ -1,5 +1,6 @@
use crate::math::{AngVector, Vector}; use crate::math::{AngVector, Vector};
use na::{Scalar, SimdRealField}; use na::{Scalar, SimdRealField};
use std::ops::AddAssign;
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
//#[repr(align(64))] //#[repr(align(64))]
@@ -16,3 +17,10 @@ impl<N: SimdRealField> DeltaVel<N> {
} }
} }
} }
impl<N: SimdRealField> AddAssign for DeltaVel<N> {
fn add_assign(&mut self, rhs: Self) {
self.linear += rhs.linear;
self.angular += rhs.angular;
}
}

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@@ -24,9 +24,11 @@ pub(self) use position_ground_constraint::*;
#[cfg(feature = "simd-is-enabled")] #[cfg(feature = "simd-is-enabled")]
pub(self) use position_ground_constraint_wide::*; pub(self) use position_ground_constraint_wide::*;
pub(self) use velocity_constraint::*; pub(self) use velocity_constraint::*;
pub(self) use velocity_constraint_element::*;
#[cfg(feature = "simd-is-enabled")] #[cfg(feature = "simd-is-enabled")]
pub(self) use velocity_constraint_wide::*; pub(self) use velocity_constraint_wide::*;
pub(self) use velocity_ground_constraint::*; pub(self) use velocity_ground_constraint::*;
pub(self) use velocity_ground_constraint_element::*;
#[cfg(feature = "simd-is-enabled")] #[cfg(feature = "simd-is-enabled")]
pub(self) use velocity_ground_constraint_wide::*; pub(self) use velocity_ground_constraint_wide::*;
@@ -55,9 +57,11 @@ mod position_solver;
#[cfg(not(feature = "parallel"))] #[cfg(not(feature = "parallel"))]
mod solver_constraints; mod solver_constraints;
mod velocity_constraint; mod velocity_constraint;
mod velocity_constraint_element;
#[cfg(feature = "simd-is-enabled")] #[cfg(feature = "simd-is-enabled")]
mod velocity_constraint_wide; mod velocity_constraint_wide;
mod velocity_ground_constraint; mod velocity_ground_constraint;
mod velocity_ground_constraint_element;
#[cfg(feature = "simd-is-enabled")] #[cfg(feature = "simd-is-enabled")]
mod velocity_ground_constraint_wide; mod velocity_ground_constraint_wide;
#[cfg(not(feature = "parallel"))] #[cfg(not(feature = "parallel"))]

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@@ -1,13 +1,12 @@
use super::DeltaVel;
use crate::dynamics::solver::VelocityGroundConstraint; use crate::dynamics::solver::VelocityGroundConstraint;
#[cfg(feature = "simd-is-enabled")] #[cfg(feature = "simd-is-enabled")]
use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint}; use crate::dynamics::solver::{WVelocityConstraint, WVelocityGroundConstraint};
use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS}; use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
use crate::utils::{WAngularInertia, WBasis, WCross, WDot}; use crate::utils::{WAngularInertia, WBasis, WCross, WDot};
#[cfg(feature = "dim2")]
use na::SimdPartialOrd; use super::{DeltaVel, VelocityConstraintElement, VelocityConstraintNormalPart};
//#[repr(align(64))] //#[repr(align(64))]
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
@@ -78,72 +77,6 @@ impl AnyVelocityConstraint {
} }
} }
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintTangentPart {
pub gcross1: [AngVector<Real>; DIM - 1],
pub gcross2: [AngVector<Real>; DIM - 1],
pub rhs: [Real; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [Real; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<Real>,
pub r: [Real; DIM - 1],
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityConstraintTangentPart {
fn zero() -> Self {
Self {
gcross1: [na::zero(); DIM - 1],
gcross2: [na::zero(); DIM - 1],
rhs: [0.0; DIM - 1],
#[cfg(feature = "dim2")]
impulse: [0.0; DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::zero(),
r: [0.0; DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintNormalPart {
pub gcross1: AngVector<Real>,
pub gcross2: AngVector<Real>,
pub rhs: Real,
pub impulse: Real,
pub r: Real,
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityConstraintNormalPart {
fn zero() -> Self {
Self {
gcross1: na::zero(),
gcross2: na::zero(),
rhs: 0.0,
impulse: 0.0,
r: 0.0,
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintElement {
pub normal_part: VelocityConstraintNormalPart,
pub tangent_part: VelocityConstraintTangentPart,
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: VelocityConstraintNormalPart::zero(),
tangent_part: VelocityConstraintTangentPart::zero(),
}
}
}
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraint { pub(crate) struct VelocityConstraint {
pub dir1: Vector<Real>, // Non-penetration force direction for the first body. pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
@@ -159,7 +92,7 @@ pub(crate) struct VelocityConstraint {
pub manifold_id: ContactManifoldIndex, pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS], pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS],
pub num_contacts: u8, pub num_contacts: u8,
pub elements: [VelocityConstraintElement; MAX_MANIFOLD_POINTS], pub elements: [VelocityConstraintElement<Real>; MAX_MANIFOLD_POINTS],
} }
