feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -1,3 +1,4 @@
use kiss3d::color::LIGHT_GRAY;
use rapier_testbed3d::Testbed;
use rapier3d::prelude::*;
@@ -13,14 +14,14 @@ pub fn init_world(testbed: &mut Testbed) {
// Triangle ground.
let width = 0.5;
let vtx = vec![
point![-width, 0.0, -width],
point![width, 0.0, -width],
point![width, 0.0, width],
point![-width, 0.0, width],
point![-width, -width, -width],
point![width, -width, -width],
point![width, -width, width],
point![-width, -width, width],
Vector::new(-width, 0.0, -width),
Vector::new(width, 0.0, -width),
Vector::new(width, 0.0, width),
Vector::new(-width, 0.0, width),
Vector::new(-width, -width, -width),
Vector::new(width, -width, -width),
Vector::new(width, -width, width),
Vector::new(-width, -width, width),
];
let idx = vec![
[0, 2, 1],
@@ -39,22 +40,22 @@ pub fn init_world(testbed: &mut Testbed) {
// Dynamic box rigid body.
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![0.0, 35.0, 0.0])
.translation(Vector::new(0.0, 35.0, 0.0))
// .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false);
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 0.0, 0.0));
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::trimesh(vtx, idx).expect("Could not create trimesh collider.");
colliders.insert_with_parent(collider, handle, &mut bodies);
testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);
testbed.set_initial_body_color(handle, LIGHT_GRAY);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
}