feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy + release v0.32.0 (#909)
* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
use rapier_testbed2d::Testbed;
|
||||
use rapier2d::{na::UnitComplex, prelude::*};
|
||||
use rapier2d::prelude::*;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
let mut bodies = RigidBodySet::new();
|
||||
@@ -9,7 +9,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
|
||||
let rad = 0.5;
|
||||
|
||||
let positions = [vector![5.0, -1.0], vector![-5.0, -1.0]];
|
||||
let positions = [Vector::new(5.0, -1.0), Vector::new(-5.0, -1.0)];
|
||||
|
||||
let platform_handles = positions
|
||||
.into_iter()
|
||||
@@ -27,13 +27,13 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let rot = -state.time;
|
||||
for rb_handle in &platform_handles {
|
||||
let rb = physics.bodies.get_mut(*rb_handle).unwrap();
|
||||
rb.set_next_kinematic_rotation(UnitComplex::new(rot));
|
||||
rb.set_next_kinematic_rotation(Rotation::new(rot));
|
||||
}
|
||||
|
||||
if state.timestep_id % 10 == 0 {
|
||||
let x = rand::random::<f32>() * 10.0 - 5.0;
|
||||
let y = rand::random::<f32>() * 10.0 + 10.0;
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
|
||||
let rigid_body = RigidBodyBuilder::dynamic().translation(Vector::new(x, y));
|
||||
let handle = physics.bodies.insert(rigid_body);
|
||||
let collider = ColliderBuilder::cuboid(rad, rad);
|
||||
physics
|
||||
@@ -48,7 +48,7 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
let to_remove: Vec<_> = physics
|
||||
.bodies
|
||||
.iter()
|
||||
.filter(|(_, b)| b.position().translation.vector.y < -10.0)
|
||||
.filter(|(_, b)| b.position().translation.y < -10.0)
|
||||
.map(|e| e.0)
|
||||
.collect();
|
||||
for handle in to_remove {
|
||||
@@ -71,5 +71,5 @@ pub fn init_world(testbed: &mut Testbed) {
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
||||
testbed.look_at(point![0.0, 0.0], 20.0);
|
||||
testbed.look_at(Vec2::ZERO, 20.0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user