impl VelocityConstraint { impl VelocityConstraint {
@@ -352,116 +285,36 @@ impl VelocityConstraint {
let mut mj_lambda1 = DeltaVel::zero(); let mut mj_lambda1 = DeltaVel::zero();
let mut mj_lambda2 = DeltaVel::zero(); let mut mj_lambda2 = DeltaVel::zero();
#[cfg(feature = "dim3")] VelocityConstraintElement::warmstart_group(
let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)]; &self.elements,
#[cfg(feature = "dim2")] &self.dir1,
let tangents1 = self.dir1.orthonormal_basis(); #[cfg(feature = "dim3")]
&self.tangent1,
self.im1,
self.im2,
&mut mj_lambda1,
&mut mj_lambda2,
);
for i in 0..self.num_contacts as usize { mj_lambdas[self.mj_lambda1 as usize] += mj_lambda1;
let elt = &self.elements[i].normal_part; mj_lambdas[self.mj_lambda2 as usize] += mj_lambda2;
mj_lambda1.linear += self.dir1 * (self.im1 * elt.impulse);
mj_lambda1.angular += elt.gcross1 * elt.impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_part;
mj_lambda1.linear += tangents1[j] * (self.im1 * elt.impulse[j]);
mj_lambda1.angular += elt.gcross1[j] * elt.impulse[j];
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]);
mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j];
}
}
mj_lambdas[self.mj_lambda1 as usize].linear += mj_lambda1.linear;
mj_lambdas[self.mj_lambda1 as usize].angular += mj_lambda1.angular;
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
} }
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) { pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize]; let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
// Solve friction. VelocityConstraintElement::solve_group(
#[cfg(feature = "dim3")] &mut self.elements,
let bitangent1 = self.dir1.cross(&self.tangent1); &self.dir1,
#[cfg(feature = "dim2")] #[cfg(feature = "dim3")]
let tangents1 = self.dir1.orthonormal_basis(); &self.tangent1,
self.im1,
#[cfg(feature = "dim2")] self.im2,
for i in 0..self.num_contacts as usize { self.limit,
let normal_elt = &self.elements[i].normal_part; &mut mj_lambda1,
let elt = &mut self.elements[i].tangent_part; &mut mj_lambda2,
let dimpulse = tangents1[0].dot(&mj_lambda1.linear) );
+ elt.gcross1[0].gdot(mj_lambda1.angular)
- tangents1[0].dot(&mj_lambda2.linear)
+ elt.gcross2[0].gdot(mj_lambda2.angular)
+ elt.rhs[0];
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse[0];
elt.impulse[0] = new_impulse;
mj_lambda1.linear += tangents1[0] * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1[0] * dlambda;
mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
for i in 0..self.num_contacts as usize {
let limit = self.limit * self.elements[i].normal_part.impulse;
let elt = &mut self.elements[i].tangent_part;
let dimpulse_0 = self.tangent1.dot(&mj_lambda1.linear)
+ elt.gcross1[0].gdot(mj_lambda1.angular)
- self.tangent1.dot(&mj_lambda2.linear)
+ elt.gcross2[0].gdot(mj_lambda2.angular)
+ elt.rhs[0];
let dimpulse_1 = bitangent1.dot(&mj_lambda1.linear)
+ elt.gcross1[1].gdot(mj_lambda1.angular)
- bitangent1.dot(&mj_lambda2.linear)
+ elt.gcross2[1].gdot(mj_lambda2.angular)
+ elt.rhs[1];
let new_impulse = na::Vector2::new(
elt.impulse[0] - elt.r[0] * dimpulse_0,
elt.impulse[1] - elt.r[1] * dimpulse_1,
);
let new_impulse = new_impulse.cap_magnitude(limit);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear +=
self.tangent1 * (self.im1 * dlambda[0]) + bitangent1 * (self.im1 * dlambda[1]);
mj_lambda1.angular += elt.gcross1[0] * dlambda[0] + elt.gcross1[1] * dlambda[1];
mj_lambda2.linear +=
self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]);
mj_lambda2.angular += elt.gcross2[0] * dlambda[0] + elt.gcross2[1] * dlambda[1];
}
// Solve non-penetration.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse = self.dir1.dot(&mj_lambda1.linear) + elt.gcross1.gdot(mj_lambda1.angular)
- self.dir1.dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear += self.dir1 * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1 * dlambda;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1; mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;

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@@ -0,0 +1,257 @@
use super::DeltaVel;
use crate::math::{AngVector, Vector, DIM};
use crate::utils::{WBasis, WDot};
use na::SimdRealField;
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintTangentPart<N: SimdRealField> {
pub gcross1: [AngVector<N>; DIM - 1],
pub gcross2: [AngVector<N>; DIM - 1],
pub rhs: [N; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [N; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<N>,
pub r: [N; DIM - 1],
}
impl<N: SimdRealField> VelocityConstraintTangentPart<N> {
#[cfg(not(target_arch = "wasm32"))]
fn zero() -> Self {
Self {
gcross1: [na::zero(); DIM - 1],
gcross2: [na::zero(); DIM - 1],
rhs: [na::zero(); DIM - 1],
#[cfg(feature = "dim2")]
impulse: [na::zero(); DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::zero(),
r: [na::zero(); DIM - 1],
}
}
pub fn warmstart(
&self,
tangents1: [&Vector<N>; DIM - 1],
im1: N,
im2: N,
mj_lambda1: &mut DeltaVel<N>,
