Use newtypes for collider, rigid-body and joint handles.

This commit is contained in:
Crozet Sébastien
2021-01-20 16:33:42 +01:00
parent 28b7866aee
commit 0ade350b5f
11 changed files with 224 additions and 175 deletions

View File

@@ -3,11 +3,43 @@ use rayon::prelude::*;
use crate::data::arena::Arena;
use crate::dynamics::{Joint, JointSet, RigidBody, RigidBodyChanges};
use crate::geometry::{ColliderHandle, ColliderSet, InteractionGraph, NarrowPhase};
use crate::geometry::{ColliderSet, InteractionGraph, NarrowPhase};
use cdl::partitioning::IndexedData;
use std::ops::{Index, IndexMut};
/// The unique handle of a rigid body added to a `RigidBodySet`.
pub type RigidBodyHandle = crate::data::arena::Index;
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[repr(transparent)]
pub struct RigidBodyHandle(pub(crate) crate::data::arena::Index);
impl RigidBodyHandle {
pub fn into_raw_parts(self) -> (usize, u64) {
self.0.into_raw_parts()
}
pub fn from_raw_parts(id: usize, generation: u64) -> Self {
Self(crate::data::arena::Index::from_raw_parts(id, generation))
}
/// An always-invalid rigid-body handle.
pub fn invalid() -> Self {
Self(crate::data::arena::Index::from_raw_parts(
crate::INVALID_USIZE,
crate::INVALID_U64,
))
}
}
impl IndexedData for RigidBodyHandle {
fn default() -> Self {
Self(IndexedData::default())
}
fn index(&self) -> usize {
self.0.index()
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -66,11 +98,6 @@ impl RigidBodySet {
}
}
/// An always-invalid rigid-body handle.
pub fn invalid_handle() -> RigidBodyHandle {
RigidBodyHandle::from_raw_parts(crate::INVALID_USIZE, crate::INVALID_U64)
}
/// The number of rigid bodies on this set.
pub fn len(&self) -> usize {
self.bodies.len()
@@ -78,7 +105,7 @@ impl RigidBodySet {
/// Is the given body handle valid?
pub fn contains(&self, handle: RigidBodyHandle) -> bool {
self.bodies.contains(handle)
self.bodies.contains(handle.0)
}
/// Insert a rigid body into this set and retrieve its handle.
@@ -88,10 +115,10 @@ impl RigidBodySet {
rb.reset_internal_references();
rb.changes.set(RigidBodyChanges::all(), true);
let handle = self.bodies.insert(rb);
let handle = RigidBodyHandle(self.bodies.insert(rb));
self.modified_bodies.push(handle);
let rb = &mut self.bodies[handle];
let rb = &mut self.bodies[handle.0];
if rb.is_kinematic() {
rb.active_set_id = self.active_kinematic_set.len();
@@ -108,7 +135,7 @@ impl RigidBodySet {
colliders: &mut ColliderSet,
joints: &mut JointSet,
) -> Option<RigidBody> {
let rb = self.bodies.remove(handle)?;
let rb = self.bodies.remove(handle.0)?;
/*
* Update active sets.
*/
@@ -119,7 +146,7 @@ impl RigidBodySet {
active_set.swap_remove(rb.active_set_id);
if let Some(replacement) = active_set.get(rb.active_set_id) {
self.bodies[*replacement].active_set_id = rb.active_set_id;
self.bodies[replacement.0].active_set_id = rb.active_set_id;
}
}
}
@@ -148,7 +175,7 @@ impl RigidBodySet {
/// If `strong` is `true` then it is assured that the rigid-body will
/// remain awake during multiple subsequent timesteps.
pub fn wake_up(&mut self, handle: RigidBodyHandle, strong: bool) {
if let Some(rb) = self.bodies.get_mut(handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
// TODO: what about kinematic bodies?
if rb.is_dynamic() {
rb.wake_up(strong);
@@ -171,7 +198,9 @@ impl RigidBodySet {
/// Using this is discouraged in favor of `self.get(handle)` which does not
/// suffer form the ABA problem.
pub fn get_unknown_gen(&self, i: usize) -> Option<(&RigidBody, RigidBodyHandle)> {
self.bodies.get_unknown_gen(i)
self.bodies
.get_unknown_gen(i)
.map(|(b, h)| (b, RigidBodyHandle(h)))
}
/// Gets a mutable reference to the rigid-body with the given handle without a known generation.
