feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -17,7 +17,8 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_height = 0.1;
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for _ in 0..6 {
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body =
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RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -26,8 +27,8 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the dynamic box rigid body.
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for _ in 0..2 {
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![1.1, 0.0, 0.0])
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// .rotation(vector![0.8, 0.2, 0.1])
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.translation(Vector::new(1.1, 0.0, 0.0))
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// .rotation(Vector::new(0.8, 0.2, 0.1))
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0);
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@@ -38,5 +39,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
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testbed.look_at(Vec3::new(10.0, 10.0, 10.0), Vec3::ZERO);
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}
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