mj_lambda2: &mut DeltaVel<N>,
) where
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
for j in 0..DIM - 1 {
mj_lambda1.linear += tangents1[j] * (im1 * self.impulse[j]);
mj_lambda1.angular += self.gcross1[j] * self.impulse[j];
mj_lambda2.linear += tangents1[j] * (-im2 * self.impulse[j]);
mj_lambda2.angular += self.gcross2[j] * self.impulse[j];
}
}
pub fn solve(
&mut self,
tangents1: [&Vector<N>; DIM - 1],
im1: N,
im2: N,
limit: N,
mj_lambda1: &mut DeltaVel<N>,
mj_lambda2: &mut DeltaVel<N>,
) where
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
#[cfg(feature = "dim2")]
{
let dimpulse = tangents1[0].dot(&mj_lambda1.linear)
+ self.gcross1[0].gdot(mj_lambda1.angular)
- tangents1[0].dot(&mj_lambda2.linear)
+ self.gcross2[0].gdot(mj_lambda2.angular)
+ self.rhs[0];
let new_impulse = (self.impulse[0] - self.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - self.impulse[0];
self.impulse[0] = new_impulse;
mj_lambda1.linear += tangents1[0] * (im1 * dlambda);
mj_lambda1.angular += self.gcross1[0] * dlambda;
mj_lambda2.linear += tangents1[0] * (-im2 * dlambda);
mj_lambda2.angular += self.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
{
let dimpulse_0 = tangents1[0].dot(&mj_lambda1.linear)
+ self.gcross1[0].gdot(mj_lambda1.angular)
- tangents1[0].dot(&mj_lambda2.linear)
+ self.gcross2[0].gdot(mj_lambda2.angular)
+ self.rhs[0];
let dimpulse_1 = tangents1[1].dot(&mj_lambda1.linear)
+ self.gcross1[1].gdot(mj_lambda1.angular)
- tangents1[1].dot(&mj_lambda2.linear)
+ self.gcross2[1].gdot(mj_lambda2.angular)
+ self.rhs[1];
let new_impulse = na::Vector2::new(
self.impulse[0] - self.r[0] * dimpulse_0,
self.impulse[1] - self.r[1] * dimpulse_1,
);
let new_impulse = new_impulse.simd_cap_magnitude(limit);
let dlambda = new_impulse - self.impulse;
self.impulse = new_impulse;
mj_lambda1.linear +=
tangents1[0] * (im1 * dlambda[0]) + tangents1[1] * (im1 * dlambda[1]);
mj_lambda1.angular += self.gcross1[0] * dlambda[0] + self.gcross1[1] * dlambda[1];
mj_lambda2.linear +=
tangents1[0] * (-im2 * dlambda[0]) + tangents1[1] * (-im2 * dlambda[1]);
mj_lambda2.angular += self.gcross2[0] * dlambda[0] + self.gcross2[1] * dlambda[1];
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintNormalPart<N: SimdRealField> {
pub gcross1: AngVector<N>,
pub gcross2: AngVector<N>,
pub rhs: N,
pub impulse: N,
pub r: N,
}
impl<N: SimdRealField> VelocityConstraintNormalPart<N> {
#[cfg(not(target_arch = "wasm32"))]
fn zero() -> Self {
Self {
gcross1: na::zero(),
gcross2: na::zero(),
rhs: na::zero(),
impulse: na::zero(),
r: na::zero(),
}
}
#[inline]
pub fn warmstart(
&self,
dir1: &Vector<N>,
im1: N,
im2: N,
mj_lambda1: &mut DeltaVel<N>,
mj_lambda2: &mut DeltaVel<N>,
) where
AngVector<N>: WDot<AngVector<N>, Result = N>,
{
mj_lambda1.linear += dir1 * (im1 * self.impulse);
mj_lambda1.angular += self.gcross1 * self.impulse;
mj_lambda2.linear += dir1 * (-im2 * self.impulse);
mj_lambda2.angular += self.gcross2 * self.impulse;
}
#[inline]
pub fn solve(
&mut self,
dir1: &Vector<N>,
im1: N,
im2: N,
mj_lambda1: &mut DeltaVel<N>,
mj_lambda2: &mut DeltaVel<N>,
) where
AngVector<N>: WDot<AngVector<N>, Result = N>,
{
let dimpulse = dir1.dot(&mj_lambda1.linear) + self.gcross1.gdot(mj_lambda1.angular)
- dir1.dot(&mj_lambda2.linear)
+ self.gcross2.gdot(mj_lambda2.angular)
+ self.rhs;
let new_impulse = (self.impulse - self.r * dimpulse).simd_max(N::zero());
let dlambda = new_impulse - self.impulse;
self.impulse = new_impulse;
mj_lambda1.linear += dir1 * (im1 * dlambda);
mj_lambda1.angular += self.gcross1 * dlambda;
mj_lambda2.linear += dir1 * (-im2 * dlambda);
mj_lambda2.angular += self.gcross2 * dlambda;
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityConstraintElement<N: SimdRealField> {
pub normal_part: VelocityConstraintNormalPart<N>,
pub tangent_part: VelocityConstraintTangentPart<N>,
}
impl<N: SimdRealField> VelocityConstraintElement<N> {
#[cfg(not(target_arch = "wasm32"))]
pub fn zero() -> Self {
Self {
normal_part: VelocityConstraintNormalPart::zero(),
tangent_part: VelocityConstraintTangentPart::zero(),
}
}
pub fn warmstart_group(
elements: &[Self],
dir1: &Vector<N>,
#[cfg(feature = "dim3")] tangent1: &Vector<N>,
im1: N,
im2: N,
mj_lambda1: &mut DeltaVel<N>,
mj_lambda2: &mut DeltaVel<N>,
) where
Vector<N>: WBasis,
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
#[cfg(feature = "dim3")]
let tangents1 = [tangent1, &dir1.cross(&tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = [&dir1.orthonormal_vector()];
for element in elements {
element
.tangent_part
.warmstart(tangents1, im1, im2, mj_lambda1, mj_lambda2);
element
.normal_part
.warmstart(dir1, im1, im2, mj_lambda1, mj_lambda2);
}
}
pub fn solve_group(
elements: &mut [Self],
dir1: &Vector<N>,
#[cfg(feature = "dim3")] tangent1: &Vector<N>,
im1: N,
im2: N,
limit: N,
mj_lambda1: &mut DeltaVel<N>,
mj_lambda2: &mut DeltaVel<N>,
) where
Vector<N>: WBasis,
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
// Solve friction.
