Files
lace/4-high/gel/source/joint/gel-hinge_joint.adb
2025-09-05 02:43:49 +10:00

407 lines
11 KiB
Ada

with
physics.Object,
ada.unchecked_Deallocation;
package body gel.hinge_Joint
is
use gel.Joint;
procedure define (Self : access Item; in_Space : in std_physics.Space.view;
Sprite_A, Sprite_B : access gel.Sprite.item'Class;
pivot_Axis : in Vector_3;
pivot_Anchor : in Vector_3)
is
pivot_in_A : constant Vector_3 := (pivot_Anchor - Sprite_A.Site);
pivot_in_B : constant Vector_3 := (pivot_Anchor - Sprite_B.Site);
the_Axis : constant Vector_3 := pivot_Axis;
begin
Self.define (in_Space,
Sprite_A, Sprite_B,
the_Axis,
pivot_in_A, pivot_in_B,
low_Limit => to_Radians (-180.0),
high_Limit => to_Radians ( 180.0),
collide_Conected => False);
Self.pivot_Anchor := pivot_Anchor;
end define;
procedure define (Self : access Item; in_Space : in std_physics.Space.view;
Sprite_A, Sprite_B : access gel.Sprite.item'Class;
pivot_Axis : in Vector_3)
is
Midpoint : constant Vector_3 := (Sprite_A.Site + Sprite_B.Site) / 2.0;
begin
Self.define (in_Space,
Sprite_A,
Sprite_B,
pivot_Axis,
pivot_anchor => Midpoint);
end define;
procedure define (Self : access Item; in_Space : in std_physics.Space.view;
Sprite_A, Sprite_B : access gel.Sprite.item'Class;
Frame_A, Frame_B : in Matrix_4x4;
low_Limit : in Real := to_Radians (-180.0);
high_Limit : in Real := to_Radians ( 180.0);
collide_Conected : in Boolean)
is
A_Frame : constant Matrix_4x4 := Frame_A;
B_Frame : constant Matrix_4x4 := Frame_B;
type Joint_cast is access all gel.Joint.item;
sprite_A_Solid,
sprite_B_Solid : std_physics.Object.view;
begin
if Sprite_A = null
or Sprite_B = null
then
raise Error with "Sprite is null.";
end if;
sprite_A_Solid := std_physics.Object.view (Sprite_A.Solid);
sprite_B_Solid := std_physics.Object.view (Sprite_B.Solid);
joint.define (Joint_cast (Self), Sprite_A, Sprite_B); -- Define base class.
Self.Physics := in_Space.new_hinge_Joint (sprite_A_Solid, sprite_B_Solid,
A_Frame, B_Frame,
low_Limit, high_Limit,
collide_Conected);
end define;
procedure define (Self : access Item; in_Space : in std_physics.Space.view;
Sprite_A : access gel.Sprite.item'Class;
Frame_A : in Matrix_4x4)
is
type Joint_cast is access all gel.Joint.item;
A_Frame : constant Matrix_4x4 := Frame_A;
sprite_A_Solid : std_physics.Object.view;
begin
joint.define (Joint_cast (Self), Sprite_A, null); -- Define base class.
sprite_A_Solid := std_physics.Object.view (Sprite_A.Solid);
Self.Physics := in_Space.new_hinge_Joint (sprite_A_Solid,
A_Frame);
end define;
procedure define (Self : access Item; in_Space : in std_physics.Space.view;
Sprite_A,
Sprite_B : access gel.Sprite.item'Class;
pivot_Axis : in Vector_3;
Anchor_in_A,
Anchor_in_B : in Vector_3;
low_Limit,
high_Limit : in Real;
collide_Conected : in Boolean)
is
type Joint_cast is access all gel.Joint.item;
sprite_A_Solid,
sprite_B_Solid : std_physics.Object.view;
begin
if Sprite_A = null
or Sprite_B = null
then
raise Error with "Attempt to join a null sprite.";
end if;
sprite_A_Solid := std_physics.Object.view (Sprite_A.Solid);
sprite_B_Solid := std_physics.Object.view (Sprite_B.Solid);
Joint.define (Joint_cast (Self), Sprite_A, Sprite_B); -- Define base class.
