Make Simd prismatic joint limit code transmit torque.

This commit is contained in:
Crozet Sébastien
2021-02-22 13:44:38 +01:00
parent 73192d41c2
commit 052a5a5fc0

View File

@@ -48,6 +48,7 @@ pub(crate) struct WPrismaticVelocityConstraint {
limits_impulse: SimdReal,
limits_forcedirs: Option<(Vector<SimdReal>, Vector<SimdReal>)>,
limits_rhs: SimdReal,
limits_inv_lhs: SimdReal,
#[cfg(feature = "dim2")]
basis1: Vector2<SimdReal>,
@@ -187,10 +188,13 @@ impl WPrismaticVelocityConstraint {
#[cfg(feature = "dim3")]
let rhs = Vector5::new(lin_rhs.x, lin_rhs.y, ang_rhs.x, ang_rhs.y, ang_rhs.z);
// Setup limit constraint.
/*
* Setup limit constraint.
*/
let mut limits_forcedirs = None;
let mut limits_rhs = na::zero();
let mut limits_impulse = na::zero();
let mut limits_inv_lhs = na::zero();
let limits_enabled = SimdBool::from(array![|ii| cparams[ii].limits_enabled; SIMD_WIDTH]);
if limits_enabled.any() {
@@ -210,9 +214,17 @@ impl WPrismaticVelocityConstraint {
let sign = _1.select(min_enabled, (-_1).select(max_enabled, _0));
if sign != _0 {
let gcross1 = r1.gcross(axis1);
let gcross2 = r2.gcross(axis2);
limits_forcedirs = Some((axis1 * -sign, axis2 * sign));
limits_rhs = (anchor_linvel2.dot(&axis2) - anchor_linvel1.dot(&axis1)) * sign;
limits_impulse = lim_impulse.select(min_enabled | max_enabled, _0);
limits_inv_lhs = SimdReal::splat(1.0)
/ (im1
+ im2
+ gcross1.dot(&ii1.transform_vector(gcross1))
+ gcross2.dot(&ii2.transform_vector(gcross2)));
}
}
@@ -228,6 +240,7 @@ impl WPrismaticVelocityConstraint {
limits_impulse: limits_impulse * SimdReal::splat(params.warmstart_coeff),
limits_forcedirs,
limits_rhs,
limits_inv_lhs,
basis1,
inv_lhs,
rhs,
@@ -270,9 +283,19 @@ impl WPrismaticVelocityConstraint {
.ii2_sqrt
.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
// Warmstart limits.
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
mj_lambda1.linear += limits_forcedir1 * (self.im1 * self.limits_impulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * self.limits_impulse);
let limit_impulse1 = limits_forcedir1 * self.limits_impulse;
let limit_impulse2 = limits_forcedir2 * self.limits_impulse;
mj_lambda1.linear += limit_impulse1 * self.im1;
mj_lambda1.angular += self
.ii1_sqrt
.transform_vector(self.r1.gcross(limit_impulse1));
mj_lambda2.linear += limit_impulse2 * self.im2;
mj_lambda2.angular += self
.ii2_sqrt
.transform_vector(self.r2.gcross(limit_impulse2));
}
for ii in 0..SIMD_WIDTH {
@@ -339,8 +362,6 @@ impl WPrismaticVelocityConstraint {
* Joint limits.
*/
if let Some((limits_forcedir1, limits_forcedir2)) = self.limits_forcedirs {
// FIXME: the transformation by ii2_sqrt could be avoided by
// reusing some computations above.
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -348,12 +369,17 @@ impl WPrismaticVelocityConstraint {
+ limits_forcedir1.dot(&(mj_lambda1.linear + ang_vel1.gcross(self.r1)))
+ self.limits_rhs;
let new_impulse =
(self.limits_impulse - lin_dvel / (self.im1 + self.im2)).simd_max(na::zero());
(self.limits_impulse - lin_dvel * self.limits_inv_lhs).simd_max(na::zero());
let dimpulse = new_impulse - self.limits_impulse;
self.limits_impulse = new_impulse;
mj_lambda1.linear += limits_forcedir1 * (self.im1 * dimpulse);
mj_lambda2.linear += limits_forcedir2 * (self.im2 * dimpulse);
let lin_impulse1 = limits_forcedir1 * dimpulse;
let lin_impulse2 = limits_forcedir2 * dimpulse;
mj_lambda1.linear += lin_impulse1 * self.im1;
mj_lambda1.angular += self.ii1_sqrt.transform_vector(self.r1.gcross(lin_impulse1));
mj_lambda2.linear += lin_impulse2 * self.im2;
mj_lambda2.angular += self.ii2_sqrt.transform_vector(self.r2.gcross(lin_impulse2));
}
for ii in 0..SIMD_WIDTH {