feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -14,12 +14,12 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
let ground_size = 100.1;
let ground_size = 40.0;
let ground_height = 2.1; // 16.0;
for k in 0..3 {
let rigid_body =
RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height - k as f32, 0.0]);
RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height - k as f32, 0.0));
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, _, run_state| {
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, 10.0, 0.0]);
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(0.0, 10.0, 0.0));
let handle = physics.bodies.insert(rigid_body);
let collider = match run_state.timestep_id % 3 {
0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
@@ -44,11 +44,11 @@ pub fn init_world(testbed: &mut Testbed) {
}
if physics.bodies.len() > MAX_NUMBER_OF_BODIES {
let mut to_remove: Vec<_> = physics
let mut to_remove: Vec<(RigidBodyHandle, Vector)> = physics
.bodies
.iter()
.filter(|e| e.1.is_dynamic())
.map(|e| (e.0, e.1.position().translation.vector))
.map(|e| (e.0, e.1.translation()))
.collect();
to_remove.sort_by(|a, b| {
@@ -84,5 +84,5 @@ pub fn init_world(testbed: &mut Testbed) {
// .physics_state_mut()
// .integration_parameters
// .erp = 0.2;
testbed.look_at(point![-30.0, 4.0, -30.0], point![0.0, 1.0, 0.0]);
testbed.look_at(Vec3::new(30.0, 4.0, 30.0), Vec3::new(0.0, 1.0, 0.0));
}