@@ -187,19 +216,19 @@ impl RigidBodySet {
let result = self.bodies.get_unknown_gen_mut(i)?;
if !self.modified_all_bodies && !result.0.changes.contains(RigidBodyChanges::MODIFIED) {
result.0.changes = RigidBodyChanges::MODIFIED;
self.modified_bodies.push(result.1);
self.modified_bodies.push(RigidBodyHandle(result.1));
}
Some(result)
Some((result.0, RigidBodyHandle(result.1)))
}
/// Gets the rigid-body with the given handle.
pub fn get(&self, handle: RigidBodyHandle) -> Option<&RigidBody> {
self.bodies.get(handle)
self.bodies.get(handle.0)
}
/// Gets a mutable reference to the rigid-body with the given handle.
pub fn get_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
let result = self.bodies.get_mut(handle)?;
let result = self.bodies.get_mut(handle.0)?;
if !self.modified_all_bodies && !result.changes.contains(RigidBodyChanges::MODIFIED) {
result.changes = RigidBodyChanges::MODIFIED;
self.modified_bodies.push(handle);
@@ -208,7 +237,7 @@ impl RigidBodySet {
}
pub(crate) fn get_mut_internal(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
self.bodies.get_mut(handle)
self.bodies.get_mut(handle.0)
}
pub(crate) fn get2_mut_internal(
@@ -216,19 +245,19 @@ impl RigidBodySet {
h1: RigidBodyHandle,
h2: RigidBodyHandle,
) -> (Option<&mut RigidBody>, Option<&mut RigidBody>) {
self.bodies.get2_mut(h1, h2)
self.bodies.get2_mut(h1.0, h2.0)
}
/// Iterates through all the rigid-bodies on this set.
pub fn iter(&self) -> impl Iterator<Item = (RigidBodyHandle, &RigidBody)> {
self.bodies.iter()
self.bodies.iter().map(|(h, b)| (RigidBodyHandle(h), b))
}
/// Iterates mutably through all the rigid-bodies on this set.
pub fn iter_mut(&mut self) -> impl Iterator<Item = (RigidBodyHandle, &mut RigidBody)> {
self.modified_bodies.clear();
self.modified_all_bodies = true;
self.bodies.iter_mut()
self.bodies.iter_mut().map(|(h, b)| (RigidBodyHandle(h), b))
}
/// Iter through all the active kinematic rigid-bodies on this set.
@@ -238,7 +267,7 @@ impl RigidBodySet {
let bodies: &'a _ = &self.bodies;
self.active_kinematic_set
.iter()
.filter_map(move |h| Some((*h, bodies.get(*h)?)))
.filter_map(move |h| Some((*h, bodies.get(h.0)?)))
}
/// Iter through all the active dynamic rigid-bodies on this set.
@@ -248,7 +277,7 @@ impl RigidBodySet {
let bodies: &'a _ = &self.bodies;
self.active_dynamic_set
.iter()
.filter_map(move |h| Some((*h, bodies.get(*h)?)))
.filter_map(move |h| Some((*h, bodies.get(h.0)?)))
}
#[cfg(not(feature = "parallel"))]
@@ -260,7 +289,7 @@ impl RigidBodySet {
let bodies: &'a _ = &self.bodies;
self.active_dynamic_set[island_range]
.iter()
.filter_map(move |h| Some((*h, bodies.get(*h)?)))
.filter_map(move |h| Some((*h, bodies.get(h.0)?)))
}
#[inline(always)]
@@ -269,13 +298,13 @@ impl RigidBodySet {
mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
) {
for handle in &self.active_dynamic_set {
if let Some(rb) = self.bodies.get_mut(*handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
f(*handle, rb)
}
}
for handle in &self.active_kinematic_set {
if let Some(rb) = self.bodies.get_mut(*handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
f(*handle, rb)
}
}
@@ -287,7 +316,7 @@ impl RigidBodySet {
mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
) {
for handle in &self.active_dynamic_set {
if let Some(rb) = self.bodies.get_mut(*handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
f(*handle, rb)
}
}
@@ -299,7 +328,7 @@ impl RigidBodySet {
mut f: impl FnMut(RigidBodyHandle, &mut RigidBody),
) {
for handle in &self.active_kinematic_set {
if let Some(rb) = self.bodies.get_mut(*handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
f(*handle, rb)
}
}
@@ -314,7 +343,7 @@ impl RigidBodySet {
) {
let island_range = self.active_islands[island_id]..self.active_islands[island_id + 1];
for handle in &self.active_dynamic_set[island_range] {
if let Some(rb) = self.bodies.get_mut(*handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
f(*handle, rb)
}
}
@@ -338,7 +367,7 @@ impl RigidBodySet {
|| bodies.load(Ordering::Relaxed),
|bodies, handle| {
let bodies: &mut Arena<RigidBody> = unsafe { std::mem::transmute(*bodies) };
if let Some(rb) = bodies.get_mut(*handle) {
if let Some(rb) = bodies.get_mut(handle.0) {
f(*handle, rb)
}
},
@@ -401,7 +430,7 @@ impl RigidBodySet {
for (handle, rb) in self.bodies.iter_mut() {
Self::maintain_one(
colliders,
handle,
RigidBodyHandle(handle),
rb,
&mut self.modified_inactive_set,
&mut self.active_kinematic_set,
@@ -413,7 +442,7 @@ impl RigidBodySet {
self.modified_all_bodies = false;
} else {
for handle in self.modified_bodies.drain(..) {
if let Some(rb) = self.bodies.get_mut(handle) {
if let Some(rb) = self.bodies.get_mut(handle.0) {
Self::maintain_one(
colliders,
handle,
@@ -431,7 +460,7 @@ impl RigidBodySet {
&mut self,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase,
joint_graph: &InteractionGraph<Joint>,
joint_graph: &InteractionGraph<RigidBodyHandle, Joint>,
min_island_size: usize,
) {
assert!(
@@ -451,7 +480,7 @@ impl RigidBodySet {
// does not seem to affect performances nor stability. However it makes
// debugging slightly nicer so we keep this rev.
