Use newtypes for collider, rigid-body and joint handles.

This commit is contained in:
Crozet Sébastien
2021-01-20 16:33:42 +01:00
parent 28b7866aee
commit 0ade350b5f
11 changed files with 224 additions and 175 deletions

View File

@@ -79,11 +79,7 @@ pub fn init_world(testbed: &mut Testbed) {
transform.get_scale().1 as f32 * 0.2,
);
let indices: Vec<_> = mesh
.indices
.chunks(3)
.map(|v| Point3::new(v[0], v[1], v[2]))
.collect();
let indices: Vec<_> = mesh.indices.chunks(3).map(|v| [v[0], v[1], v[2]]).collect();
let vertices: Vec<_> = mesh
.vertices
.iter()