feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

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use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let impulse_joints = ImpulseJointSet::new();
let multibody_joints = MultibodyJointSet::new();
/*
* Create the balls
*/
let num = 50;
let rad = 1.0;
let shift = rad * 2.0 + 1.0;
let centerx = shift * (num as f32) / 2.0;
let centery = shift / 2.0;
let centerz = shift * (num as f32) / 2.0;
for i in 0..num {
for j in 0usize..num {
for k in 0..num {
let x = i as f32 * shift - centerx;
let y = j as f32 * shift + centery;
let z = k as f32 * shift - centerz;
let status = if j == 0 {
RigidBodyType::Fixed
} else {
RigidBodyType::Dynamic
};
let density = 0.477;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::new(status)
.translation(Vec3::new(x, y, z))
.sleeping(true); // j < num - 1);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad).density(density);
colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
}