feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
This commit is contained in:
@@ -18,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let ground_size = 40.0;
|
||||
let ground_height = 0.1;
|
||||
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
|
||||
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -47,12 +47,12 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
|
||||
let mut points = Vec::new();
|
||||
for _ in 0..10 {
|
||||
let pt: Point<f32> = distribution.sample(&mut rng);
|
||||
points.push(pt * scale);
|
||||
let pt: SimdPoint<f32> = distribution.sample(&mut rng);
|
||||
points.push(Vector::new(pt.x, pt.y, pt.z) * scale);
|
||||
}
|
||||
|
||||
// Build the rigid body.
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y, z));
|
||||
let handle = bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::round_convex_hull(&points, border_rad).unwrap();
|
||||
colliders.insert_with_parent(collider, handle, &mut bodies);
|
||||
@@ -64,5 +64,5 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(point![30.0, 30.0, 30.0], Point::origin());
|
||||
testbed.look_at(Vec3::new(30.0, 30.0, 30.0), Vec3::ZERO);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user