128 lines
3.0 KiB
C++
128 lines
3.0 KiB
C++
// MIT License
|
|
|
|
// Copyright (c) 2019 Erin Catto
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
// The above copyright notice and this permission notice shall be included in all
|
|
// copies or substantial portions of the Software.
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
// SOFTWARE.
|
|
|
|
#include "test.h"
|
|
|
|
class Friction : public Test
|
|
{
|
|
public:
|
|
|
|
Friction()
|
|
{
|
|
{
|
|
b2BodyDef bd;
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
|
|
b2EdgeShape shape;
|
|
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
{
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(13.0f, 0.25f);
|
|
|
|
b2BodyDef bd;
|
|
bd.position.Set(-4.0f, 22.0f);
|
|
bd.angle = -0.25f;
|
|
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
{
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(0.25f, 1.0f);
|
|
|
|
b2BodyDef bd;
|
|
bd.position.Set(10.5f, 19.0f);
|
|
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
{
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(13.0f, 0.25f);
|
|
|
|
b2BodyDef bd;
|
|
bd.position.Set(4.0f, 14.0f);
|
|
bd.angle = 0.25f;
|
|
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
{
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(0.25f, 1.0f);
|
|
|
|
b2BodyDef bd;
|
|
bd.position.Set(-10.5f, 11.0f);
|
|
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
{
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(13.0f, 0.25f);
|
|
|
|
b2BodyDef bd;
|
|
bd.position.Set(-4.0f, 6.0f);
|
|
bd.angle = -0.25f;
|
|
|
|
b2Body* ground = m_world->CreateBody(&bd);
|
|
ground->CreateFixture(&shape, 0.0f);
|
|
}
|
|
|
|
{
|
|
b2PolygonShape shape;
|
|
shape.SetAsBox(0.5f, 0.5f);
|
|
|
|
b2FixtureDef fd;
|
|
fd.shape = &shape;
|
|
fd.density = 25.0f;
|
|
|
|
float friction[5] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f};
|
|
|
|
for (int i = 0; i < 5; ++i)
|
|
{
|
|
b2BodyDef bd;
|
|
bd.type = b2_dynamicBody;
|
|
bd.position.Set(-15.0f + 4.0f * i, 28.0f);
|
|
b2Body* body = m_world->CreateBody(&bd);
|
|
|
|
fd.friction = friction[i];
|
|
body->CreateFixture(&fd);
|
|
}
|
|
}
|
|
}
|
|
|
|
static Test* Create()
|
|
{
|
|
return new Friction;
|
|
}
|
|
};
|
|
|
|
static int testIndex = RegisterTest("Forces", "Friction", Friction::Create);
|