Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
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@@ -17,10 +17,11 @@ struct VertexOutput {
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fn vertex(vertex: Vertex) -> VertexOutput {
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var out: VertexOutput;
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out.clip_position = view.view_proj * vec4<f32>(vertex.place, 1.0);
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// What is this craziness?
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out.color = vec4<f32>((vec4<u32>(vertex.color) >> vec4<u32>(0u, 8u, 16u, 24u)) & vec4<u32>(255u)) / 255.0;
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//out.color = vertex.color;
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//out.color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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var r = f32(vertex.color & 255u) / 255.0;
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var g = f32(vertex.color >> 8u & 255u) / 255.0;
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var b = f32(vertex.color >> 16u & 255u) / 255.0;
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var a = f32(vertex.color >> 24u & 255u) / 255.0;
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out.color = vec4<f32>(r, g, b, a);
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return out;
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}
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