#[cfg(feature = "dim3")]
let tangents1 = [tangent1, &dir1.cross(&tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = [&dir1.orthonormal_vector()];
for element in elements.iter_mut() {
let limit = limit * element.normal_part.impulse;
let part = &mut element.tangent_part;
part.solve(tangents1, im1, im2, limit, mj_lambda1, mj_lambda2);
}
// Solve penetration.
for element in elements.iter_mut() {
element
.normal_part
.solve(&dir1, im1, im2, mj_lambda1, mj_lambda2);
}
}
}

View File

@@ -1,4 +1,6 @@
use super::{AnyVelocityConstraint, DeltaVel}; use super::{
AnyVelocityConstraint, DeltaVel, VelocityConstraintElement, VelocityConstraintNormalPart,
};
use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{ use crate::math::{
@@ -10,69 +12,6 @@ use crate::utils::{WAngularInertia, WCross, WDot};
use num::Zero; use num::Zero;
use simba::simd::{SimdPartialOrd, SimdValue}; use simba::simd::{SimdPartialOrd, SimdValue};
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraintTangentPart {
pub gcross1: [AngVector<SimdReal>; DIM - 1],
pub gcross2: [AngVector<SimdReal>; DIM - 1],
pub rhs: [SimdReal; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [SimdReal; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<SimdReal>,
pub r: [SimdReal; DIM - 1],
}
impl WVelocityConstraintTangentPart {
pub fn zero() -> Self {
Self {
gcross1: [AngVector::zero(); DIM - 1],
gcross2: [AngVector::zero(); DIM - 1],
rhs: [SimdReal::zero(); DIM - 1],
#[cfg(feature = "dim2")]
impulse: [SimdReal::zero(); DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::Vector2::zeros(),
r: [SimdReal::zero(); DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraintNormalPart {
pub gcross1: AngVector<SimdReal>,
pub gcross2: AngVector<SimdReal>,
pub rhs: SimdReal,
pub impulse: SimdReal,
pub r: SimdReal,
}
impl WVelocityConstraintNormalPart {
pub fn zero() -> Self {
Self {
gcross1: AngVector::zero(),
gcross2: AngVector::zero(),
rhs: SimdReal::zero(),
impulse: SimdReal::zero(),
r: SimdReal::zero(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraintElement {
pub normal_part: WVelocityConstraintNormalPart,
pub tangent_part: WVelocityConstraintTangentPart,
}
impl WVelocityConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: WVelocityConstraintNormalPart::zero(),
tangent_part: WVelocityConstraintTangentPart::zero(),
}
}
}
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityConstraint { pub(crate) struct WVelocityConstraint {
pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body. pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body.
@@ -80,7 +19,7 @@ pub(crate) struct WVelocityConstraint {
pub tangent1: Vector<SimdReal>, // One of the friction force directions. pub tangent1: Vector<SimdReal>, // One of the friction force directions.
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub tangent_rot1: na::UnitComplex<SimdReal>, // Orientation of the tangent basis wrt. the reference basis. pub tangent_rot1: na::UnitComplex<SimdReal>, // Orientation of the tangent basis wrt. the reference basis.
pub elements: [WVelocityConstraintElement; MAX_MANIFOLD_POINTS], pub elements: [VelocityConstraintElement<SimdReal>; MAX_MANIFOLD_POINTS],
pub num_contacts: u8, pub num_contacts: u8,
pub im1: SimdReal, pub im1: SimdReal,
pub im2: SimdReal, pub im2: SimdReal,
@@ -159,7 +98,7 @@ impl WVelocityConstraint {
tangent1: tangents1[0], tangent1: tangents1[0],
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
tangent_rot1, tangent_rot1,
elements: [WVelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS], elements: [VelocityConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im1, im1,
im2, im2,
limit: SimdReal::splat(0.0), limit: SimdReal::splat(0.0),
@@ -212,7 +151,7 @@ impl WVelocityConstraint {
rhs += rhs +=
dist.simd_min(SimdReal::zero()) * (velocity_based_erp_inv_dt * is_resting); dist.simd_min(SimdReal::zero()) * (velocity_based_erp_inv_dt * is_resting);
constraint.elements[k].normal_part = WVelocityConstraintNormalPart { constraint.elements[k].normal_part = VelocityConstraintNormalPart {
gcross1, gcross1,
gcross2, gcross2,
rhs, rhs,
@@ -277,28 +216,16 @@ impl WVelocityConstraint {
), ),
}; };
#[cfg(feature = "dim3")] VelocityConstraintElement::warmstart_group(
let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)]; &self.elements,
#[cfg(feature = "dim2")] &self.dir1,
let tangents1 = self.dir1.orthonormal_basis(); #[cfg(feature = "dim3")]
&self.tangent1,
for i in 0..self.num_contacts as usize { self.im1,
let elt = &self.elements[i].normal_part; self.im2,
mj_lambda1.linear += self.dir1 * (self.im1 * elt.impulse); &mut mj_lambda1,
mj_lambda1.angular += elt.gcross1 * elt.impulse; &mut mj_lambda2,
);
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse);
mj_lambda2.angular += elt.gcross2 * elt.impulse;
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_part;
mj_lambda1.linear += tangents1[j] * (self.im1 * elt.impulse[j]);
mj_lambda1.angular += elt.gcross1[j] * elt.impulse[j];
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]);
mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j];
}
}
for ii in 0..SIMD_WIDTH { for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);
@@ -329,82 +256,17 @@ impl WVelocityConstraint {
), ),
}; };
// Solve friction. VelocityConstraintElement::solve_group(
#[cfg(feature = "dim3")] &mut self.elements,
let bitangent1 = self.dir1.cross(&self.tangent1); &self.dir1,
