Fix some solver issues

- Fix the wrong codepath taken  by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
This commit is contained in:
Sébastien Crozet
2022-01-16 16:40:59 +01:00
parent 4454a845e9
commit 0703e5527f
43 changed files with 936 additions and 229 deletions

View File

@@ -50,12 +50,10 @@ impl OrbitCameraPlugin {
mut query: Query<(&OrbitCamera, &mut Transform), (Changed<OrbitCamera>, With<Camera>)>,
) {
for (camera, mut transform) in query.iter_mut() {
if camera.enabled {
let rot = Quat::from_axis_angle(Vec3::Y, camera.x)
* Quat::from_axis_angle(-Vec3::X, camera.y);
transform.translation = (rot * Vec3::Y) * camera.distance + camera.center;
transform.look_at(camera.center, Vec3::Y);
}
let rot = Quat::from_axis_angle(Vec3::Y, camera.x)
* Quat::from_axis_angle(-Vec3::X, camera.y);
transform.translation = (rot * Vec3::Y) * camera.distance + camera.center;
transform.look_at(camera.center, Vec3::Y);
}
}