feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
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@@ -1,11 +1,7 @@
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#![allow(dead_code)]
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#![allow(clippy::type_complexity)]
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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use rapier_testbed2d::{Testbed, TestbedApp};
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use std::cmp::Ordering;
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use rapier_testbed2d::{Example, TestbedApp};
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mod add_remove2;
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mod ccd2;
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@@ -44,66 +40,94 @@ mod s2d_high_mass_ratio_3;
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mod s2d_joint_grid;
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mod s2d_pyramid;
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mod sensor2;
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mod stress_tests;
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#[cfg(not(target_arch = "wasm32"))]
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mod trimesh2;
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mod voxels2;
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mod utils;
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
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("Add remove", add_remove2::init_world),
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("CCD", ccd2::init_world),
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("Character controller", character_controller2::init_world),
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("Collision groups", collision_groups2::init_world),
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("Convex polygons", convex_polygons2::init_world),
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("Damping", damping2::init_world),
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("Drum", drum2::init_world),
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("Heightfield", heightfield2::init_world),
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("Inverse kinematics", inverse_kinematics2::init_world),
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("Inv pyramid", inv_pyramid2::init_world),
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("Joints", joints2::init_world),
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("Locked rotations", locked_rotations2::init_world),
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("One-way platforms", one_way_platforms2::init_world),
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("Platform", platform2::init_world),
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("Polyline", polyline2::init_world),
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("Pin Slot Joint", pin_slot_joint2::init_world),
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("Pyramid", pyramid2::init_world),
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("Restitution", restitution2::init_world),
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("Rope Joints", rope_joints2::init_world),
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("Sensor", sensor2::init_world),
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("Trimesh", trimesh2::init_world),
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("Voxels", voxels2::init_world),
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("Joint motor position", joint_motor_position2::init_world),
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("(Debug) box ball", debug_box_ball2::init_world),
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("(Debug) compression", debug_compression2::init_world),
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("(Debug) intersection", debug_intersection2::init_world),
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("(Debug) total overlap", debug_total_overlap2::init_world),
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(
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"(Debug) vertical column",
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debug_vertical_column2::init_world,
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),
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("(s2d) high mass ratio 1", s2d_high_mass_ratio_1::init_world),
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("(s2d) high mass ratio 2", s2d_high_mass_ratio_2::init_world),
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("(s2d) high mass ratio 3", s2d_high_mass_ratio_3::init_world),
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("(s2d) confined", s2d_confined::init_world),
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("(s2d) pyramid", s2d_pyramid::init_world),
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("(s2d) card house", s2d_card_house::init_world),
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("(s2d) arch", s2d_arch::init_world),
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("(s2d) bridge", s2d_bridge::init_world),
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("(s2d) ball and chain", s2d_ball_and_chain::init_world),
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("(s2d) joint grid", s2d_joint_grid::init_world),
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("(s2d) far pyramid", s2d_far_pyramid::init_world),
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];
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#[kiss3d::main]
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pub async fn main() {
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const COLLISIONS: &str = "Collisions";
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const DYNAMICS: &str = "Dynamics";
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const COMPLEX: &str = "Complex Shapes";
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const JOINTS: &str = "Joints";
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const CONTROLS: &str = "Controls";
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const DEBUG: &str = "Debug";
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const S2D: &str = "Inspired by Solver 2D";
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// Lexicographic sort, with stress tests moved at the end of the list.
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builders.sort_by(|a, b| match (a.0.starts_with('('), b.0.starts_with('(')) {
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(true, true) | (false, false) => a.0.cmp(b.0),
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(true, false) => Ordering::Greater,
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(false, true) => Ordering::Less,
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});
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let mut builders: Vec<Example> = vec![
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// ── Demos ──────────────────────────────────────────────────────────
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Example::new(COLLISIONS, "Add remove", add_remove2::init_world),
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Example::new(COLLISIONS, "Drum", drum2::init_world),
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Example::new(COLLISIONS, "Inv pyramid", inv_pyramid2::init_world),
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Example::new(COLLISIONS, "Platform", platform2::init_world),
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Example::new(COLLISIONS, "Pyramid", pyramid2::init_world),
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Example::new(COLLISIONS, "Sensor", sensor2::init_world),
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Example::new(COLLISIONS, "Convex polygons", convex_polygons2::init_world),
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Example::new(COLLISIONS, "Heightfield", heightfield2::init_world),
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Example::new(COLLISIONS, "Polyline", polyline2::init_world),
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#[cfg(not(target_arch = "wasm32"))]
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Example::new(COLLISIONS, "Trimesh", trimesh2::init_world),
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Example::new(COLLISIONS, "Voxels", voxels2::init_world),
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Example::new(
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COLLISIONS,
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"Collision groups",
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collision_groups2::init_world,
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),
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Example::new(
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COLLISIONS,
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"One-way platforms",
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one_way_platforms2::init_world,
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),
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// ── Dynamics ──────────────────────────────────────────────────────────
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Example::new(DYNAMICS, "Locked rotations", locked_rotations2::init_world),
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Example::new(DYNAMICS, "Restitution", restitution2::init_world),
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Example::new(DYNAMICS, "Damping", damping2::init_world),
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Example::new(DYNAMICS, "CCD", ccd2::init_world),
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// ── Joints ─────────────────────────────────────────────────────────
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Example::new(JOINTS, "Joints", joints2::init_world),
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Example::new(JOINTS, "Rope Joints", rope_joints2::init_world),
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Example::new(JOINTS, "Pin Slot Joint", pin_slot_joint2::init_world),
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Example::new(
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JOINTS,
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"Joint motor position",
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joint_motor_position2::init_world,
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),
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Example::new(
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JOINTS,
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"Inverse kinematics",
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inverse_kinematics2::init_world,
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),
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// ── Characters ─────────────────────────────────────────────────────
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Example::new(
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CONTROLS,
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"Character controller",
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character_controller2::init_world,
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),
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// ── Debug ──────────────────────────────────────────────────────────
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Example::new(DEBUG, "Box ball", debug_box_ball2::init_world),
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Example::new(DEBUG, "Compression", debug_compression2::init_world),
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Example::new(DEBUG, "Intersection", debug_intersection2::init_world),
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Example::new(DEBUG, "Total overlap", debug_total_overlap2::init_world),
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Example::new(DEBUG, "Vertical column", debug_vertical_column2::init_world),
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// ── Demos inspired by Solver2D ───────────────────────────────────────────────────
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Example::new(S2D, "High mass ratio 1", s2d_high_mass_ratio_1::init_world),
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Example::new(S2D, "High mass ratio 2", s2d_high_mass_ratio_2::init_world),
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Example::new(S2D, "High mass ratio 3", s2d_high_mass_ratio_3::init_world),
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Example::new(S2D, "Confined", s2d_confined::init_world),
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Example::new(S2D, "Pyramid", s2d_pyramid::init_world),
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Example::new(S2D, "Card house", s2d_card_house::init_world),
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Example::new(S2D, "Arch", s2d_arch::init_world),
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Example::new(S2D, "Bridge", s2d_bridge::init_world),
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Example::new(S2D, "Ball and chain", s2d_ball_and_chain::init_world),
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Example::new(S2D, "Joint grid", s2d_joint_grid::init_world),
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Example::new(S2D, "Far pyramid", s2d_far_pyramid::init_world),
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];
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let mut benches = stress_tests::builders();
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builders.append(&mut benches);
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let testbed = TestbedApp::from_builders(builders);
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testbed.run()
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testbed.run().await
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}
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