#[cfg(feature = "dim2")] #[cfg(feature = "dim3")]
let tangents1 = self.dir1.orthonormal_basis(); &self.tangent1,
self.im1,
#[cfg(feature = "dim2")] self.im2,
for i in 0..self.num_contacts as usize { self.limit,
let normal_elt = &self.elements[i].normal_part; &mut mj_lambda1,
&mut mj_lambda2,
let elt = &mut self.elements[i].tangent_part; );
let dimpulse = tangents1[0].dot(&mj_lambda1.linear)
+ elt.gcross1[0].gdot(mj_lambda1.angular)
- tangents1[0].dot(&mj_lambda2.linear)
+ elt.gcross2[0].gdot(mj_lambda2.angular)
+ elt.rhs[0];
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse[0];
elt.impulse[0] = new_impulse;
mj_lambda1.linear += tangents1[0] * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1[0] * dlambda;
mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
for i in 0..self.num_contacts as usize {
let limit = self.limit * self.elements[i].normal_part.impulse;
let elts = &mut self.elements[i].tangent_part;
let dimpulse_0 = self.tangent1.dot(&mj_lambda1.linear)
+ elts.gcross1[0].gdot(mj_lambda1.angular)
- self.tangent1.dot(&mj_lambda2.linear)
+ elts.gcross2[0].gdot(mj_lambda2.angular)
+ elts.rhs[0];
let dimpulse_1 = bitangent1.dot(&mj_lambda1.linear)
+ elts.gcross1[1].gdot(mj_lambda1.angular)
- bitangent1.dot(&mj_lambda2.linear)
+ elts.gcross2[1].gdot(mj_lambda2.angular)
+ elts.rhs[1];
let new_impulse = na::Vector2::new(
elts.impulse[0] - elts.r[0] * dimpulse_0,
elts.impulse[1] - elts.r[1] * dimpulse_1,
);
let new_impulse = new_impulse.simd_cap_magnitude(limit);
let dlambda = new_impulse - elts.impulse;
elts.impulse = new_impulse;
mj_lambda1.linear +=
self.tangent1 * (self.im1 * dlambda[0]) + bitangent1 * (self.im1 * dlambda[1]);
mj_lambda1.angular += elts.gcross1[0] * dlambda[0] + elts.gcross1[1] * dlambda[1];
mj_lambda2.linear +=
self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]);
mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1];
}
// Solve non-penetration after friction.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse = self.dir1.dot(&mj_lambda1.linear) + elt.gcross1.gdot(mj_lambda1.angular)
- self.dir1.dot(&mj_lambda2.linear)
+ elt.gcross2.gdot(mj_lambda2.angular)
+ elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdReal::zero());
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda1.linear += self.dir1 * (self.im1 * dlambda);
mj_lambda1.angular += elt.gcross1 * dlambda;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
for ii in 0..SIMD_WIDTH { for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii); mj_lambdas[self.mj_lambda1[ii] as usize].linear = mj_lambda1.linear.extract(ii);

View File

@@ -1,90 +1,30 @@
use super::{AnyVelocityConstraint, DeltaVel}; use super::{
use crate::math::{AngVector, Real, Vector, DIM, MAX_MANIFOLD_POINTS}; AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
VelocityGroundConstraintNormalPart,
};
use crate::math::{Real, Vector, DIM, MAX_MANIFOLD_POINTS};
#[cfg(feature = "dim2")] #[cfg(feature = "dim2")]
use crate::utils::WBasis; use crate::utils::WBasis;
use crate::utils::{WAngularInertia, WCross, WDot}; use crate::utils::{WAngularInertia, WCross, WDot};
use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::geometry::{ContactManifold, ContactManifoldIndex};
#[cfg(feature = "dim2")]
use na::SimdPartialOrd;
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintTangentPart {
pub gcross2: [AngVector<Real>; DIM - 1],
pub rhs: [Real; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [Real; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<Real>,
pub r: [Real; DIM - 1],
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityGroundConstraintTangentPart {
fn zero() -> Self {
Self {
gcross2: [na::zero(); DIM - 1],
rhs: [0.0; DIM - 1],
#[cfg(feature = "dim2")]
impulse: [0.0; DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::zero(),
r: [0.0; DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintNormalPart {
pub gcross2: AngVector<Real>,
pub rhs: Real,
pub impulse: Real,
pub r: Real,
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityGroundConstraintNormalPart {
fn zero() -> Self {
Self {
gcross2: na::zero(),
rhs: 0.0,
impulse: 0.0,
r: 0.0,
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintElement {
pub normal_part: VelocityGroundConstraintNormalPart,
pub tangent_part: VelocityGroundConstraintTangentPart,
}
#[cfg(not(target_arch = "wasm32"))]
impl VelocityGroundConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: VelocityGroundConstraintNormalPart::zero(),
tangent_part: VelocityGroundConstraintTangentPart::zero(),
}
}
}
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraint { pub(crate) struct VelocityGroundConstraint {
pub mj_lambda2: usize,
pub dir1: Vector<Real>, // Non-penetration force direction for the first body. pub dir1: Vector<Real>, // Non-penetration force direction for the first body.
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub tangent1: Vector<Real>, // One of the friction force directions. pub tangent1: Vector<Real>, // One of the friction force directions.
#[cfg(feature = "dim3")]
pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub im2: Real, pub im2: Real,
pub limit: Real, pub limit: Real,
pub mj_lambda2: usize, pub elements: [VelocityGroundConstraintElement<Real>; MAX_MANIFOLD_POINTS],
#[cfg(feature = "dim3")]
pub tangent_rot1: na::UnitComplex<Real>, // Orientation of the tangent basis wrt. the reference basis.
