Fix some solver issues
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
This commit is contained in:
@@ -39,10 +39,8 @@ impl OrbitCameraPlugin {
|
||||
mut query: Query<(&OrbitCamera, &mut Transform), (Changed<OrbitCamera>, With<Camera>)>,
|
||||
) {
|
||||
for (camera, mut transform) in query.iter_mut() {
|
||||
if camera.enabled {
|
||||
transform.translation = camera.center;
|
||||
transform.scale = Vec3::new(1.0 / camera.zoom, 1.0 / camera.zoom, 1.0);
|
||||
}
|
||||
transform.translation = camera.center;
|
||||
transform.scale = Vec3::new(1.0 / camera.zoom, 1.0 / camera.zoom, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -50,12 +50,10 @@ impl OrbitCameraPlugin {
|
||||
mut query: Query<(&OrbitCamera, &mut Transform), (Changed<OrbitCamera>, With<Camera>)>,
|
||||
) {
|
||||
for (camera, mut transform) in query.iter_mut() {
|
||||
if camera.enabled {
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, camera.x)
|
||||
* Quat::from_axis_angle(-Vec3::X, camera.y);
|
||||
transform.translation = (rot * Vec3::Y) * camera.distance + camera.center;
|
||||
transform.look_at(camera.center, Vec3::Y);
|
||||
}
|
||||
let rot = Quat::from_axis_angle(Vec3::Y, camera.x)
|
||||
* Quat::from_axis_angle(-Vec3::X, camera.y);
|
||||
transform.translation = (rot * Vec3::Y) * camera.distance + camera.center;
|
||||
transform.look_at(camera.center, Vec3::Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@ use bevy::prelude::*;
|
||||
|
||||
use na::{point, Point3};
|
||||
|
||||
use crate::math::Isometry;
|
||||
use crate::objects::node::EntityWithGraphics;
|
||||
use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
|
||||
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
|
||||
use rapier::math::{Isometry, Real};
|
||||
//use crate::objects::capsule::Capsule;
|
||||
//#[cfg(feature = "dim3")]
|
||||
//use crate::objects::mesh::Mesh;
|
||||
@@ -301,8 +301,8 @@ impl GraphicsManager {
|
||||
handle: Option<ColliderHandle>,
|
||||
shape: &dyn Shape,
|
||||
sensor: bool,
|
||||
pos: &Isometry<f32>,
|
||||
delta: &Isometry<f32>,
|
||||
pos: &Isometry<Real>,
|
||||
delta: &Isometry<Real>,
|
||||
color: Point3<f32>,
|
||||
out: &mut Vec<EntityWithGraphics>,
|
||||
) {
|
||||
@@ -347,18 +347,24 @@ impl GraphicsManager {
|
||||
_bodies: &RigidBodySet,
|
||||
colliders: &ColliderSet,
|
||||
components: &mut Query<(&mut Transform,)>,
|
||||
_materials: &mut Assets<BevyMaterial>,
|
||||
) {
|
||||
for (_, ns) in self.b2sn.iter_mut() {
|
||||
for n in ns.iter_mut() {
|
||||
// if let Some(co) = colliders.get(n.collider()) {
|
||||
// let bo = &_bodies[co.parent()];
|
||||
//
|
||||
// if bo.is_dynamic() {
|
||||
// if bo.is_ccd_active() {
|
||||
// n.set_color(point![1.0, 0.0, 0.0]);
|
||||
// } else {
|
||||
// n.set_color(point![0.0, 1.0, 0.0]);
|
||||
// }
|
||||
// if let Some(bo) = n
|
||||
// .collider
|
||||
// .and_then(|h| bodies.get(colliders.get(h)?.parent()?))
