feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -29,7 +29,8 @@ pub fn init_world(testbed: &mut Testbed) {
RigidBodyType::Dynamic
};
let rigid_body = RigidBodyBuilder::new(status).translation(vector![0.0, 0.0, fi * shift]);
let rigid_body =
RigidBodyBuilder::new(status).translation(Vector::new(0.0, 0.0, fi * shift));
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies);
@@ -38,11 +39,11 @@ pub fn init_world(testbed: &mut Testbed) {
if i > 0 {
let parent_handle = *body_handles.last().unwrap();
let joint = if i == 1 {
SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift])
SphericalJointBuilder::new().local_anchor2(Vector::new(0.0, 0.0, -shift))
} else {
SphericalJointBuilder::new()
.local_anchor1(point![0.0, 0.0, shift / 2.0])
.local_anchor2(point![0.0, 0.0, -shift / 2.0])
.local_anchor1(Vector::new(0.0, 0.0, shift / 2.0))
.local_anchor2(Vector::new(0.0, 0.0, -shift / 2.0))
};
if use_articulations {
@@ -59,5 +60,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
}