feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -1,5 +1,4 @@
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use rapier_testbed2d::Testbed;
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use rapier2d::na::DVector;
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use rapier2d::prelude::*;
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pub fn init_world(testbed: &mut Testbed) {
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@@ -17,13 +16,15 @@ pub fn init_world(testbed: &mut Testbed) {
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let ground_size = Vector::new(50.0, 1.0);
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let nsubdivs = 2000;
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let heights = DVector::from_fn(nsubdivs + 1, |i, _| {
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if i == 0 || i == nsubdivs {
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8.0
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} else {
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(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
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}
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});
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let heights = (0..nsubdivs + 1)
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.map(|i| {
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if i == 0 || i == nsubdivs {
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8.0
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} else {
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(i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0
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}
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})
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.collect();
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let rigid_body = RigidBodyBuilder::fixed();
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let handle = bodies.insert(rigid_body);
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@@ -46,7 +47,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift + centery + 3.0;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
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let handle = bodies.insert(rigid_body);
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if j % 2 == 0 {
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@@ -63,5 +64,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 0.0], 10.0);
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testbed.look_at(Vec2::ZERO, 10.0);
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}
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