|
||||
// {
|
||||
// if bo.activation().time_since_can_sleep
|
||||
// >= RigidBodyActivation::default_time_until_sleep()
|
||||
// {
|
||||
// n.set_color(materials, point![1.0, 0.0, 0.0]);
|
||||
// }
|
||||
// /* else if bo.activation().energy < bo.activation().threshold {
|
||||
// n.set_color(materials, point![0.0, 0.0, 1.0]);
|
||||
// } */
|
||||
// else {
|
||||
// n.set_color(materials, point![0.0, 1.0, 0.0]);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ use rapier::dynamics::{
|
||||
RigidBodySet,
|
||||
};
|
||||
use rapier::geometry::{BroadPhase, ColliderSet, NarrowPhase};
|
||||
use rapier::math::Vector;
|
||||
use rapier::math::{Real, Vector};
|
||||
use rapier::pipeline::{ChannelEventCollector, PhysicsHooks, PhysicsPipeline, QueryPipeline};
|
||||
|
||||
pub mod plugin;
|
||||
@@ -131,7 +131,7 @@ impl Harness {
|
||||
colliders: ColliderSet,
|
||||
impulse_joints: ImpulseJointSet,
|
||||
multibody_joints: MultibodyJointSet,
|
||||
gravity: Vector<f32>,
|
||||
gravity: Vector<Real>,
|
||||
hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
|
||||
) {
|
||||
// println!("Num bodies: {}", bodies.len());
|
||||
@@ -235,7 +235,7 @@ impl Harness {
|
||||
|
||||
self.events.poll_all();
|
||||
|
||||
self.state.time += self.physics.integration_parameters.dt;
|
||||
self.state.time += self.physics.integration_parameters.dt as f32;
|
||||
self.state.timestep_id += 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
extern crate nalgebra as na;
|
||||
#[cfg(feature = "dim2")]
|
||||
extern crate parry2d as parry;
|
||||
#[cfg(feature = "dim3")]
|
||||
extern crate parry3d as parry;
|
||||
#[cfg(feature = "dim2")]
|
||||
extern crate rapier2d as rapier;
|
||||
#[cfg(feature = "dim3")]
|
||||
extern crate rapier3d as rapier;
|
||||
|
||||
#[macro_use]
|
||||
extern crate bitflags;
|
||||
|
||||
@@ -10,7 +10,7 @@ use bevy::render::render_resource::PrimitiveTopology;
|
||||
use rapier::geometry::{ColliderHandle, ColliderSet, Shape, ShapeType};
|
||||
#[cfg(feature = "dim3")]
|
||||
use rapier::geometry::{Cone, Cylinder};
|
||||
use rapier::math::Isometry;
|
||||
use rapier::math::{Isometry, Real};
|
||||
|
||||
use crate::graphics::BevyMaterial;
|
||||
#[cfg(feature = "dim2")]
|
||||
@@ -26,7 +26,7 @@ pub struct EntityWithGraphics {
|
||||
pub color: Point3<f32>,
|
||||
pub base_color: Point3<f32>,
|
||||
pub collider: Option<ColliderHandle>,
|
||||
pub delta: Isometry<f32>,
|
||||
pub delta: Isometry<Real>,
|
||||
pub opacity: f32,
|
||||
material: Handle<BevyMaterial>,
|
||||
}
|
||||
@@ -39,8 +39,8 @@ impl EntityWithGraphics {
|
||||
prefab_meshs: &HashMap<ShapeType, Handle<Mesh>>,
|
||||
shape: &dyn Shape,
|
||||
collider: Option<ColliderHandle>,
|
||||
collider_pos: Isometry<f32>,
|
||||
delta: Isometry<f32>,
|
||||
collider_pos: Isometry<Real>,
|
||||
delta: Isometry<Real>,
|
||||
color: Point3<f32>,
|
||||
sensor: bool,
|
||||
) -> Self {
|
||||
@@ -56,16 +56,16 @@ impl EntityWithGraphics {
|
||||
let bevy_color = Color::rgba(color.x, color.y, color.z, opacity);
|
||||
let shape_pos = collider_pos * delta;
|
||||
let mut transform = Transform::from_scale(scale);
|
||||
transform.translation.x = shape_pos.translation.vector.x;
|
||||
transform.translation.y = shape_pos.translation.vector.y;
|
||||
transform.translation.x = shape_pos.translation.vector.x as f32;
|
||||
transform.translation.y = shape_pos.translation.vector.y as f32;
|
||||
#[cfg(feature = "dim3")]
|
||||
{
|
||||
transform.translation.z = shape_pos.translation.vector.z;
|
||||
