77 lines
1.9 KiB
Ada
77 lines
1.9 KiB
Ada
with
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openGL.Geometry;
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package openGL.Model.terrain
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--
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-- Models lit, textured terrain.
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--
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is
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type Item is new Model.item with private;
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type View is access all Item'Class;
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type height_Map_view is access all height_Map;
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---------
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--- Forge
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--
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function new_Terrain (heights_Asset : in asset_Name;
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Row, Col : in Integer;
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Heights : in height_Map_view;
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color_Map : in asset_Name;
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Tiling : in texture_Transform_2d := (S => (0.0, 1.0),
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T => (0.0, 1.0))) return View;
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overriding
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procedure destroy (Self : in out Item);
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--------------
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--- Attributes
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--
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overriding
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function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
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Fonts : in Font.font_id_Map_of_font) return Geometry.views;
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------------
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-- Texturing
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--
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overriding
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function Fade (Self : in Item; Which : in texture_Set.texture_Id) return texture_Set.fade_Level;
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overriding
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procedure Fade_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in texture_Set.fade_Level);
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procedure Texture_is (Self : in out Item; Which : in texture_Set.texture_Id;
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Now : in asset_Name);
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overriding
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function texture_Count (Self : in Item) return Natural;
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private
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type Item is new Model.item with
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record
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heights_Asset : asset_Name := null_Asset;
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Heights : height_Map_view;
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Row, Col : Integer;
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color_Map : asset_Name := null_Asset;
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Tiling : texture_Transform_2D;
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end record;
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overriding
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procedure set_Bounds (Self : in out Item);
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end openGL.Model.terrain;
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