Files
lace/3-mid/physics/interface/source/private/bullet/bullet_physics-object.adb
2022-07-31 17:34:54 +10:00

374 lines
8.7 KiB
Ada

with
bullet_c.Binding,
bullet_physics.Shape,
c_math_c.Conversion,
c_math_c.Vector_3,
c_math_c.Matrix_3x3,
c_math_c.Matrix_4x4,
Swig,
interfaces.C,
ada.unchecked_Deallocation,
ada.Unchecked_Conversion,
ada.Text_IO;
package body bullet_Physics.Object
is
use bullet_c.Binding,
c_math_c.Conversion,
ada.Text_IO;
type Any_limited_view is access all lace.Any.limited_item'Class;
function new_Object (Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3) return View
-- is_Kinematic : in Boolean) return View
is
Self : constant View := new Item;
begin
Self.define (Shape => Shape,
Mass => Mass,
Friction => Friction,
Restitution => Restitution,
at_Site => at_Site);
return Self;
end new_Object;
overriding
procedure define (Self : access Item; Shape : in physics.Shape.view;
Mass : in Real;
Friction : in Real;
Restitution : in Real;
at_Site : in Vector_3)
is
use interfaces.C;
function to_void_ptr is new ada.unchecked_Conversion (Any_limited_view, Swig.void_ptr);
begin
Self.C := b3d_new_Object (c_math_c.Real (Mass),
bullet_physics.Shape.view (Shape).C,
is_Kinematic => Boolean'Pos (False));
-- Boolean'Pos (is_Kinematic));
b3d_Object_Friction_is (Self.C, c_float (Friction));
b3d_Object_Restitution_is (Self.C, c_float (Restitution));
b3d_Object_user_Data_is (Self => Self.C.all'Access,
Now => to_void_ptr (Self.all'Access));
Self.user_Data_is (Self);
Self.Site_is (at_Site);
end define;
overriding
procedure destruct (Self : in out Item)
is
begin
null;
end destruct;
procedure free (the_Object : in out physics.Object.view)
is
procedure deallocate is new ada.unchecked_Deallocation (physics.Object.item'Class,
physics.Object.view);
begin
the_Object.destruct;
deallocate (the_Object);
end free;
function C (Self : in Item) return access bullet_C.Object
is
begin
return Self.C;
end C;
overriding
function Model (Self : in Item) return physics.Model.view
is
begin
return Self.Model;
end Model;
overriding
procedure Model_is (Self : in out Item; Now : in physics.Model.view)
is
begin
Self.Model := Now;
end Model_is;
overriding
function Shape (Self : in Item) return physics.Shape.view
is
c_Shape : constant bullet_c.Pointers.Shape_pointer := b3d_Object_Shape (Self.C);
function to_Any_view is new ada.unchecked_Conversion (Swig.void_ptr, Any_limited_view);
begin
return physics.Shape.view (to_Any_view (b3d_Shape_user_Data (c_Shape)));
end Shape;
overriding
function Scale (Self : in Item) return Vector_3
is
begin
raise Error with "TODO";
return math.Origin_3D;
end Scale;
overriding
procedure Scale_is (Self : in out Item; Now : in Vector_3)
is
begin
put_Line ("Scale_is not implemented for bullet_Physics.Object");
raise Error with "TODO";
end Scale_is;
overriding
procedure update_Dynamics (Self : in out Item)
is
Dynamics : constant Matrix_4x4 := Self.Transform;
begin
Self.Dynamics.set (Dynamics);
end update_Dynamics;
overriding
function get_Dynamics (Self : in Item) return Matrix_4x4
is
begin
return Self.Dynamics.get;
end get_Dynamics;
overriding
function is_Active (Self : in Item) return Boolean
is
begin
return True;
end is_Active;
overriding
procedure activate (Self : in out Item; forceActivation : in Boolean := False)
is
pragma unreferenced (forceActivation);
begin
null;
end activate;
overriding
function Mass (Self : in Item) return Real
is
begin
return Real (b3d_Object_Mass (Self.C));
end Mass;
overriding
function Site (Self : in Item) return Vector_3
is