transform.translation.z = shape_pos.translation.vector.z as f32;
|
||||
transform.rotation = Quat::from_xyzw(
|
||||
shape_pos.rotation.i,
|
||||
shape_pos.rotation.j,
|
||||
shape_pos.rotation.k,
|
||||
shape_pos.rotation.w,
|
||||
shape_pos.rotation.i as f32,
|
||||
shape_pos.rotation.j as f32,
|
||||
shape_pos.rotation.k as f32,
|
||||
shape_pos.rotation.w as f32,
|
||||
);
|
||||
}
|
||||
#[cfg(feature = "dim2")]
|
||||
@@ -73,7 +73,7 @@ impl EntityWithGraphics {
|
||||
if sensor {
|
||||
transform.translation.z = -10.0;
|
||||
}
|
||||
transform.rotation = Quat::from_rotation_z(shape_pos.rotation.angle());
|
||||
transform.rotation = Quat::from_rotation_z(shape_pos.rotation.angle() as f32);
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
@@ -172,21 +172,21 @@ impl EntityWithGraphics {
|
||||
if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
|
||||
if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
|
||||
let co_pos = co.position() * self.delta;
|
||||
pos.translation.x = co_pos.translation.vector.x;
|
||||
pos.translation.y = co_pos.translation.vector.y;
|
||||
pos.translation.x = co_pos.translation.vector.x as f32;
|
||||
pos.translation.y = co_pos.translation.vector.y as f32;
|
||||
#[cfg(feature = "dim3")]
|
||||
{
|
||||
pos.translation.z = co_pos.translation.vector.z;
|
||||
pos.translation.z = co_pos.translation.vector.z as f32;
|
||||
pos.rotation = Quat::from_xyzw(
|
||||
co_pos.rotation.i,
|
||||
co_pos.rotation.j,
|
||||
co_pos.rotation.k,
|
||||
co_pos.rotation.w,
|
||||
co_pos.rotation.i as f32,
|
||||
co_pos.rotation.j as f32,
|
||||
co_pos.rotation.k as f32,
|
||||
co_pos.rotation.w as f32,
|
||||
);
|
||||
}
|
||||
#[cfg(feature = "dim2")]
|
||||
{
|
||||
pos.rotation = Quat::from_rotation_z(co_pos.rotation.angle());
|
||||
pos.rotation = Quat::from_rotation_z(co_pos.rotation.angle() as f32);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -266,7 +266,7 @@ impl EntityWithGraphics {
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
fn bevy_mesh_from_polyline(vertices: Vec<Point2<f32>>) -> Mesh {
|
||||
fn bevy_mesh_from_polyline(vertices: Vec<Point2<Real>>) -> Mesh {
|
||||
let n = vertices.len();
|
||||
let idx = (1..n as u32 - 1).map(|i| [0, i, i + 1]).collect();
|
||||
let vtx = vertices
|
||||
@@ -277,7 +277,7 @@ fn bevy_mesh_from_polyline(vertices: Vec<Point2<f32>>) -> Mesh {
|
||||
}
|
||||
|
||||
#[cfg(feature = "dim2")]
|
||||
fn bevy_polyline(buffers: (Vec<Point2<f32>>, Option<Vec<[u32; 2]>>)) -> Mesh {
|
||||
fn bevy_polyline(buffers: (Vec<Point2<Real>>, Option<Vec<[u32; 2]>>)) -> Mesh {
|
||||
let (vtx, idx) = buffers;
|
||||
// let mut normals: Vec<[f32; 3]> = vec![];
|
||||
let mut vertices: Vec<[f32; 3]> = vec![];
|
||||
@@ -287,11 +287,11 @@ fn bevy_polyline(buffers: (Vec<Point2<f32>>, Option<Vec<[u32; 2]>>)) -> Mesh {
|
||||
let a = vtx[idx[0] as usize];
|
||||
let b = vtx[idx[1] as usize];
|
||||
|
||||
vertices.push([a.x, a.y, 0.0]);
|
||||
vertices.push([b.x, b.y, 0.0]);
|
||||
vertices.push([a.x as f32, a.y as f32, 0.0]);
|
||||
vertices.push([b.x as f32, b.y as f32, 0.0]);
|
||||
}
|
||||
} else {
|
||||
vertices = vtx.iter().map(|v| [v.x, v.y, 0.0]).collect();
|
||||
vertices = vtx.iter().map(|v| [v.x as f32, v.y as f32, 0.0]).collect();
|
||||
}
|
||||
|
||||
let indices: Vec<_> = (0..vertices.len() as u32).collect();
|
||||
@@ -310,7 +310,7 @@ fn bevy_polyline(buffers: (Vec<Point2<f32>>, Option<Vec<[u32; 2]>>)) -> Mesh {
|
||||
mesh
|
||||
}
|
||||
|
||||
fn bevy_mesh(buffers: (Vec<Point3<f32>>, Vec<[u32; 3]>)) -> Mesh {
