feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
This commit is contained in:
77
examples3d/stress_tests/heightfield3.rs
Normal file
77
examples3d/stress_tests/heightfield3.rs
Normal file
@@ -0,0 +1,77 @@
|
||||
use rapier_testbed3d::Testbed;
|
||||
use rapier3d::na::ComplexField;
|
||||
use rapier3d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let impulse_joints = ImpulseJointSet::new();
|
||||
let multibody_joints = MultibodyJointSet::new();
|
||||
|
||||
/*
|
||||
* Ground
|
||||
*/
|
||||
let ground_size = Vec3::new(200.0, 1.0, 200.0);
|
||||
let nsubdivs = 20;
|
||||
|
||||
let heights = Array2::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| {
|
||||
if i == 0 || i == nsubdivs || j == 0 || j == nsubdivs {
|
||||
10.0
|
||||
} else {
|
||||
let x = i as f32 * ground_size.x / (nsubdivs as f32);
|
||||
let z = j as f32 * ground_size.z / (nsubdivs as f32);
|
||||
|
||||
// NOTE: make sure we use the sin/cos from simba to ensure
|
||||
// cross-platform determinism of the example when the
|
||||
// enhanced_determinism feature is enabled.
|
||||
<f32 as ComplexField>::sin(x) + <f32 as ComplexField>::cos(z)
|
||||
}
|
||||
});
|
||||
|
||||
let rigid_body = RigidBodyBuilder::fixed();
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::heightfield(heights, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
|
||||
/*
|
||||
* Create the cubes
|
||||
*/
|
||||
let num = 8;
|
||||
let rad = 1.0;
|
||||
|
||||
let shift = rad * 2.0 + rad;
|
||||
let centerx = shift * (num / 2) as f32;
|
||||
let centery = shift / 2.0;
|
||||
let centerz = shift * (num / 2) as f32;
|
||||
|
||||
for j in 0usize..47 {
|
||||
for i in 0..num {
|
||||
for k in 0usize..num {
|
||||
let x = i as f32 * shift - centerx;
|
||||
let y = j as f32 * shift + centery + 3.0;
|
||||
let z = k as f32 * shift - centerz;
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(Vec3::new(x, y, z));
|
||||
let handle = bodies.insert(rigid_body);
|
||||
|
||||
if j % 2 == 0 {
|
||||
let collider = ColliderBuilder::cuboid(rad, rad, rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
} else {
|
||||
let collider = ColliderBuilder::ball(rad);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
|
||||
}
|
||||
Reference in New Issue
Block a user