the_Site : constant c_math_c.Vector_3.item := b3d_Object_Site (Self.C);
begin
return +the_Site;
end Site;
overriding
procedure Site_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b3d_Object_Site_is (Self.C, c_Now'unchecked_Access);
end Site_is;
overriding
function Spin (Self : in Item) return math.Matrix_3x3
is
use type bullet_c.Pointers.Object_pointer;
begin
if Self.C /= null
then
declare
the_Spin : constant c_math_c.Matrix_3x3.item := b3d_Object_Spin (Self.C);
begin
return +the_Spin;
end;
else
return Self.Dynamics.get_Spin;
end if;
end Spin;
overriding
procedure Spin_is (Self : in out Item; Now : in Matrix_3x3)
is
use type bullet_c.Pointers.Object_pointer;
begin
Self.Dynamics.set_Spin (Now);
if Self.C /= null
then
declare
c_Now : aliased c_math_c.Matrix_3x3.item := +Now;
begin
b3d_Object_Spin_is (Self.C, c_Now'unchecked_Access);
end;
end if;
end Spin_is;
overriding
function xy_Spin (Self : in Item) return Radians
is
begin
raise Error with "TODO";
return 0.0;
end xy_Spin;
overriding
procedure xy_Spin_is (Self : in out Item; Now : in Radians)
is
begin
raise Error with "TODO";
end xy_Spin_is;
overriding
function Transform (Self : in Item) return Matrix_4x4
is
the_Transform : constant c_math_c.Matrix_4x4.item := b3d_Object_Transform (Self.C);
begin
return +the_Transform;
end Transform;
overriding
procedure Transform_is (Self : in out Item; Now : in Matrix_4x4)
is
c_Now : aliased c_math_c.Matrix_4x4.item := +Now;
begin
b3d_Object_Transform_is (Self.C, c_Now'unchecked_Access);
end Transform_is;
overriding
function Speed (Self : in Item) return math.Vector_3
is
the_Speed : constant c_math_c.Vector_3.item := b3d_Object_Speed (Self.C);
begin
return +the_Speed;
end Speed;
overriding
procedure Speed_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b3d_Object_Speed_is (Self.C, c_Now'unchecked_Access);
end Speed_is;
overriding
function Gyre (Self : in Item) return math.Vector_3
is
the_Gyre : constant c_math_c.Vector_3.item := b3d_Object_Gyre (Self.C);
begin
return +the_Gyre;
end Gyre;
overriding
procedure Gyre_is (Self : in out Item; Now : in Vector_3)
is
c_Now : aliased c_math_c.Vector_3.item := +Now;
begin
b3d_Object_Gyre_is (Self.C, c_Now'unchecked_Access);
end Gyre_is;
overriding
procedure Friction_is (Self : in out Item; Now : in Real)
is
begin
b3d_Object_Friction_is (Self.C, +Now);
end Friction_is;
overriding
procedure Restitution_is (Self : in out Item; Now : in Real)
is
begin
b3d_Object_Restitution_is (Self.C, +Now);
end Restitution_is;
--- Forces
--
overriding
procedure apply_Torque (Self : in out Item; Torque : in Vector_3)
is
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
begin
b3d_Object_apply_Torque (Self.C, c_Torque'unchecked_Access);
end apply_Torque;
overriding
procedure apply_Torque_impulse (Self : in out Item; Torque : in Vector_3)
is
c_Torque : aliased c_math_c.Vector_3.item := +Torque;
begin
b3d_Object_apply_Torque_impulse (Self.C, c_Torque'unchecked_Access);
end apply_Torque_impulse;
overriding
procedure apply_Force (Self : in out Item; Force : in Vector_3)
is
c_Force : aliased c_math_c.Vector_3.item := +Force;
begin
b3d_Object_apply_Force (Self.C, c_Force'unchecked_Access);
end apply_Force;
--- User data
--
overriding
procedure user_Data_is (Self : in out Item; Now : access lace.Any.limited_item'Class)
is
begin
Self.user_Data := Now.all'unchecked_Access;
end user_Data_is;
overriding
function user_Data (Self : in Item) return access lace.Any.limited_item'Class
is
begin
return Self.user_Data;
end user_Data;
end bullet_Physics.Object;