feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -19,19 +19,19 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = 0.75;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height));
let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height);
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body =
RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]);
let rigid_body = RigidBodyBuilder::fixed()
.translation(Vector::new(-ground_size - ground_height, ground_size));
let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
let rigid_body =
RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]);
let rigid_body = RigidBodyBuilder::fixed()
.translation(Vector::new(ground_size + ground_height, ground_size));
let floor_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_height, ground_size);
colliders.insert_with_parent(collider, floor_handle, &mut bodies);
@@ -39,7 +39,8 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Character we will control manually.
*/
let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
let rigid_body =
RigidBodyBuilder::kinematic_position_based().translation(Vector::new(0.0, 0.3));
let character_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(0.15, 0.3);
colliders.insert_with_parent(collider, character_handle, &mut bodies);
@@ -49,12 +50,13 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let rad = 0.04;
let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
let rigid_body =
RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(Vector::new(1.0, 1.0));
let child_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad);
colliders.insert_with_parent(collider, child_handle, &mut bodies);
let joint = RopeJointBuilder::new(2.0).local_anchor2(point![0.0, 0.0]);
let joint = RopeJointBuilder::new(2.0).local_anchor2(Vector::new(0.0, 0.0));
impulse_joints.insert(character_handle, child_handle, joint, true);
/*
@@ -81,5 +83,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 1.0], 100.0);
testbed.look_at(Vec2::new(0.0, 1.0), 100.0);
}