feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -18,21 +18,33 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
let collider =
ColliderBuilder::capsule_from_endpoints(point![-10.5, 0.0], point![10.5, 0.0], radius)
.friction(friction);
let collider = ColliderBuilder::capsule_from_endpoints(
Vector::new(-10.5, 0.0),
Vector::new(10.5, 0.0),
radius,
)
.friction(friction);
colliders.insert(collider);
let collider =
ColliderBuilder::capsule_from_endpoints(point![-10.5, 0.0], point![-10.5, 20.5], radius)
.friction(friction);
let collider = ColliderBuilder::capsule_from_endpoints(
Vector::new(-10.5, 0.0),
Vector::new(-10.5, 20.5),
radius,
)
.friction(friction);
colliders.insert(collider);
let collider =
ColliderBuilder::capsule_from_endpoints(point![10.5, 0.0], point![10.5, 20.5], radius)
.friction(friction);
let collider = ColliderBuilder::capsule_from_endpoints(
Vector::new(10.5, 0.0),
Vector::new(10.5, 20.5),
radius,
)
.friction(friction);
colliders.insert(collider);
let collider =
ColliderBuilder::capsule_from_endpoints(point![-10.5, 20.5], point![10.5, 20.5], radius)
.friction(friction);
let collider = ColliderBuilder::capsule_from_endpoints(
Vector::new(-10.5, 20.5),
Vector::new(10.5, 20.5),
radius,
)
.friction(friction);
colliders.insert(collider);
/*
@@ -48,7 +60,7 @@ pub fn init_world(testbed: &mut Testbed) {
let x = -8.75 + column as f32 * 18.0 / (grid_count as f32);
let y = 1.5 + row as f32 * 18.0 / (grid_count as f32);
let body = RigidBodyBuilder::dynamic()
.translation(vector![x, y])
.translation(Vector::new(x, y))
.gravity_scale(0.0);
let body_handle = bodies.insert(body);
let ball = ColliderBuilder::ball(radius).friction(friction);
@@ -65,5 +77,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 2.5], 20.0);
testbed.look_at(Vec2::new(0.0, 2.5), 20.0);
}