Self.Physics := in_Space.new_hinge_Joint (sprite_A_Solid, sprite_B_Solid,
Anchor_in_A, Anchor_in_B,
pivot_Axis,
low_Limit, high_Limit,
collide_Conected);
end define;
overriding
procedure destroy (Self : in out Item)
is
my_Physics : std_physics.Joint.view := std_physics.Joint.view (Self.Physics);
procedure deallocate is new ada.unchecked_Deallocation (std_physics.Joint.item'Class,
std_physics.Joint.view);
begin
my_Physics.destruct;
deallocate (my_Physics);
Self.Physics := null;
end destroy;
--------------
--- Attributes
--
overriding
function Degrees_of_freedom (Self : in Item) return joint.degree_of_Freedom
is
pragma unreferenced (Self);
begin
return 1;
end Degrees_of_freedom;
function Anchor_on_A (Self : in Item) return Vector_3
is
begin
return Self.Physics.local_Anchor_on_A;
end Anchor_on_A;
function Anchor_on_B (Self : in Item) return Vector_3
is
begin
return Self.Physics.local_Anchor_on_B;
end Anchor_on_B;
function pivot_Anchor (Self : in Item) return Vector_3
is
begin
return Self.pivot_Anchor;
end pivot_Anchor;
function reference_Angle (Self : in Item) return Radians
is
begin
return Self.Physics.reference_Angle;
end reference_Angle;
function limit_Enabled (Self : in Item) return Boolean
is
begin
return Self.Physics.limit_Enabled;
end limit_Enabled;
function Angle (Self : in Item) return Real
is
begin
return Self.Physics.Angle;
end Angle;
overriding
function Frame_A (Self : in Item) return Matrix_4x4
is
begin
return Self.Physics.Frame_A;
end Frame_A;
overriding
function Frame_B (Self : in Item) return Matrix_4x4
is
begin
return Self.Physics.Frame_B;
end Frame_B;
overriding
procedure Frame_A_is (Self : in out Item; Now : in Matrix_4x4)
is
begin
Self.Physics.Frame_A_is (Now);
end Frame_A_is;
overriding
procedure Frame_B_is (Self : in out Item; Now : in Matrix_4x4)
is
begin
Self.Physics.Frame_B_is (Now);
end Frame_B_is;
overriding
function Physics (Self : in Item) return joint.Physics_view
is
begin
return Joint.Physics_view (Self.Physics);
end Physics;
---------
--- Motor
--
function motor_Enabled (Self : in Item) return Boolean
is
begin
return Self.Physics.motor_Enabled;
end motor_Enabled;
function motor_Speed (Self : in Item) return Real
is
begin
return Self.Physics.motor_Speed;
end motor_Speed;
function max_motor_Torque (Self : in Item) return Real
is
begin
return Self.Physics.max_motor_Torque;
end max_motor_Torque;
----------------
--- Joint Limits
--
procedure Limits_are (Self : in out Item'Class; Low, High : in Real;
Softness : in Real := 0.9;
bias_Factor : in Real := 0.3;
relaxation_Factor : in Real := 1.0)
is
begin
Self.low_Bound := Low;
Self.high_Bound := High;
Self.Softness := Softness;
Self.bias_Factor := bias_Factor;
Self.relaxation_Factor := relaxation_Factor;
Self.apply_Limits;
end Limits_are;
procedure apply_Limits (Self : in out Item)
is
begin
Self.Physics.Limits_are (Self.low_Bound,
Self.high_Bound,
Self.Softness,
Self.bias_Factor,
Self.relaxation_Factor);
end apply_Limits;
-- Bounds - limits the range of motion for a Degree of freedom.
--
overriding
function low_Bound (Self : access Item; for_Degree : in joint.Degree_of_freedom) return Real
is
use type joint.Degree_of_freedom;
begin
if for_Degree /= Revolve then
raise Error with "Invalid degree of freedom:" & for_Degree'Image;
end if;
return Self.low_Bound;
end low_Bound;
overriding
procedure low_Bound_is (Self : access Item; for_Degree : in joint.Degree_of_freedom;
Now : in Real)
is
use type joint.Degree_of_freedom;
begin
if for_Degree /= Revolve then
raise Error with "Invalid degree of freedom:" & for_Degree'Image;
end if;
Self.low_Bound := Now;
Self.apply_Limits;
end low_Bound_is;
overriding
function high_Bound (Self : access Item; for_Degree : in joint.Degree_of_freedom) return Real
is
use type joint.Degree_of_freedom;
begin
if for_Degree /= Revolve then
raise Error with "Invalid degree of freedom:" & for_Degree'Image;
end if;
return Self.high_Bound;
end high_Bound;
overriding
procedure high_Bound_is (Self : access Item; for_Degree : in joint.Degree_of_freedom;
Now : in Real)
is
use type joint.Degree_of_freedom;
Span : Real := abs (Now) * 2.0;
begin
if for_Degree /= Revolve then
raise Error with "Invalid degree of freedom:" & for_Degree'Image;
end if;
Self.high_Bound := Now;
Self.apply_Limits;
end high_Bound_is;
overriding
function Extent (Self : in Item; for_Degree : in Degree_of_freedom) return Real
is
use type joint.Degree_of_freedom;
begin
if for_Degree /= Revolve then
raise Error with "Invalid degree of freedom:" & for_Degree'Image;
end if;
return Self.Angle;
end Extent;
overriding
function is_Bound (Self : in Item; for_Degree : in joint.Degree_of_freedom) return Boolean
is
begin
return Self.Physics.is_Limited (for_Degree);
end is_Bound;
overriding
procedure Velocity_is (Self : in Item; for_Degree : in joint.Degree_of_freedom;
Now : in Real)
is
begin
self.Physics.Velocity_is (Now, for_Degree);
end Velocity_is;
end gel.hinge_Joint;