Files
lace/3-mid/opengl/source/lean/opengl-texture_set.adb
2025-10-22 14:11:39 +11:00

118 lines
3.1 KiB
Ada

package body openGL.texture_Set
is
-------------
--- Animation
--
function to_Frames (From : in texture_Set.texture_Ids) return Frames
is
Result : Frames (1 .. From'Length);
begin
for i in From'Range
loop
Result (i).texture_Id := From (i);
end loop;
return Result;
end to_Frames;
procedure animate (Self : in out Item)
is
use ada.Calendar;
Now : constant ada.Calendar.Time := Clock;
begin
if Now >= Self.Animation.next_frame_Time
then
declare
next_frame_Id : constant frame_Id := (if Self.Animation.Current < Self.Animation.frame_Count then Self.Animation.Current + 1
else 1);
old_Frame : Frame renames Self.Animation.Frames (Self.Animation.Current);
new_Frame : Frame renames Self.Animation.Frames (next_frame_Id);
begin
Self.Details (detail_Count (old_Frame.texture_Id)).texture_Apply := False;
Self.Details (detail_Count (new_Frame.texture_Id)).texture_Apply := True;
Self.Animation.Current := next_frame_Id;
Self.Animation.next_frame_Time := Now + Self.Animation.frame_Duration;
end;
end if;
end animate;
---------
--- Forge
--
function to_Set (texture_Assets : in asset_Names;
texture_Tilings : in Tilings := [others => (S => 1.0,
T => 1.0)];
Animation : in Animation_view := null) return Item
is
Result : Item (Count => texture_Assets'Length);
begin
for i in 1 .. Result.Count
loop
Result.Details (i).Object := texture.null_Object;
Result.Details (i).Texture := texture_Assets (Integer (i));
Result.Details (i).Fade := 0.0;
Result.Details (i).texture_Tiling := texture_Tilings (texture_Id (i));
if i = 1
then
Result.Details (i).texture_Apply := True;
else
Result.Details (i).texture_Apply := False;
end if;
end loop;
Result.Animation := Animation;
return Result;
end to_Set;
-----------
--- Streams
--
procedure write (Stream : not null access Ada.Streams.Root_Stream_Type'Class;
Item : in Animation_view)
is
begin
if Item = null
then
Boolean'write (Stream, False);
else
Boolean'write (Stream, True);
Animation'output (Stream, Item.all);
end if;
end write;
procedure read (Stream : not null access Ada.Streams.Root_Stream_Type'Class;
Item : out Animation_view)
is
Item_not_null : Boolean;
begin
Boolean'read (Stream, Item_not_null);
if Item_not_null
then
Item := new Animation' (Animation'Input (Stream));
else
Item := null;
end if;
end read;
end openGL.texture_Set;