feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = 10.0;
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let ground_height = 0.1;
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let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
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let rigid_body = RigidBodyBuilder::fixed().translation(Vector::new(0.0, -ground_height));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(ground_size, ground_height);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -37,7 +37,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -47,8 +47,8 @@ pub fn init_world(testbed: &mut Testbed) {
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/*
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* Setup a position-based kinematic rigid body.
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*/
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let platform_body =
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RigidBodyBuilder::kinematic_velocity_based().translation(vector![-10.0 * rad, 1.5 + 0.8]);
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let platform_body = RigidBodyBuilder::kinematic_velocity_based()
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.translation(Vector::new(-10.0 * rad, 1.5 + 0.8));
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let velocity_based_platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
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colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
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@@ -57,7 +57,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* Setup a velocity-based kinematic rigid body.
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*/
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let platform_body = RigidBodyBuilder::kinematic_position_based()
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.translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8]);
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.translation(Vector::new(-10.0 * rad, 2.0 + 1.5 + 0.8));
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let position_based_platform_handle = bodies.insert(platform_body);
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let collider = ColliderBuilder::cuboid(rad * 10.0, rad);
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colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
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@@ -66,7 +66,7 @@ pub fn init_world(testbed: &mut Testbed) {
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* Setup a callback to control the platform.
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*/
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testbed.add_callback(move |_, physics, _, run_state| {
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let velocity = vector![run_state.time.sin() * 5.0, (run_state.time * 5.0).sin()];
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let velocity = Vector::new(run_state.time.sin() * 5.0, (run_state.time * 5.0).sin());
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// Update the velocity-based kinematic body by setting its velocity.
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if let Some(platform) = physics.bodies.get_mut(velocity_based_platform_handle) {
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@@ -75,7 +75,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Update the position-based kinematic body by setting its next position.
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if let Some(platform) = physics.bodies.get_mut(position_based_platform_handle) {
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let mut next_tra = *platform.translation();
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let mut next_tra = platform.translation();
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next_tra += velocity * physics.integration_parameters.dt;
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platform.set_next_kinematic_translation(next_tra);
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}
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@@ -85,5 +85,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Run the simulation.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 1.0], 40.0);
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testbed.look_at(Vec2::new(0.0, 1.0), 40.0);
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}
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