feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -17,17 +17,17 @@ pub fn init_world(testbed: &mut Testbed) {
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* Ground
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*/
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// let vertices = vec![
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// point![-50.0, 0.0, -50.0],
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// point![-50.0, 0.0, 50.0],
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// point![50.0, 0.0, 50.0],
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// point![50.0, 0.0, -50.0],
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// Vec3::new(-50.0, 0.0, -50.0),
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// Vec3::new(-50.0, 0.0, 50.0),
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// Vec3::new(50.0, 0.0, 50.0),
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// Vec3::new(50.0, 0.0, -50.0),
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// ];
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// let indices = vec![[0, 1, 2], [0, 2, 3]];
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//
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// let collider = ColliderBuilder::trimesh_with_flags(vertices, indices, TriMeshFlags::all());
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// colliders.insert(collider);
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let heights = DMatrix::repeat(2, 2, 0.0);
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let heights = Array2::repeat(2, 2, 0.0);
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let collider = ColliderBuilder::heightfield_with_flags(
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heights,
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Vector::new(50.0, 1.0, 50.0),
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@@ -40,9 +40,9 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 5.0, 0.0])
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.rotation(vector![0.5, 0.0, 0.5])
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.linvel(vector![0.0, -100.0, 0.0])
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.translation(Vector::new(0.0, 5.0, 0.0))
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.rotation(Vector::new(0.5, 0.0, 0.5))
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.linvel(Vector::new(0.0, -100.0, 0.0))
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.soft_ccd_prediction(10.0);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(5.0, 0.015, 5.0);
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@@ -52,5 +52,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
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}
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