feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -1,5 +1,4 @@
use rapier_testbed2d::Testbed;
use rapier2d::na::DVector;
use rapier2d::prelude::*;
pub fn init_world(testbed: &mut Testbed) {
@@ -17,13 +16,15 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_size = Vector::new(50.0, 1.0);
let nsubdivs = 2000;
let heights = DVector::from_fn(nsubdivs + 1, |i, _| {
if i == 0 || i == nsubdivs {
8.0
} else {
(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
}
});
let heights = (0..nsubdivs + 1)
.map(|i| {
if i == 0 || i == nsubdivs {
8.0
} else {
(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
}
})
.collect();
let rigid_body = RigidBodyBuilder::fixed();
let handle = bodies.insert(rigid_body);
@@ -46,7 +47,7 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery + 3.0;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {
@@ -63,5 +64,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 0.0], 10.0);
testbed.look_at(Vec2::ZERO, 10.0);
}