for h in self.active_dynamic_set.drain(..).rev() {
let rb = &mut self.bodies[h];
let rb = &mut self.bodies[h.0];
rb.update_energy();
if rb.activation.energy <= rb.activation.threshold {
// Mark them as sleeping for now. This will
@@ -466,18 +495,18 @@ impl RigidBodySet {
// Read all the contacts and push objects touching touching this rigid-body.
#[inline(always)]
fn push_contacting_colliders(
fn push_contacting_bodies(
rb: &RigidBody,
colliders: &ColliderSet,
narrow_phase: &NarrowPhase,
stack: &mut Vec<ColliderHandle>,
stack: &mut Vec<RigidBodyHandle>,
) {
for collider_handle in &rb.colliders {
if let Some(contacts) = narrow_phase.contacts_with(*collider_handle) {
for inter in contacts {
for manifold in &inter.2.manifolds {
if !manifold.data.solver_contacts.is_empty() {
let other = crate::utils::other_handle(
let other = crate::utils::select_other(
(inter.0, inter.1),
*collider_handle,
);
@@ -494,7 +523,7 @@ impl RigidBodySet {
// Now iterate on all active kinematic bodies and push all the bodies
// touching them to the stack so they can be woken up.
for h in self.active_kinematic_set.iter() {
let rb = &self.bodies[*h];
let rb = &self.bodies[h.0];
if !rb.is_moving() {
// If the kinematic body does not move, it does not have
@@ -502,7 +531,7 @@ impl RigidBodySet {
continue;
}
push_contacting_colliders(rb, colliders, narrow_phase, &mut self.stack);
push_contacting_bodies(rb, colliders, narrow_phase, &mut self.stack);
}
// println!("Selection: {}", instant::now() - t);
@@ -517,7 +546,7 @@ impl RigidBodySet {
let mut island_marker = self.stack.len().max(1) - 1;
while let Some(handle) = self.stack.pop() {
let rb = &mut self.bodies[handle];
let rb = &mut self.bodies[handle.0];
if rb.active_set_timestamp == self.active_set_timestamp || !rb.is_dynamic() {
// We already visited this body and its neighbors.
@@ -545,10 +574,10 @@ impl RigidBodySet {
// Transmit the active state to all the rigid-bodies with colliders
// in contact or joined with this collider.
push_contacting_colliders(rb, colliders, narrow_phase, &mut self.stack);
push_contacting_bodies(rb, colliders, narrow_phase, &mut self.stack);
for inter in joint_graph.interactions_with(rb.joint_graph_index) {
let other = crate::utils::other_handle((inter.0, inter.1), handle);
let other = crate::utils::select_other((inter.0, inter.1), handle);
self.stack.push(other);
}
}
@@ -563,7 +592,7 @@ impl RigidBodySet {
// Actually put to sleep bodies which have not been detected as awake.
// let t = instant::now();
for h in &self.can_sleep {
let b = &mut self.bodies[*h];
let b = &mut self.bodies[h.0];
if b.activation.sleeping {
b.sleep();
}
@@ -576,12 +605,12 @@ impl Index<RigidBodyHandle> for RigidBodySet {
type Output = RigidBody;
fn index(&self, index: RigidBodyHandle) -> &RigidBody {
&self.bodies[index]
&self.bodies[index.0]
}
}
impl IndexMut<RigidBodyHandle> for RigidBodySet {
fn index_mut(&mut self, index: RigidBodyHandle) -> &mut RigidBody {
&mut self.bodies[index]
&mut self.bodies[index.0]
}
}