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lace/3-mid/physics/implement/c_math/source/c_math_c-conversion.ads
2022-07-31 17:34:54 +10:00

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Ada

with
float_Math,
c_math_c.Vector_2,
c_math_c.Vector_3,
c_math_c.Matrix_3x3,
c_math_c.Matrix_4x4,
Interfaces;
package c_math_C.Conversion
--
-- Provide a set of conversion utilities.
--
is
package Math renames float_Math;
use Interfaces;
function "+" (Self : in Integer) return C.int;
function "+" (Self : in C.int) return Integer;
function "+" (Self : in math .Real) return c_math_c.Real;
function "+" (Self : in c_math_c.Real) return math .Real;
function "+" (Self : in math .Vector_2) return c_math_c.Vector_2.item;
function "+" (Self : in c_math_c.Vector_2.item) return math .Vector_2;
function "+" (Self : in math .Vector_3) return c_math_c.Vector_3.item;
function "+" (Self : in c_math_c.Vector_3.item) return math .Vector_3;
function "+" (Self : in math .Matrix_3x3) return c_math_c.Matrix_3x3.item;
function "+" (Self : in c_math_c.Matrix_3x3.item) return math .Matrix_3x3;
function "+" (Self : in math .Matrix_4x4) return c_math_c.Matrix_4x4.item;
function "+" (Self : in c_math_c.Matrix_4x4.item) return math .Matrix_4x4;
function to_Math (Self : in c_math_c.Matrix_4x4.item) return math.Matrix_4x4
renames "+";
end c_math_C.Conversion;