pub manifold_id: ContactManifoldIndex, pub manifold_id: ContactManifoldIndex,
pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS], pub manifold_contact_id: [u8; MAX_MANIFOLD_POINTS],
pub num_contacts: u8, pub num_contacts: u8,
pub elements: [VelocityGroundConstraintElement; MAX_MANIFOLD_POINTS],
} }
impl VelocityGroundConstraint { impl VelocityGroundConstraint {
@@ -254,22 +194,15 @@ impl VelocityGroundConstraint {
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) { pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel::zero(); let mut mj_lambda2 = DeltaVel::zero();
#[cfg(feature = "dim3")]
let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = self.dir1.orthonormal_basis();
for i in 0..self.num_contacts as usize { VelocityGroundConstraintElement::warmstart_group(
let elt = &self.elements[i].normal_part; &self.elements,
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse); &self.dir1,
mj_lambda2.angular += elt.gcross2 * elt.impulse; #[cfg(feature = "dim3")]
&self.tangent1,
for j in 0..DIM - 1 { self.im2,
let elt = &self.elements[i].tangent_part; &mut mj_lambda2,
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]); );
mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j];
}
}
mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear; mj_lambdas[self.mj_lambda2 as usize].linear += mj_lambda2.linear;
mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular; mj_lambdas[self.mj_lambda2 as usize].angular += mj_lambda2.angular;
@@ -278,66 +211,15 @@ impl VelocityGroundConstraint {
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) { pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize]; let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
// Solve friction. VelocityGroundConstraintElement::solve_group(
#[cfg(feature = "dim3")] &mut self.elements,
let bitangent1 = self.dir1.cross(&self.tangent1); &self.dir1,
#[cfg(feature = "dim2")] #[cfg(feature = "dim3")]
let tangents1 = self.dir1.orthonormal_basis(); &self.tangent1,
self.im2,
#[cfg(feature = "dim2")] self.limit,
for i in 0..self.num_contacts as usize { &mut mj_lambda2,
let normal_elt = &self.elements[i].normal_part; );
let elt = &mut self.elements[i].tangent_part;
let dimpulse = -tangents1[0].dot(&mj_lambda2.linear)
+ elt.gcross2[0].gdot(mj_lambda2.angular)
+ elt.rhs[0];
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse[0];
elt.impulse[0] = new_impulse;
mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
for i in 0..self.num_contacts as usize {
let limit = self.limit * self.elements[i].normal_part.impulse;
let elts = &mut self.elements[i].tangent_part;
let dimpulse_0 = -self.tangent1.dot(&mj_lambda2.linear)
+ elts.gcross2[0].gdot(mj_lambda2.angular)
+ elts.rhs[0];
let dimpulse_1 = -bitangent1.dot(&mj_lambda2.linear)
+ elts.gcross2[1].gdot(mj_lambda2.angular)
+ elts.rhs[1];
let new_impulse = na::Vector2::new(
elts.impulse[0] - elts.r[0] * dimpulse_0,
elts.impulse[1] - elts.r[1] * dimpulse_1,
);
let new_impulse = new_impulse.cap_magnitude(limit);
let dlambda = new_impulse - elts.impulse;
elts.impulse = new_impulse;
mj_lambda2.linear +=
self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]);
mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1];
}
// Solve penetration.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse =
-self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).max(0.0);
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2; mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
} }

View File

@@ -0,0 +1,200 @@
use super::DeltaVel;
use crate::math::{AngVector, Vector, DIM};
use crate::utils::{WBasis, WDot};
use na::SimdRealField;
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintTangentPart<N: SimdRealField> {
pub gcross2: [AngVector<N>; DIM - 1],
pub rhs: [N; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [N; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<N>,
pub r: [N; DIM - 1],
}
impl<N: SimdRealField> VelocityGroundConstraintTangentPart<N> {
#[cfg(not(target_arch = "wasm32"))]
fn zero() -> Self {
Self {
gcross2: [na::zero(); DIM - 1],
rhs: [na::zero(); DIM - 1],
#[cfg(feature = "dim2")]
impulse: [na::zero(); DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::zero(),
r: [na::zero(); DIM - 1],
}
}
pub fn warmstart(
&self,
tangents1: [&Vector<N>; DIM - 1],
im2: N,
mj_lambda2: &mut DeltaVel<N>,
) {
for j in 0..DIM - 1 {
mj_lambda2.linear += tangents1[j] * (-im2 * self.impulse[j]);
mj_lambda2.angular += self.gcross2[j] * self.impulse[j];
}
}
pub fn solve(
&mut self,
tangents1: [&Vector<N>; DIM - 1],
im2: N,
limit: N,
mj_lambda2: &mut DeltaVel<N>,
) where
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
#[cfg(feature = "dim2")]
{
let dimpulse = -tangents1[0].dot(&mj_lambda2.linear)
+ self.gcross2[0].gdot(mj_lambda2.angular)
+ self.rhs[0];
let new_impulse = (self.impulse[0] - self.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - self.impulse[0];
self.impulse[0] = new_impulse;
mj_lambda2.linear += tangents1[0] * (-im2 * dlambda);
mj_lambda2.angular += self.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
{
let dimpulse_0 = -tangents1[0].dot(&mj_lambda2.linear)
+ self.gcross2[0].gdot(mj_lambda2.angular)
+ self.rhs[0];
let dimpulse_1 = -tangents1[1].dot(&mj_lambda2.linear)
+ self.gcross2[1].gdot(mj_lambda2.angular)
+ self.rhs[1];
let new_impulse = na::Vector2::new(
self.impulse[0] - self.r[0] * dimpulse_0,
self.impulse[1] - self.r[1] * dimpulse_1,
);
let new_impulse = new_impulse.simd_cap_magnitude(limit);
