feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -15,7 +15,7 @@ pub fn init_world(testbed: &mut Testbed) {
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*/
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let rad = 1.0;
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let rigid_body = RigidBodyBuilder::fixed()
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.translation(vector![0.0, -rad])
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.translation(Vector::new(0.0, -rad))
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.rotation(std::f32::consts::PI / 4.0);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(rad, rad);
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@@ -23,7 +23,7 @@ pub fn init_world(testbed: &mut Testbed) {
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// Build the dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::dynamic()
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.translation(vector![0.0, 3.0 * rad])
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.translation(Vector::new(0.0, 3.0 * rad))
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.can_sleep(false);
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::ball(rad);
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@@ -33,5 +33,5 @@ pub fn init_world(testbed: &mut Testbed) {
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
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testbed.look_at(point![0.0, 0.0], 50.0);
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testbed.look_at(Vec2::ZERO, 50.0);
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}
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