Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
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@@ -1,4 +1,5 @@
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use rapier::counters::Counters;
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use rapier::math::Real;
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use crate::harness::Harness;
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use crate::testbed::{
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@@ -147,7 +148,7 @@ pub fn update_ui(ui_context: &EguiContext, state: &mut TestbedState, harness: &m
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);
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let mut frequency = integration_parameters.inv_dt().round() as u32;
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ui.add(Slider::new(&mut frequency, 0..=240).text("frequency (Hz)"));
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integration_parameters.set_inv_dt(frequency as f32);
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integration_parameters.set_inv_dt(frequency as Real);
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let mut sleep = state.flags.contains(TestbedStateFlags::SLEEP);
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// let mut contact_points = state.flags.contains(TestbedStateFlags::CONTACT_POINTS);
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