feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 100.1;
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let ground_height = 2.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 4.0, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, 4.0, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -24,14 +24,14 @@ pub fn init_world(testbed: &mut Testbed) {
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let rad = 1.0;
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 7.0 * rad, 0.0])
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.translation(Vector::new(0.0, 7.0 * rad, 0.0))
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 2.0 * rad, 0.0])
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.translation(Vector::new(0.0, 2.0 * rad, 0.0))
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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@@ -40,6 +40,6 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Set up the testbed.
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*/
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testbed.look_at(point![100.0, -10.0, 100.0], Point::origin());
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testbed.look_at(Vec3::new(100.0, -10.0, 100.0), Vec3::ZERO);
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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}
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