feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)

* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy

* chore: update changelog

* Fix warnings and tests

* Release v0.32.0
This commit is contained in:
Sébastien Crozet
2026-01-09 17:26:36 +01:00
committed by GitHub
parent 48de83817e
commit 0b7c3b34ec
265 changed files with 8501 additions and 8575 deletions

View File

@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift - centery;
// Build the rigid body.
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(rad, rad);
colliders.insert_with_parent(collider, handle, &mut bodies);
@@ -40,16 +40,16 @@ pub fn init_world(testbed: &mut Testbed) {
let velocity_based_platform_handle = bodies.insert(platform_body);
let sides = [
(10.0, 0.25, vector![0.0, 10.0]),
(10.0, 0.25, vector![0.0, -10.0]),
(0.25, 10.0, vector![10.0, 0.0]),
(0.25, 10.0, vector![-10.0, 0.0]),
(10.0, 0.25, Vector::new(0.0, 10.0)),
(10.0, 0.25, Vector::new(0.0, -10.0)),
(0.25, 10.0, Vector::new(10.0, 0.0)),
(0.25, 10.0, Vector::new(-10.0, 0.0)),
];
let balls = [
(1.25, vector![6.0, 6.0]),
(1.25, vector![-6.0, 6.0]),
(1.25, vector![6.0, -6.0]),
(1.25, vector![-6.0, -6.0]),
(1.25, Vector::new(6.0, 6.0)),
(1.25, Vector::new(-6.0, 6.0)),
(1.25, Vector::new(6.0, -6.0)),
(1.25, Vector::new(-6.0, -6.0)),
];
for (hx, hy, pos) in sides {
@@ -75,5 +75,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Run the simulation.
*/
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
testbed.look_at(point![0.0, 1.0], 40.0);
testbed.look_at(Vec2::new(0.0, 1.0), 40.0);
}