feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -39,12 +39,12 @@ pub fn init_world(testbed: &mut Testbed) {
let nx = 50;
for i in 0..nx {
for j in 0..10 {
let mut rb = RigidBodyBuilder::dynamic().translation(vector![
let mut rb = RigidBodyBuilder::dynamic().translation(Vector::new(
i as f32 * 2.0 - nx as f32 / 2.0,
20.0 + j as f32 * 2.0
]);
20.0 + j as f32 * 2.0,
));
if test_ccd {
rb = rb.linvel(vector![0.0, -1000.0]).ccd_enabled(true);
rb = rb.linvel(Vector::new(0.0, -1000.0)).ccd_enabled(true);
}
let rb_handle = bodies.insert(rb);
@@ -69,19 +69,19 @@ pub fn init_world(testbed: &mut Testbed) {
* Voxelization.
*/
let polyline = vec![
point![0.0, 0.0],
point![0.0, 10.0],
point![7.0, 4.0],
point![14.0, 10.0],
point![14.0, 0.0],
point![13.0, 7.0],
point![7.0, 2.0],
point![1.0, 7.0],
Vector::new(0.0, 0.0),
Vector::new(0.0, 10.0),
Vector::new(7.0, 4.0),
Vector::new(14.0, 10.0),
Vector::new(14.0, 0.0),
Vector::new(13.0, 7.0),
Vector::new(7.0, 2.0),
Vector::new(1.0, 7.0),
];
let indices: Vec<_> = (0..polyline.len() as u32)
.map(|i| [i, (i + 1) % polyline.len() as u32])
.collect();
let rb = bodies.insert(RigidBodyBuilder::fixed().translation(vector![-20.0, -10.0]));
let rb = bodies.insert(RigidBodyBuilder::fixed().translation(Vector::new(-20.0, -10.0)));
let shape = SharedShape::voxelized_mesh(&polyline, &indices, 0.2, FillMode::default());
colliders.insert_with_parent(ColliderBuilder::new(shape), rb, &mut bodies);
@@ -92,7 +92,7 @@ pub fn init_world(testbed: &mut Testbed) {
let voxels: Vec<_> = (0..300)
.map(|i| {
let y = (i as f32 / 20.0).sin().clamp(-0.5, 0.5) * 20.0;
point![(i as f32 - 125.0) * voxel_size.x / 2.0, y * voxel_size.y]
Vector::new((i as f32 - 125.0) * voxel_size.x / 2.0, y * voxel_size.y)
})
.collect();
colliders.insert(ColliderBuilder::voxels_from_points(voxel_size, &voxels));
@@ -101,5 +101,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 20.0], 17.0);
testbed.look_at(Vec2::new(0.0, 20.0), 17.0);
}