let dlambda = new_impulse - self.impulse;
self.impulse = new_impulse;
mj_lambda2.linear +=
tangents1[0] * (-im2 * dlambda[0]) + tangents1[1] * (-im2 * dlambda[1]);
mj_lambda2.angular += self.gcross2[0] * dlambda[0] + self.gcross2[1] * dlambda[1];
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintNormalPart<N: SimdRealField> {
pub gcross2: AngVector<N>,
pub rhs: N,
pub impulse: N,
pub r: N,
}
impl<N: SimdRealField> VelocityGroundConstraintNormalPart<N> {
#[cfg(not(target_arch = "wasm32"))]
fn zero() -> Self {
Self {
gcross2: na::zero(),
rhs: na::zero(),
impulse: na::zero(),
r: na::zero(),
}
}
#[inline]
pub fn warmstart(&self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>) {
mj_lambda2.linear += dir1 * (-im2 * self.impulse);
mj_lambda2.angular += self.gcross2 * self.impulse;
}
#[inline]
pub fn solve(&mut self, dir1: &Vector<N>, im2: N, mj_lambda2: &mut DeltaVel<N>)
where
AngVector<N>: WDot<AngVector<N>, Result = N>,
{
let dimpulse =
-dir1.dot(&mj_lambda2.linear) + self.gcross2.gdot(mj_lambda2.angular) + self.rhs;
let new_impulse = (self.impulse - self.r * dimpulse).simd_max(N::zero());
let dlambda = new_impulse - self.impulse;
self.impulse = new_impulse;
mj_lambda2.linear += dir1 * (-im2 * dlambda);
mj_lambda2.angular += self.gcross2 * dlambda;
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct VelocityGroundConstraintElement<N: SimdRealField> {
pub normal_part: VelocityGroundConstraintNormalPart<N>,
pub tangent_part: VelocityGroundConstraintTangentPart<N>,
}
impl<N: SimdRealField> VelocityGroundConstraintElement<N> {
#[cfg(not(target_arch = "wasm32"))]
pub fn zero() -> Self {
Self {
normal_part: VelocityGroundConstraintNormalPart::zero(),
tangent_part: VelocityGroundConstraintTangentPart::zero(),
}
}
#[inline]
pub fn warmstart_group(
elements: &[Self],
dir1: &Vector<N>,
#[cfg(feature = "dim3")] tangent1: &Vector<N>,
im2: N,
mj_lambda2: &mut DeltaVel<N>,
) where
Vector<N>: WBasis,
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
#[cfg(feature = "dim3")]
let tangents1 = [tangent1, &dir1.cross(&tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = [&dir1.orthonormal_vector()];
for element in elements {
element.normal_part.warmstart(dir1, im2, mj_lambda2);
element.tangent_part.warmstart(tangents1, im2, mj_lambda2);
}
}
#[inline]
pub fn solve_group(
elements: &mut [Self],
dir1: &Vector<N>,
#[cfg(feature = "dim3")] tangent1: &Vector<N>,
im2: N,
limit: N,
mj_lambda2: &mut DeltaVel<N>,
) where
Vector<N>: WBasis,
AngVector<N>: WDot<AngVector<N>, Result = N>,
N::Element: SimdRealField,
{
// Solve friction.
#[cfg(feature = "dim3")]
let tangents1 = [tangent1, &dir1.cross(&tangent1)];
#[cfg(feature = "dim2")]
let tangents1 = [&dir1.orthonormal_vector()];
for element in elements.iter_mut() {
let limit = limit * element.normal_part.impulse;
let part = &mut element.tangent_part;
part.solve(tangents1, im2, limit, mj_lambda2);
}
// Solve penetration.
for element in elements.iter_mut() {
element.normal_part.solve(&dir1, im2, mj_lambda2);
}
}
}

View File

@@ -1,4 +1,7 @@
use super::{AnyVelocityConstraint, DeltaVel}; use super::{
AnyVelocityConstraint, DeltaVel, VelocityGroundConstraintElement,
VelocityGroundConstraintNormalPart,
};
use crate::dynamics::{IntegrationParameters, RigidBodySet}; use crate::dynamics::{IntegrationParameters, RigidBodySet};
use crate::geometry::{ContactManifold, ContactManifoldIndex}; use crate::geometry::{ContactManifold, ContactManifoldIndex};
use crate::math::{ use crate::math::{
@@ -10,65 +13,6 @@ use crate::utils::{WAngularInertia, WCross, WDot};
use num::Zero; use num::Zero;
use simba::simd::{SimdPartialOrd, SimdValue}; use simba::simd::{SimdPartialOrd, SimdValue};
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraintTangentPart {
pub gcross2: [AngVector<SimdReal>; DIM - 1],
pub rhs: [SimdReal; DIM - 1],
#[cfg(feature = "dim2")]
pub impulse: [SimdReal; DIM - 1],
#[cfg(feature = "dim3")]
pub impulse: na::Vector2<SimdReal>,
pub r: [SimdReal; DIM - 1],
}
impl WVelocityGroundConstraintTangentPart {
pub fn zero() -> Self {
Self {
gcross2: [AngVector::zero(); DIM - 1],
rhs: [SimdReal::zero(); DIM - 1],
#[cfg(feature = "dim2")]
impulse: [SimdReal::zero(); DIM - 1],
#[cfg(feature = "dim3")]
impulse: na::zero(),
r: [SimdReal::zero(); DIM - 1],
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraintNormalPart {
pub gcross2: AngVector<SimdReal>,
pub rhs: SimdReal,
pub impulse: SimdReal,
pub r: SimdReal,
}
impl WVelocityGroundConstraintNormalPart {
pub fn zero() -> Self {
Self {
gcross2: AngVector::zero(),
rhs: SimdReal::zero(),
impulse: SimdReal::zero(),
r: SimdReal::zero(),
}
}
}
#[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraintElement {
pub normal_part: WVelocityGroundConstraintNormalPart,
pub tangent_part: WVelocityGroundConstraintTangentPart,
}
impl WVelocityGroundConstraintElement {
pub fn zero() -> Self {
Self {
normal_part: WVelocityGroundConstraintNormalPart::zero(),
tangent_part: WVelocityGroundConstraintTangentPart::zero(),
}
}
}
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub(crate) struct WVelocityGroundConstraint { pub(crate) struct WVelocityGroundConstraint {
pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body. pub dir1: Vector<SimdReal>, // Non-penetration force direction for the first body.
@@ -76,7 +20,7 @@ pub(crate) struct WVelocityGroundConstraint {
pub tangent1: Vector<SimdReal>, // One of the friction force directions. pub tangent1: Vector<SimdReal>, // One of the friction force directions.