|
||||
fn bevy_mesh(buffers: (Vec<Point3<Real>>, Vec<[u32; 3]>)) -> Mesh {
|
||||
let (vtx, idx) = buffers;
|
||||
let mut normals: Vec<[f32; 3]> = vec![];
|
||||
let mut vertices: Vec<[f32; 3]> = vec![];
|
||||
@@ -320,9 +320,9 @@ fn bevy_mesh(buffers: (Vec<Point3<f32>>, Vec<[u32; 3]>)) -> Mesh {
|
||||
let b = vtx[idx[1] as usize];
|
||||
let c = vtx[idx[2] as usize];
|
||||
|
||||
vertices.push(a.into());
|
||||
vertices.push(b.into());
|
||||
vertices.push(c.into());
|
||||
vertices.push(a.cast::<f32>().into());
|
||||
vertices.push(b.cast::<f32>().into());
|
||||
vertices.push(c.cast::<f32>().into());
|
||||
}
|
||||
|
||||
for vtx in vertices.chunks(3) {
|
||||
@@ -330,9 +330,9 @@ fn bevy_mesh(buffers: (Vec<Point3<f32>>, Vec<[u32; 3]>)) -> Mesh {
|
||||
let b = Point3::from(vtx[1]);
|
||||
let c = Point3::from(vtx[2]);
|
||||
let n = (b - a).cross(&(c - a)).normalize();
|
||||
normals.push(n.into());
|
||||
normals.push(n.into());
|
||||
normals.push(n.into());
|
||||
normals.push(n.cast::<f32>().into());
|
||||
normals.push(n.cast::<f32>().into());
|
||||
normals.push(n.cast::<f32>().into());
|
||||
}
|
||||
|
||||
normals
|
||||
@@ -358,36 +358,36 @@ fn collider_mesh_scale(co_shape: &dyn Shape) -> Vec3 {
|
||||
#[cfg(feature = "dim2")]
|
||||
ShapeType::Cuboid => {
|
||||
let c = co_shape.as_cuboid().unwrap();
|
||||
Vec3::new(c.half_extents.x, c.half_extents.y, 1.0)
|
||||
Vec3::new(c.half_extents.x as f32, c.half_extents.y as f32, 1.0)
|
||||
}
|
||||
ShapeType::Ball => {
|
||||
let b = co_shape.as_ball().unwrap();
|
||||
Vec3::new(b.radius, b.radius, b.radius)
|
||||
Vec3::new(b.radius as f32, b.radius as f32, b.radius as f32)
|
||||
}
|
||||
#[cfg(feature = "dim3")]
|
||||
ShapeType::Cuboid => {
|
||||
let c = co_shape.as_cuboid().unwrap();
|
||||
Vec3::from_slice(c.half_extents.as_slice())
|
||||
Vec3::from_slice(c.half_extents.cast::<f32>().as_slice())
|
||||
}
|
||||
#[cfg(feature = "dim3")]
|
||||
ShapeType::Cylinder => {
|
||||
let c = co_shape.as_cylinder().unwrap();
|
||||
Vec3::new(c.radius, c.half_height, c.radius)
|
||||
Vec3::new(c.radius as f32, c.half_height as f32, c.radius as f32)
|
||||
}
|
||||
#[cfg(feature = "dim3")]
|
||||
ShapeType::RoundCylinder => {
|
||||
let c = &co_shape.as_round_cylinder().unwrap().base_shape;
|
||||
Vec3::new(c.radius, c.half_height, c.radius)
|
||||
Vec3::new(c.radius as f32, c.half_height as f32, c.radius as f32)
|
||||
}
|
||||
#[cfg(feature = "dim3")]
|
||||
ShapeType::Cone => {
|
||||
let c = co_shape.as_cone().unwrap();
|
||||
Vec3::new(c.radius, c.half_height, c.radius)
|
||||
Vec3::new(c.radius as f32, c.half_height as f32, c.radius as f32)
|
||||
}
|
||||
#[cfg(feature = "dim3")]
|
||||
ShapeType::RoundCone => {
|
||||
let c = &co_shape.as_round_cone().unwrap().base_shape;
|
||||
Vec3::new(c.radius, c.half_height, c.radius)
|
||||
Vec3::new(c.radius as f32, c.half_height as f32, c.radius as f32)
|
||||
}
|
||||
_ => Vec3::ONE,
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ use rapier::dynamics::{
|
||||
RigidBodySet,
|
||||
};
|
||||
use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, IntersectionEvent, NarrowPhase};
|
||||
use rapier::math::Vector;
|
||||
use rapier::math::{Real, Vector};
|
||||
use rapier::pipeline::{PhysicsHooks, PhysicsPipeline, QueryPipeline};
|
||||
|
||||
pub struct PhysicsSnapshot {
|
||||
@@ -82,7 +82,7 @@ pub struct PhysicsState {
|
||||
pub pipeline: PhysicsPipeline,
|
||||
pub query_pipeline: QueryPipeline,
|
||||
pub integration_parameters: IntegrationParameters,
