feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -19,19 +19,19 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 0.75;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height));
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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let rigid_body =
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RigidBodyBuilder::fixed().translation(vector![-ground_size - ground_height, ground_size]);
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let rigid_body = RigidBodyBuilder::fixed()
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.translation(Vector::new(-ground_size - ground_height, ground_size));
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_height, ground_size);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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let rigid_body =
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RigidBodyBuilder::fixed().translation(vector![ground_size + ground_height, ground_size]);
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let rigid_body = RigidBodyBuilder::fixed()
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.translation(Vector::new(ground_size + ground_height, ground_size));
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let floor_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_height, ground_size);
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colliders.insert_with_parent(collider, floor_handle, &mut bodies);
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@@ -39,7 +39,8 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Character we will control manually.
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*/
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let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![0.0, 0.3]);
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let rigid_body =
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RigidBodyBuilder::kinematic_position_based().translation(Vector::new(0.0, 0.3));
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let character_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(0.15, 0.3);
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colliders.insert_with_parent(collider, character_handle, &mut bodies);
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@@ -49,12 +50,13 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let rad = 0.04;
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let rigid_body = RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(vector![1.0, 1.0]);
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let rigid_body =
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RigidBodyBuilder::new(RigidBodyType::Dynamic).translation(Vector::new(1.0, 1.0));
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let child_handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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colliders.insert_with_parent(collider, child_handle, &mut bodies);
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let joint = RopeJointBuilder::new(2.0).local_anchor2(point![0.0, 0.0]);
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let joint = RopeJointBuilder::new(2.0).local_anchor2(Vector::new(0.0, 0.0));
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impulse_joints.insert(character_handle, child_handle, joint, true);
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/*
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@@ -81,5 +83,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 1.0], 100.0);
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testbed.look_at(Vec2::new(0.0, 1.0), 100.0);
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}
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