Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
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@@ -38,6 +38,14 @@ pub struct DebugRenderStyle {
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pub sleep_color_multiplier: [f32; 4],
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/// The length of the local coordinate axes rendered for a rigid-body.
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pub rigid_body_axes_length: Real,
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/// The collor for the segments joining the two contact points.
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pub contact_depth_color: DebugColor,
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/// The color of the contact normals.
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pub contact_normal_color: DebugColor,
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/// The length of the contact normals.
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pub contact_normal_length: Real,
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/// The color of the colliders AABBs.
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pub collider_aabb_color: DebugColor,
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}
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impl Default for DebugRenderStyle {
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@@ -55,6 +63,10 @@ impl Default for DebugRenderStyle {
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multibody_joint_separation_color: [0.0, 1.0, 0.4, 1.0],
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sleep_color_multiplier: [1.0, 1.0, 0.2, 1.0],
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rigid_body_axes_length: 0.5,
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contact_depth_color: [120.0, 1.0, 0.4, 1.0],
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contact_normal_color: [0.0, 1.0, 1.0, 1.0],
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contact_normal_length: 0.3,
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collider_aabb_color: [124.0, 1.0, 0.4, 1.0],
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}
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}
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}
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