Combine contact events and intersection events into a single event type and flags
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committed by
Sébastien Crozet
parent
a9e3441ecd
commit
063c638ec5
@@ -52,38 +52,44 @@ pub type TOI = parry::query::TOI;
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pub use parry::shape::SharedShape;
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#[derive(Copy, Clone, Hash, Debug)]
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/// Events occurring when two collision objects start or stop being in contact (or penetration).
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pub enum ContactEvent {
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/// Event occurring when two collision objects start being in contact.
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///
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/// This event is generated whenever the narrow-phase finds a contact between two collision objects that did not have any contact at the last update.
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/// Events occurring when two colliders start or stop being in contact (or intersecting)
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pub enum CollisionEvent {
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/// Event occurring when two colliders start being in contact (or intersecting)
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Started(ColliderHandle, ColliderHandle),
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/// Event occurring when two collision objects stop being in contact.
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///
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/// This event is generated whenever the narrow-phase fails to find any contact between two collision objects that did have at least one contact at the last update.
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/// Event occurring when two colliders stop being in contact (or intersecting)
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Stopped(ColliderHandle, ColliderHandle),
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}
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#[derive(Copy, Clone, Debug)]
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/// Events occurring when two collision objects start or stop being in close proximity, contact, or disjoint.
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pub struct IntersectionEvent {
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/// The first collider to which the proximity event applies.
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pub collider1: ColliderHandle,
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/// The second collider to which the proximity event applies.
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pub collider2: ColliderHandle,
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/// Are the two colliders intersecting?
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pub intersecting: bool,
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}
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impl CollisionEvent {
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pub(crate) fn new(h1: ColliderHandle, h2: ColliderHandle, start: bool) -> Self {
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if start {
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Self::Started(h1, h2)
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} else {
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Self::Stopped(h1, h2)
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}
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}
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impl IntersectionEvent {
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/// Instantiates a new proximity event.
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///
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/// Panics if `prev_status` is equal to `new_status`.
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pub fn new(collider1: ColliderHandle, collider2: ColliderHandle, intersecting: bool) -> Self {
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Self {
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collider1,
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collider2,
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intersecting,
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/// Is this a `Started` collision event?
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pub fn started(self) -> bool {
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matches!(self, CollisionEvent::Started(_, _))
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}
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/// Is this a `Stopped` collision event?
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pub fn stopped(self) -> bool {
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matches!(self, CollisionEvent::Stopped(_, _))
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}
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/// The handle of the first collider involved in this collision event.
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pub fn collider1(self) -> ColliderHandle {
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match self {
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Self::Started(h, _) | Self::Stopped(h, _) => h,
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}
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}
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/// The handle of the second collider involved in this collision event.
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pub fn collider2(self) -> ColliderHandle {
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match self {
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Self::Started(_, h) | Self::Stopped(_, h) => h,
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}
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}
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}
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