Add missing debug_trimesh3 example file.
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68
examples3d/debug_trimesh3.rs
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68
examples3d/debug_trimesh3.rs
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use na::Point3;
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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// Triangle ground.
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let width = 0.5;
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let vtx = vec![
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Point3::new(-width, 0.0, -width),
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Point3::new(width, 0.0, -width),
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Point3::new(width, 0.0, width),
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Point3::new(-width, 0.0, width),
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Point3::new(-width, -width, -width),
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Point3::new(width, -width, -width),
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Point3::new(width, -width, width),
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Point3::new(-width, -width, width),
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];
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let idx = vec![
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Point3::new(0, 1, 2),
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Point3::new(0, 2, 3),
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Point3::new(4, 5, 6),
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Point3::new(4, 6, 7),
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Point3::new(0, 4, 7),
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Point3::new(0, 7, 3),
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Point3::new(1, 5, 6),
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Point3::new(1, 6, 2),
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Point3::new(3, 2, 7),
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Point3::new(2, 6, 7),
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Point3::new(0, 1, 5),
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Point3::new(0, 5, 4),
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];
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// Dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 35.0, 0.0)
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// .rotation(Vector3::new(0.8, 0.2, 0.1))
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, 0.0, 0.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vtx, idx).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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}
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