|
||||
pub gravity: Vector<f32>,
|
||||
pub gravity: Vector<Real>,
|
||||
pub hooks: Box<dyn PhysicsHooks<RigidBodySet, ColliderSet>>,
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ use rapier::dynamics::{
|
||||
use rapier::geometry::{ColliderHandle, ColliderSet, NarrowPhase};
|
||||
#[cfg(feature = "dim3")]
|
||||
use rapier::geometry::{InteractionGroups, Ray};
|
||||
use rapier::math::Vector;
|
||||
use rapier::math::{Real, Vector};
|
||||
use rapier::pipeline::PhysicsHooks;
|
||||
|
||||
#[cfg(all(feature = "dim2", feature = "other-backends"))]
|
||||
@@ -487,7 +487,7 @@ impl<'a, 'b, 'c, 'd, 'e, 'f> Testbed<'a, 'b, 'c, 'd, 'e, 'f> {
|
||||
colliders: ColliderSet,
|
||||
impulse_joints: ImpulseJointSet,
|
||||
multibody_joints: MultibodyJointSet,
|
||||
gravity: Vector<f32>,
|
||||
gravity: Vector<Real>,
|
||||
hooks: impl PhysicsHooks<RigidBodySet, ColliderSet> + 'static,
|
||||
) {
|
||||
self.harness.set_world_with_params(
|
||||
@@ -1129,12 +1129,15 @@ fn update_testbed(
|
||||
{
|
||||
if state.flags.contains(TestbedStateFlags::SLEEP) {
|
||||
for (_, body) in harness.physics.bodies.iter_mut() {
|
||||
body.activation_mut().threshold = RigidBodyActivation::default_threshold();
|
||||
body.activation_mut().linear_threshold =
|
||||
RigidBodyActivation::default_linear_threshold();
|
||||
body.activation_mut().angular_threshold =
|
||||
RigidBodyActivation::default_angular_threshold();
|
||||
}
|
||||
} else {
|
||||
for (_, body) in harness.physics.bodies.iter_mut() {
|
||||
body.wake_up(true);
|
||||
body.activation_mut().threshold = -1.0;
|
||||
body.activation_mut().linear_threshold = -1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1226,6 +1229,7 @@ fn update_testbed(
|
||||
&harness.physics.bodies,
|
||||
&harness.physics.colliders,
|
||||
&mut gfx_components,
|
||||
&mut *materials,
|
||||
);
|
||||
|
||||
for plugin in &mut plugins.0 {
|
||||
@@ -1299,14 +1303,14 @@ fn highlight_hovered_body(
|
||||
let ray_pt1 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, -1.0));
|
||||
let ray_pt2 = ndc_to_world.project_point3(Vec3::new(ndc_cursor.x, ndc_cursor.y, 1.0));
|
||||
let ray_dir = ray_pt2 - ray_pt1;
|
||||
let ray_origin = Point3::new(ray_pt1.x, ray_pt1.y, ray_pt1.z);
|
||||
let ray_dir = Vector3::new(ray_dir.x, ray_dir.y, ray_dir.z);
|
||||
let ray_origin = Point3::new(ray_pt1.x as Real, ray_pt1.y as Real, ray_pt1.z as Real);
|
||||
let ray_dir = Vector3::new(ray_dir.x as Real, ray_dir.y as Real, ray_dir.z as Real);
|
||||
|
||||
let ray = Ray::new(ray_origin, ray_dir);
|
||||
let hit = physics.query_pipeline.cast_ray(
|
||||
&physics.colliders,
|
||||
&ray,
|
||||
f32::MAX,
|
||||
Real::MAX,
|
||||
true,
|
||||
InteractionGroups::all(),
|
||||
None,
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use rapier::counters::Counters;
|
||||
use rapier::math::Real;
|
||||
|
||||
use crate::harness::Harness;
|
||||
use crate::testbed::{
|
||||
@@ -147,7 +148,7 @@ pub fn update_ui(ui_context: &EguiContext, state: &mut TestbedState, harness: &m
|
||||
);
|
||||
let mut frequency = integration_parameters.inv_dt().round() as u32;
|
||||
ui.add(Slider::new(&mut frequency, 0..=240).text("frequency (Hz)"));
|
||||
integration_parameters.set_inv_dt(frequency as f32);
|
||||
integration_parameters.set_inv_dt(frequency as Real);
|
||||
|
||||
let mut sleep = state.flags.contains(TestbedStateFlags::SLEEP);
|
||||
// let mut contact_points = state.flags.contains(TestbedStateFlags::CONTACT_POINTS);
|
||||
|
||||
Reference in New Issue
Block a user