feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 50.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height, 0.0));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -43,32 +43,29 @@ pub fn init_world(testbed: &mut Testbed) {
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let z = k as f32 * shift * 2.0 - centerz + offset;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y, z));
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let handle = bodies.insert(rigid_body);
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// First option: attach several colliders to a single rigid-body.
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if j < numy / 2 {
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let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad);
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let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
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.translation(vector![rad * 10.0, rad * 10.0, 0.0]);
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.translation(Vector::new(rad * 10.0, rad * 10.0, 0.0));
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let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad)
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.translation(vector![-rad * 10.0, rad * 10.0, 0.0]);
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.translation(Vector::new(-rad * 10.0, rad * 10.0, 0.0));
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colliders.insert_with_parent(collider1, handle, &mut bodies);
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colliders.insert_with_parent(collider2, handle, &mut bodies);
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colliders.insert_with_parent(collider3, handle, &mut bodies);
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} else {
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// Second option: create a compound shape and attach it to a single collider.
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let shapes = vec![
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(Pose::IDENTITY, SharedShape::cuboid(rad * 10.0, rad, rad)),
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(
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Isometry::identity(),
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SharedShape::cuboid(rad * 10.0, rad, rad),
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),
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(
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Isometry::translation(rad * 10.0, rad * 10.0, 0.0),
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Pose::from_translation(Vector::new(rad * 10.0, rad * 10.0, 0.0)),
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SharedShape::cuboid(rad, rad * 10.0, rad),
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),
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(
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Isometry::translation(-rad * 10.0, rad * 10.0, 0.0),
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Pose::from_translation(Vector::new(-rad * 10.0, rad * 10.0, 0.0)),
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SharedShape::cuboid(rad, rad * 10.0, rad),
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),
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];
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@@ -86,5 +83,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
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testbed.look_at(Vec3::new(100.0, 100.0, 100.0), Vec3::ZERO);
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}
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