Files
lace/3-mid/opengl/applet/demo/camera/launch_camera_demo.adb
2022-07-31 17:34:54 +10:00

70 lines
2.0 KiB
Ada

with
openGL.Renderer.lean,
openGL.Camera,
openGL.Visual,
openGL.Palette,
openGL.Model.box.colored,
openGL.Demo;
procedure launch_Camera_Demo
--
-- Exercise the camera.
--
is
use openGL,
openGL.Model,
openGL.Model.box,
openGL.Palette,
openGL.Math,
openGL.linear_Algebra_3d;
begin
Demo.print_Usage;
Demo.define ("openGL 'Camera' Demo");
-- Setup the camera.
--
Demo.Camera.Position_is ([5.0, 0.0, 10.0],
y_Rotation_from (to_Radians (0.0)));
declare
-- The Model.
--
the_box_Model : constant openGL.Model.Box.colored.view
:= openGL.Model.Box.colored.new_Box (size => [0.5, 0.5, 0.5],
faces => [front => (colors => [others => (Blue, Opaque)]),
rear => (colors => [others => (light_Blue, Opaque)]),
upper => (colors => [others => (Green, Opaque)]),
lower => (colors => [others => (forest_Green, Opaque)]),
left => (colors => [others => (Dark_Red, Opaque)]),
right => (colors => [others => (Red, Opaque)])]);
the_Sprite : constant openGL.Visual.view
:= openGL.Visual.Forge.new_Visual (the_box_Model.all'Access);
begin
the_Sprite.Site_is ([10.0, 0.0, 0.0]);
-- Main loop.
--
while not Demo.Done
loop
Demo.Dolly.evolve;
Demo.Done := Demo.Dolly.quit_Requested;
-- Render all sprites.
--
Demo.Camera.render (Visuals => [1 => the_Sprite]);
while not Demo.Camera.cull_Completed
loop
delay Duration'Small;
end loop;
Demo.Renderer.render;
end loop;
end;
Demo.destroy;
end launch_Camera_Demo;