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
pub tangent_rot1: na::UnitComplex<SimdReal>, // Orientation of the tangent basis wrt. the reference basis. pub tangent_rot1: na::UnitComplex<SimdReal>, // Orientation of the tangent basis wrt. the reference basis.
pub elements: [WVelocityGroundConstraintElement; MAX_MANIFOLD_POINTS], pub elements: [VelocityGroundConstraintElement<SimdReal>; MAX_MANIFOLD_POINTS],
pub num_contacts: u8, pub num_contacts: u8,
pub im2: SimdReal, pub im2: SimdReal,
pub limit: SimdReal, pub limit: SimdReal,
@@ -151,7 +95,7 @@ impl WVelocityGroundConstraint {
tangent1: tangents1[0], tangent1: tangents1[0],
#[cfg(feature = "dim3")] #[cfg(feature = "dim3")]
tangent_rot1, tangent_rot1,
elements: [WVelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS], elements: [VelocityGroundConstraintElement::zero(); MAX_MANIFOLD_POINTS],
im2, im2,
limit: SimdReal::splat(0.0), limit: SimdReal::splat(0.0),
mj_lambda2, mj_lambda2,
@@ -199,7 +143,7 @@ impl WVelocityGroundConstraint {
rhs += rhs +=
dist.simd_min(SimdReal::zero()) * (velocity_based_erp_inv_dt * is_resting); dist.simd_min(SimdReal::zero()) * (velocity_based_erp_inv_dt * is_resting);
constraint.elements[k].normal_part = WVelocityGroundConstraintNormalPart { constraint.elements[k].normal_part = VelocityGroundConstraintNormalPart {
gcross2, gcross2,
rhs, rhs,
impulse: impulse * warmstart_coeff, impulse: impulse * warmstart_coeff,
@@ -249,22 +193,14 @@ impl WVelocityGroundConstraint {
), ),
}; };
#[cfg(feature = "dim3")] VelocityGroundConstraintElement::warmstart_group(
let tangents1 = [self.tangent1, self.dir1.cross(&self.tangent1)]; &self.elements,
#[cfg(feature = "dim2")] &self.dir1,
let tangents1 = self.dir1.orthonormal_basis(); #[cfg(feature = "dim3")]
&self.tangent1,
for i in 0..self.num_contacts as usize { self.im2,
let elt = &self.elements[i].normal_part; &mut mj_lambda2,
mj_lambda2.linear += self.dir1 * (-self.im2 * elt.impulse); );
mj_lambda2.angular += elt.gcross2 * elt.impulse;
for j in 0..DIM - 1 {
let elt = &self.elements[i].tangent_part;
mj_lambda2.linear += tangents1[j] * (-self.im2 * elt.impulse[j]);
mj_lambda2.angular += elt.gcross2[j] * elt.impulse[j];
}
}
for ii in 0..SIMD_WIDTH { for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);
@@ -275,73 +211,22 @@ impl WVelocityGroundConstraint {
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) { pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = DeltaVel { let mut mj_lambda2 = DeltaVel {
linear: Vector::from( linear: Vector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH], array![|ii| mj_lambdas[ self.mj_lambda2[ii] as usize].linear; SIMD_WIDTH],
), ),
angular: AngVector::from( angular: AngVector::from(
array![ |ii| mj_lambdas[ self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH], array![|ii| mj_lambdas[ self.mj_lambda2[ii] as usize].angular; SIMD_WIDTH],
), ),
}; };
// Solve friction. VelocityGroundConstraintElement::solve_group(
#[cfg(feature = "dim3")] &mut self.elements,
let bitangent1 = self.dir1.cross(&self.tangent1); &self.dir1,
#[cfg(feature = "dim2")] #[cfg(feature = "dim3")]
let tangents1 = self.dir1.orthonormal_basis(); &self.tangent1,
self.im2,
#[cfg(feature = "dim2")] self.limit,
for i in 0..self.num_contacts as usize { &mut mj_lambda2,
let normal_elt = &self.elements[i].normal_part; );
let elt = &mut self.elements[i].tangent_part;
let dimpulse = -tangents1[0].dot(&mj_lambda2.linear)
+ elt.gcross2[0].gdot(mj_lambda2.angular)
+ elt.rhs[0];
let limit = self.limit * normal_elt.impulse;
let new_impulse = (elt.impulse[0] - elt.r[0] * dimpulse).simd_clamp(-limit, limit);
let dlambda = new_impulse - elt.impulse[0];
elt.impulse[0] = new_impulse;
mj_lambda2.linear += tangents1[0] * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2[0] * dlambda;
}
#[cfg(feature = "dim3")]
for i in 0..self.num_contacts as usize {
let limit = self.limit * self.elements[i].normal_part.impulse;
let elts = &mut self.elements[i].tangent_part;
let dimpulse_0 = -self.tangent1.dot(&mj_lambda2.linear)
+ elts.gcross2[0].gdot(mj_lambda2.angular)
+ elts.rhs[0];
let dimpulse_1 = -bitangent1.dot(&mj_lambda2.linear)
+ elts.gcross2[1].gdot(mj_lambda2.angular)
+ elts.rhs[1];
let new_impulse = na::Vector2::new(
elts.impulse[0] - elts.r[0] * dimpulse_0,
elts.impulse[1] - elts.r[1] * dimpulse_1,
);
let new_impulse = new_impulse.simd_cap_magnitude(limit);
let dlambda = new_impulse - elts.impulse;
elts.impulse = new_impulse;
mj_lambda2.linear +=
self.tangent1 * (-self.im2 * dlambda[0]) + bitangent1 * (-self.im2 * dlambda[1]);
mj_lambda2.angular += elts.gcross2[0] * dlambda[0] + elts.gcross2[1] * dlambda[1];
}
// Solve non-penetration after friction.
for i in 0..self.num_contacts as usize {
let elt = &mut self.elements[i].normal_part;
let dimpulse =
-self.dir1.dot(&mj_lambda2.linear) + elt.gcross2.gdot(mj_lambda2.angular) + elt.rhs;
let new_impulse = (elt.impulse - elt.r * dimpulse).simd_max(SimdReal::zero());
let dlambda = new_impulse - elt.impulse;
elt.impulse = new_impulse;
mj_lambda2.linear += self.dir1 * (-self.im2 * dlambda);
mj_lambda2.angular += elt.gcross2 * dlambda;
}
for ii in 0..SIMD_WIDTH { for ii in 0..SIMD_WIDTH {
mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii); mj_lambdas[self.mj_lambda2[ii] as usize].linear = mj_lambda2.linear.extract(ii);