feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -19,13 +19,13 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..n {
let (ball_pos, attach) = (
vector![i as Real * 2.2 * radius, 0.0, 0.0],
Vector::y() * length,
Vector::new(i as Real * 2.2 * radius, 0.0, 0.0),
Vector::Y * length,
);
let vel = if i >= n - 1 {
vector![7.0, 0.0, 0.0]
Vector::new(7.0, 0.0, 0.0)
} else {
Vector::zeros()
Vector::ZERO
};
let ground = bodies.insert(RigidBodyBuilder::fixed().translation(ball_pos + attach));
@@ -33,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) {
let handle = bodies.insert(rb);
colliders.insert_with_parent(co.clone(), handle, &mut bodies);
let joint = SphericalJointBuilder::new().local_anchor2(attach.into());
let joint = SphericalJointBuilder::new().local_anchor2(attach);
impulse_joints.insert(ground, handle, joint, true);
}
@@ -41,5 +41,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
}