feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
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let y = j as f32 * shift - centery;
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// Build the rigid body.
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let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
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let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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colliders.insert_with_parent(collider, handle, &mut bodies);
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@@ -40,16 +40,16 @@ pub fn init_world(testbed: &mut Testbed) {
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let velocity_based_platform_handle = bodies.insert(platform_body);
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let sides = [
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(10.0, 0.25, vector![0.0, 10.0]),
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(10.0, 0.25, vector![0.0, -10.0]),
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(0.25, 10.0, vector![10.0, 0.0]),
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(0.25, 10.0, vector![-10.0, 0.0]),
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(10.0, 0.25, Vector::new(0.0, 10.0)),
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(10.0, 0.25, Vector::new(0.0, -10.0)),
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(0.25, 10.0, Vector::new(10.0, 0.0)),
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(0.25, 10.0, Vector::new(-10.0, 0.0)),
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];
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let balls = [
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(1.25, vector![6.0, 6.0]),
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(1.25, vector![-6.0, 6.0]),
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(1.25, vector![6.0, -6.0]),
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(1.25, vector![-6.0, -6.0]),
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(1.25, Vector::new(6.0, 6.0)),
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(1.25, Vector::new(-6.0, 6.0)),
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(1.25, Vector::new(6.0, -6.0)),
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(1.25, Vector::new(-6.0, -6.0)),
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];
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for (hx, hy, pos) in sides {
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@@ -75,5 +75,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Run the simulation.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 1.0], 40.0);
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testbed.look_at(Vec2::new(0.0, 1.0), 40.0);
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}
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