Testbed: don't open a window in benchmark mode.

This commit is contained in:
Sébastien Crozet
2020-09-13 09:43:51 +02:00
parent 17edd0d46a
commit 0829ed10ac

View File

@@ -230,7 +230,6 @@ pub struct Testbed {
gravity: Vector<f32>,
integration_parameters: IntegrationParameters,
physics: PhysicsState,
window: Option<Box<Window>>,
graphics: GraphicsManager,
nsteps: usize,
camera_locked: bool, // Used so that the camera can remain the same before and after we change backend or press the restart button.
@@ -244,7 +243,7 @@ pub struct Testbed {
// cursor_pos: Point2<f32>,
events: PhysicsEvents,
event_handler: ChannelEventCollector,
ui: TestbedUi,
ui: Option<TestbedUi>,
state: TestbedState,
#[cfg(all(feature = "dim2", feature = "other-backends"))]
box2d: Option<Box2dWorld>,
@@ -274,17 +273,8 @@ type CallbacksFluids = Vec<
impl Testbed {
pub fn new_empty() -> Testbed {
let graphics = GraphicsManager::new();
#[cfg(feature = "dim3")]
let mut window = Box::new(Window::new("rapier: 3d demo"));
#[cfg(feature = "dim2")]
let mut window = Box::new(Window::new("rapier: 2d demo"));
window.set_background_color(0.85, 0.85, 0.85);
window.set_framerate_limit(Some(60));
window.set_light(Light::StickToCamera);
let flags = TestbedStateFlags::SLEEP;
let ui = TestbedUi::new(&mut window);
let ui = None;
#[allow(unused_mut)]
let mut backend_names = vec!["rapier"];
@@ -352,7 +342,6 @@ impl Testbed {
callbacks: Vec::new(),
#[cfg(feature = "fluids")]
callbacks_fluids: Vec::new(),
window: Some(window),
graphics,
nsteps: 1,
camera_locked: false,
@@ -773,7 +762,14 @@ impl Testbed {
}
}
} else {
let window = mem::replace(&mut self.window, None).unwrap();
#[cfg(feature = "dim3")]
let mut window = Window::new("rapier: 3d demo");
#[cfg(feature = "dim2")]
let mut window = Window::new("rapier: 2d demo");
window.set_background_color(0.85, 0.85, 0.85);
window.set_framerate_limit(Some(60));
window.set_light(Light::StickToCamera);
self.ui = Some(TestbedUi::new(&mut window));
window.render_loop(self);
}
}
@@ -1207,8 +1203,9 @@ impl State for Testbed {
}
fn step(&mut self, window: &mut Window) {
self.ui
.update(window, &mut self.integration_parameters, &mut self.state);
if let Some(ui) = &mut self.ui {
ui.update(window, &mut self.integration_parameters, &mut self.state);
}
// Handle UI actions.
{